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resource research Public Programs
This handbook provides a generic package for the formative evaluation of exhibits. The book covers three major concerns in evaluation: flexibility, efficiency, and validity. The authors note that this evaluation package has been developed on the assumption that the "front- end" evaluation relating to exhibit development has already occurred, and that the "summative" evaluation phase is beyond the scope of the project.
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TEAM MEMBERS: Curtin University of Technology Leonie Rennie Terry McClafferty
resource research Public Programs
Step-by-step advice on planning, developing, funding, and maintaining education outreach partnerships between research centers and museums. This 50-page guide is an updated and consolidated version of the 2010 "Small Steps, Big Impact" guide posted on the web at www.risepartnerguide.org. The guide is available as a PDF file or for purchase as a hard copy.
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TEAM MEMBERS: Museum of Science, Boston Carol Lynn Alpert
resource research Public Programs
Social science research into public understanding of animal cognition has tended toward a disciplinary focus with conceptual frameworks, questionnaires, concepts and categories that do not appear to align with the findings emerging from the scientific study of animal cognition. The goal of this paper is to present a framework that aligns the dimensions of these two disparate research fields to allow for better assessment of public perceptions of animal minds. The paper identifies different dimensions that have been categorized through the empirical study of animal cognition, as well as the
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TEAM MEMBERS: New York Hall of Science John Fraser martin weiss
resource evaluation Public Programs
This report summarizes the evaluation findings of the first year of the Science Beyond the Boundaries Early Learners Collaborative (ELC). The three-year project, funded through the Institute of Museum and Library Services (IMLS), connects science centers and children’s museums to enhance early learner programming. In Year One, the ELC brought together five institutions to collaborate directly through regularly scheduled conference call discussions. During these discussions they shared their program experience, ideas on early childhood programs, and their thoughts on current early learner
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TEAM MEMBERS: Saint Louis Science Center Sara Martinez Davis Elisa Israel
resource evaluation Public Programs
One objective of the Center for High-rate Manufacturing is to increase knowledge of and interest in nanotechology among secondary and postsecondary students, educators, and the general public. The Center partners with the Museum of Science, Boston, to help carry out these goals. The Museum's CHN sub-award PI and her team provides training to graduate students to help them learn how to engage in education and outreach activities with these groups. To better understand graduate student education and outreach activities, and student participation in the Museum of Science outreach activities and
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TEAM MEMBERS: UMass Donahue Institute Research and Evaluation Group Carol Lynn Alpert Carol Barry
resource research Public Programs
In April 2001, the Museum of Science in Boston launched the Current Science & Technology Center, an effort to address leading edge research for school and public audiences and to provide depth and context for science and technology stories in the news within a museum context and through various outreach methods. The Museum of Science (MOS), in collaboration with the Institute for Learning Innovation (Institute), has initiated a multi-year evaluation effort designed to support the Current Science & Technology Center and its Health Science Education Partnership through (1) the monitoring and
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TEAM MEMBERS: Institute for Learning Innovation Martin Storksdieck Mika Cohen Jones John H Falk Carol Lynn Alpert
resource research Public Programs
In response to a long-expressed focus on a museum's mission and its evaluation, this article explores an alternate model of multiple, intentional missions and purposes. While literature and theory assume that a single mission should guide a museum's decisions and actions, in practice, many US nonprofit museums are operating as community service museums, intentionally fulfilling a number of different purposes useful and desired by the community beyond the purpose stated in their mission. This article builds on Stephen E. Weil's theories to develop the rationale for measuring the value and
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TEAM MEMBERS: The White Oak Institute John W. Jacobsen
resource evaluation Media and Technology
Funded by NSF, Earth: The Operators’ Manual (ETOM) is a users’ guide to the present and future energy resources of our planet, providing “users” with the information, attitudes and tools to make wiser choices about powering homes, schools, businesses and communities. ETOM uses a hybrid model of science communication including video + in-person presentations + Web 2.0 social networking. Rockman et al evaluated project impact, working from front-end to summative stages to understand the reactions of media, online and on-site audiences using both qualitative and quantitative measures to look at
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TEAM MEMBERS: Rockman et al Camellia Sanford-Dolly Saul Rockman Katie White Walters
resource research Public Programs
The requirement by the National Science Foundation (NSF) that research proposals include plans for "broader impact" activities to foster connections between Science, Technology, Engineering, and Math (STEM) research and service to society has been controversial since it was first introduced. A chief complaint is that the requirement diverts time and resources from the focus of research and toward activities for which researchers may not be well prepared. This paper describes the theoretical framework underlying a new strategy to pair NSF-funded nano research centres with science museums in
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TEAM MEMBERS: Museum of Science, Boston Carol Lynn Alpert
resource project Media and Technology
Funded jointly by the Institute of Museum and Library Services (IMLS) and the MacArthur Foundation, in partnership with the and Association of Science-Technology Centers (ASTC) and Urban Libraries Council (ULC), Learning Labs in Libraries and Museums supports the planning and design of 24 learning labs in libraries and museums nationwide. The inaugural cohort of 12 sites ran from January 2012 to June 2013, and a second cohort of 12 additional sites began in January 2013 and will extend through June 2014. In addition to the primary awardees, most grants included additional institutional partners, resulting in a rich community including over 100 professionals from approximately 50 participating organizations (libraries, museums, universities, and community-based organizations). The labs are intended to engage middle- and high-school youth in mentor-led, interest-based, youth-centered, collaborative learning using digital and traditional media. Inspired by YOUmedia, an innovative digital space for teens at the Chicago Public Library, as well as innovations in science and technology centers, projects participating in Learning Labs are expected to provide prototypes for the field based on current research about digital media and youth learning, and build a "community of practice" among the grantee institutions and practitioners interested in developing similar spaces.
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TEAM MEMBERS: Association of Science-Technology Centers Margaret Glass Amy Eshelman Korie Twiggs
resource research Media and Technology
Digital media and technology have become culturally and economically powerful parts of contemporary middle-class American childhoods. Immersed in various forms of digital media as well as mobile and Web-based technologies, young people today appear to develop knowledge and skills through participation in media. This MacArthur Report examines the ways in which afterschool programs, libraries, and museums use digital media to support extracurricular learning. It investigates how these three varieties of youth-serving organizations have incorporated technological infrastructure and digital
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TEAM MEMBERS: Joan Ganz Cooney Center Becky Herr-Stephenson Diana Rhoten Dan Perkel Christo Sims
resource research Media and Technology
Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networks sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youth's social and recreational use of digital media. This book fills that gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. By
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TEAM MEMBERS: University of California, Irvine Mizuko Ito