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resource evaluation Media and Technology
PERG conducted the formative and summative evaluations of Windows on Earth, a project led by the Center for Earth and Space Science Education (CESSE) at TERC. The project included numerous partners and contributors who focused on the development of the Windows on Earth software, exhibit and website, as well as four museums who participated in the development and evaluation process: Boston's Museum of Science, (MOS), the Smithsonian Air and Space Museum, (A&S), the St. Louis Science Center (SLSC), and the Montshire Museum of Science (MM) in Vermont. The project also coordinated some programming
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TEAM MEMBERS: Judah Leblang Joan Karp TERC Inc Jodi Sandler
resource evaluation Media and Technology
In 2009, the Monterey Bay Aquarium began looking at new ways to interpret its Seafood Watch program. This nationwide conservation program strives to educate the public about the importance of buying sustainable seafood. As part of the program, the Aquarium publishes a printed pocket guide that lists the types of seafood consumers should buy and the types they should avoid. (For more information, visit www.seafoodwatch.org.) Over the years, several zoos, aquariums and museums that partner with the Aquarium have expressed interest in displaying an exhibit to encourage more of their visitors to
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TEAM MEMBERS: Jon Deuel Ava Ferguson Susan Kevin
resource evaluation Media and Technology
The InformalScience.org web site is a resource for researchers working in the field of informal science and provides access to information linking researchers with one another and to member-contributed resources. Through use of the web site resources such as member projects, publications, and evaluation reports, users have opportunities to develop social and human capital. This report analyzes the value of InformalScience.org in supporting participants in the community as they navigate and advance the changing field of informal science education (ISE) research. In addition, we identify
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TEAM MEMBERS: Julie Remold Judi Fusco Bill Penuel Patricia Shank Mingyu Feng Vera Michalchik University of Pittsburgh
resource evaluation Media and Technology
In an effort to prepare female high school students for a college curriculum and achieve gender parity in the engineering industry, WGBH has developed an initiative entitled, Engineer Your Life (EYL). The initiative is targeted toward female high school students, career counselors/educators, and professional engineers. It is designed to: 1) increase these target audiences' understanding of engineering, 2) inspire young women to explore engineering as a career option and 3) help adults encourage young women to investigate engineering opportunities. One component of this initiative involves
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TEAM MEMBERS: Christine Paulsen WGBH
resource evaluation Media and Technology
In 2010, WGBH Boston (www.wgbh.org) was awarded a grant from the National Science Foundation (NSF) to explore the development of a new animated television series for children about environmental sustainability. In preparation for the series development, NSF requested that WGBH perform a needs assessment to determine how much kids know and understand about topics related to environmental sustainability. In September 2010, the focus groups took place at WGBH in Boston, MA. Each focus group was comprised of a mix of girls and boys aged 6 - 9 years old. We recruited 60 children from the greater
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TEAM MEMBERS: Christine Paulsen WGBH
resource evaluation Media and Technology
In the spring of 2010, WGBH Boston (wgbh.org) delivered twenty new episodes for the television series FETCH! with Ruff Ruffman (pbskids.org/FETCH!/). These episodes, developed for FETCH!'s fifth season, reflected a broadening of FETCH!'s stem content to include more mathematics. Rather than focusing exclusively on science and engineering, as FETCH! had done in the first four seasons, Season 5 episodes also highlighted age-appropriate math skills and concepts. WGBH was interested in assessing the extent to which kids learned math concepts and skills from these episodes. WGBH hired Concord
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TEAM MEMBERS: Christine Paulsen WGBH Chris Bransfield
resource evaluation Media and Technology
LOOP is a new animated television series from WGBH for children that is designed to improve the environmental and scientific literacy of children ages 5-8. WGBH developed a pilot episode of the program and tested it in the fall of 2010. WGBH hired independent evaluator Concord Evaluation Group, LLC (CEG) to conduct formative evaluation of the full pilot episode including the 25-minute animatic and the live-action video to assess the impact of LOOP on kids' knowledge of environmental science concepts. CEG performed an experimental study specifically a posttest-only control group design to
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TEAM MEMBERS: Christine Paulsen WGBH
resource evaluation Media and Technology
The YardMap Network (see www.yardmap.org) is an NSF-funded citizen science project at The Cornell Lab of Ornithology, which will allow participants to map their habitat management and carbon neutral practices in backyards and parks, interact socially within the network, and display their activities and carbon footprints in an online platform such as Google maps. In 2010, the Institute for Learning Innovation (ILI), in collaboration with the Cornell Lab of Ornithology, conducted a front-end evaluation to assess the following evaluation questions: 1. What are gardeners', and birders', citizen
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TEAM MEMBERS: Steven Yalowitz Cornell University
resource evaluation Media and Technology
The findings summarized in this summative evaluation report focus on three of The World's media venues: (1) its radio broadcast, (2) its Science Podcast (http://www.world-science.org/category/podcast), and (3) its online resources (e.g., articles, streaming audio and video). An additional focus is on The World's participatory Science and Technology Forums. The primary research aim was to assess the project's impact and success at reaching its intended goals while avoiding unintended negative outcomes. Toward these ends, The World's audience members were asked to respond to an online survey
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TEAM MEMBERS: Arthur Johnson Public Radio International (PRI)
resource evaluation Media and Technology
For the NSF ISE QUEST Regional Hub Collaborative project, KQED's QUEST series Executive Producer Sue Ellen McCann assembled teams from six public media organizations around the country. The project was founded on two deceptively straightforward goals: the adaptation of a successful multi-media production model and the creation of a content-sharing collaborative. Yet, when one dissects the elements required to achieve these goals, a complex set of questions emerges. These questions uncover how and why public media organizations create 21st Century STEM content, and the answers to these complex
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TEAM MEMBERS: Elizabeth Bandy Saul Rockman Shirin Panahandeh KQED
resource evaluation Media and Technology
This document outlines front-end and formative evaluation findings including baseline use; improving attraction and holding power and interactions; and improving interfaces. While we found that people like the globe and will stay and interact especially with the redesigned kiosk, there is still room for improvement in support for information transfer and meaning generation, as well as opportunities for retaining user choice and control while adding usability features such as narration.
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TEAM MEMBERS: Shawn Rowe Katie Stofer Céleste Barthel Nancee Hunter Hatfield Marine Science Center
resource evaluation Media and Technology
As part of a National Science Foundation grant for Season 8 of Cyberchase, Thirteen/WNET produced Summer Challenge broadcasts with accompanying online and offline activities to be posted weekly for eight weeks in the Summer of 2010. Summer Challenge learning opportunities included viewing broadcast and online half-hour episodes; viewing short video excerpts; earning points and rewards online by answering trivia questions about episodes; making one's own games; and doing at-home activities. To learn how children engaged in the opportunities and to explore strengths and weaknesses of the online
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET