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resource research Exhibitions
In this chapter, we argue that the understanding of objects that children of different ages brings to the museum setting offers a unique perspective. Little direct work on this topic has been conducted in museums. However, there is a body of related work to be found in contemporary studies of children's emerging understanding of the natural and artificial worlds that can be used to develop a framework for understanding how children might approach the world of museum objects. Recent evidence on the development of children's thinking on this subject is presented in the larger context of the
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TEAM MEMBERS: E. Margaret Evans Melinda Mull Devereaux Poling
resource research Public Programs
This chapter discusses learning through the manipulation of three-dimensional objects. The opportunity to touch and interact with objects is helpful for young children as they attempt to understand abstract concepts and processes. How might parents guide children in coming to understand the complex and abstract symbolic nature of representational objects?
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TEAM MEMBERS: Maureen Callanan Jennifer Jipson Monik Soennichsen
resource research Exhibitions
A hypermedia simulation, Sickle Cell Counselor, has been developed to anchor instruction for museum visitors using the task of advising couples about the decision to have children when there is a substantial genetic risk of sickle cell disease. A visitor can perform simulated laboratory tests and ask questions via interactive video. The anchored instruction model is closely related to cognitive apprenticeship theory. Patterns of interaction between the user, simulating the role of a genetic counselor, and the program are illustrated through an annotated example. The genetic counseling role
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TEAM MEMBERS: Benjamin Bell
resource research Exhibitions
Research pertaining to science museum exhibit design tends to be articulated at a level of generality that makes it difficult to apply in practice. To address this issue, the present study used a design-based research approach to understand the educational potential of a biology exhibit. The exhibit was considered an educational environment which embodied a certain body of biological knowledge (Biological Organisation) in a certain exhibit type (Museographic Organisation) with the intention of creating certain learning outcomes among visitors. The notion of praxeology was used to model
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TEAM MEMBERS: Marianne Mortensen
resource research Exhibitions
One issue of interest to practitioners and researchers in science centres concerns what meanings visitors are making from their interactions with exhibits and how they make sense of these experiences. The research reported in this study is an exploratory attempt, therefore, to investigate this process by using video clips and still photographs of schoolchildren’s interactions with science centre exhibits. These stimuli were used to facilitate reflection about those interactions in follow‐up interviews. The data for this study were 63 small group interviews with UK primary school children (129
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TEAM MEMBERS: Jennifer DeWitt Jonathan Osborne
resource research Exhibitions
This article explores analogy as a communicative tool used by parents to relate children's past experiences to unfamiliar concepts. Two studies explored how similarity comparisons and relational analogies were used in parent-child conversations about science topics. In Study 1, 98 family groups including 4- to 9- year-olds explored two science museum exhibits. Parents suggested comparisons and overtly mapped analogical relations. In Study 2, 48 parents helped first- and third-grade children understand a homework-like question about infections. Parents suggested relational analogies and overtly
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TEAM MEMBERS: Araceli Valle Maureen Callanan
resource research Exhibitions
This article offers findings from a learning sciences-informed evaluation of a nanoscience and nanotechnology exhibition called Nano-Aventura (NanoAdventure), based on four interactive-collaborative games and two narrated videos. This traveling exhibition was developed in Brazil by the Museu Exploratório de Ciências for children and teenagers (ages 9 to 14), but it was also open to the general public. We report findings from a mixed-methods study incorporating questionnaires completed by visiting school children (n=814) and the general public (n=338) and interviews with school visitors (n=23)
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TEAM MEMBERS: Museu Exploratorio de Ciencias Sandra Murriello Marcelo Knobel
resource research Exhibitions
Design-Based Research (DBR) has been a tool of the learning sciences since the early 1990s, used as a way to improve and study learning environments. Using an iterative process of design with the goal of refining theories of learning, researchers and educators now use DBR seek to identify how to make a learning environment work. They then draw theories from the research findings that can be shared with a larger community. In this way, knowledge of design principles accumulates within a community for the improvement of learning outcomes. With few exceptions, including some after-school clubs
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TEAM MEMBERS: Molly Reisman
resource evaluation Media and Technology
This report summarizes findings from an evaluation of the NSF-funded project: Two Eyes, 3D. Through collaborations with two museums, the project sought to develop and test learning outcomes for stereoscopic (3D) resources. More specifically, the external evaluation—conducted by Rockman Et Al—sought to determine the perceived value of using stereoscopic technology within museums and planetariums, uncover best practices for implementation of stereoscopic resources, and further explore best practices for research partnerships within museum settings.
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TEAM MEMBERS: American Association of Variable Star Observrs Jennifer Borland
resource research Museum and Science Center Programs
Front-line educators are arguably critical to the visitor experience at museums and science centers across the country. However, little research exists to inform staff facilitation strategies or professional development efforts. In this article, we describe the results of a qualitative study of 63 staff family interactions in a science center, focusing particularly on the role of adult family members. We observed three distinct phases of interaction, during which adult family members acted as gatekeepers to deeper staff engagement. The results suggest that in order to successfully facilitate
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TEAM MEMBERS: Oregon State University Scott Pattison Lynn Dierking
resource research Media and Technology
Silence of the Lands enables participants to annotate and map the soundscape of wild and urban natural environments. Participants can record and collect ambient sounds, create and share individual and collective cartographies, and use them as conversation pieces of a social dialogue on natural quiet. The result is a virtual museum in which natural quiet is transformed into a living and affective geography that changes over time according to participants' perceptions and interpretations of their natural environment.
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TEAM MEMBERS: Elissa Giaccardi
resource research Public Programs
What meaning visitors make from their interactions with science center exhibits— and how they do so — is an issue of enduring interest in the field of learning in informal contexts. In order to explore what resources schoolchildren bring to bear in making meaning, this study used video clips taken during school trips to prompt reflection in stimulated recall interviews. The results indicated that students utilized their existing science understandings to interpret and explain their interactions with exhibits. Such findings provide evidence for the educative value of the experience as well as
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TEAM MEMBERS: Jennifer DeWitt