During 2005-2008, the Nanoscale Informal Science Education Network researched, designed, implemented, and evaluated public deliverables covering various aspects of nanoscience, nanotechnology, and nanoengineering. Working with four NISE Net museums, Multimedia Research used a web-based post-survey design to assess nanotechnology awareness in a sample of museum visitors exposed to nano-topic programs, exhibits, forums and activities (treatment group) compared with a sample of museum members who were not exposed to the deliverables (control group). Exposure to nano-topic deliverables appears to
The Science Museum of Minnesota (SMM) contracted Randi Korn & Associates, Inc. (RK&A) to simultaneously conduct a remedial evaluation of the exhibition Tissues of Life and its associated elements: the Web site with the same name, presentations at the Demonstration Station, and the What is Life?, play. The National Institutes of Health funded all elements. Data collection took place between July and October 2003. Three data collection strategies were employed: timing and tracking observations, uncued exit interviews, and telephone interviews. Additionally, to understand presenters' experiences
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TEAM MEMBERS:
Randi Korn & Associates, Inc.Science Museum of Minnesota
resourceevaluationMuseum and Science Center Programs
The NISE Net Public Impacts Summative Evaluation focuses on measuring the public outcomes and impacts of NISE Net activities. The design of the evaluation studies is driven by a program theory model that maps the pathways NISE Net has developed for delivering nanoscale science, engineering and technology (NSET) programs and exhibits to the public, as identified by the summative evaluation team. Built into the NISE Net program theory model is an assumption that the Network will reach a large number of people by distributing the Network's public outreach efforts across a large number of
The NSF-funded Nanoscale Informal Science Education (NISE) Network produced exhibits and programs designed to develop awareness, engagement, and understanding of nanoscale science, engineering, and technology in the museum-going public. As part of the overall summative evaluation of the first five years of this grant, the Exhibits and Programs Study examines the measurable impacts of these public products on museum visitors. These exhibits and programs were developed during the first four years of the project as the NISE Network itself was growing and developing; the products show the strength
During Year 1 of the Nanoscale Informal Science Education (NISE) Network, the Exhibits and Programs group, led by the Science Museum of Minnesota, conducted a marketing survey in an effort to find out what kinds of nano exhibits and programs institutions would find most useful, and what other forms of assistance the NISE Network could provide. Individuals from a total of 34 institutions (out of 48) completed the online survey for a 71% response rate. Key Findings: Respondents were most interested in the topics of nanoscience applied to biology, human body, and medicine (94%) and environmental
It is relatively unknown what impact the Museum of Science has on its visitors once they leave our doors. This study aims to create a baseline understanding of how visitors follow up on what they have learned at the Museum. We examined follow up interviews from the Star Wars: Where Science Meets the Imagination exhibition evaluation and some of its accompanying programming, the Rethinking Urban Transportation forums, Bionics and Prosthetics forums, and The Force and Its Many Faces lectures. The follow up interviews were conducted via email and phone six to 10 weeks after visitors came to the
Exploring Life's Origins is a project funded by the National Science Foundation through the Discovery Corps Postdoctoral Fellowship. Janet Iwasa was the recipient of this grant, and her goals were to help the public understand research on the origins of life conducted in the labs of Dr. Jack Szostak from Harvard University/Massachusetts General Hospital and the Center for Origins Research by creating molecular visualizations based on the research and communicating to the public scientific research concepts related to the origins of life. The science communication portion of this project was
In an effort to learn more about ways the Museum of Science can revise its existing comment card system so that it can better monitor the quality of the visitor experience, the Museum of Science Research and Evaluation Department, under the guidance of the Visitor Services division, set out to accomplish the following goals: Develop a detailed system for coding comments provided through the museum's existing electronic and physical comment cards; Determine the main visitor concerns that were expressed through the current comment card reporting system; and Explore how alternative sampling
This study was conducted to document how members of the Design Challenges team currently assist visitors as they engage in engineering design activities as a way of informing the practices of informal technology education at the Museum of Science about the types of scaffolds and supports visitors need when engaging in future engineering design labs in exhibitions. To collect data for this study, educators from the Design Challenges team were observed as they helped visitors complete the Solar Cars activity in Investigate! The Solar Cars activity was not designed as an engineering design lab
During the summer of 2007, the Science Museum of Minnesota carried out a summative evaluation of the Kitty Andersen Youth Science Center's Park Crew program. The purpose of the evaluation was to understand how the youth staff implemented activities in the museum's Big Back Yard and what they learned about earth-surface processes, teaching others, and STEM careers. A mixed-methods design was used to gather evaluative data. Data collection methods included observations of youth presenting activities to visitors and pre- and post-interviews with the youth. A total of 11 youth (sophomore through
Starting in the summer of 2008, the DMNS enactor program began to be implemented throughout DMNS' diorama halls. Aligned with the 100th anniversary of the Museum, the enactor team began to portray turn-of-the-century characters to engage and educate visitors in the dioramas and permanent galleries.The Visitor Programs Department, who manage the enactor program, outlined several goals for the program in the diorama halls prior to the study: 1. To bring attention to the richness of the dioramas and to the individual objects/specimens within them. 2. To connect the visitors to those dioramas and
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Kathleen TinworthDenver Museum of Nature & Science
This study was designed to assess qualitative and quantitative impacts that the enactor program has on visitor experience at the Denver Museum of Nature and Science (DMNS), using two temporary exhibitions (Benjamin Franklin: In Search of a Better World and Titanic: The Artifact Exhibition) as examples. Of interest was capturing the unique visitor experience that enactors provide by combining visitor engagement, education and interaction. In turn, this affords opportunities to better consider enactor and/or theater-based programming for other areas of the Museum (temporary and permanent) in the