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resource project Media and Technology
The New England Wild Flower Society, in collaboration with the Yale Peabody Museum, Montshire Museum of Science, and the Chewonki Foundation, is implementing the Go-Botany project, a multi-faceted, web-based botany user interface. "Go-Botany: Integrated Tools to Advance Botanical Learning," improves botanical education by opening plant study to a larger and more diverse segment of the population including novices, citizen scientists, and informal science educators. The project is designed to integrate a variety of web tools and mobile communication devices to facilitate learning about botany and plant conservation with a focus on native and naturalized plants in New England. Project deliverables include an online database of New England plants; online keys to over 4,000 species of New England flora; a customizable user interface; My Plants personal webpages; an outdoor exhibit that incorporates mobile resources; training programs for informal science educators and educational programs for the public. Projected impacts include increased attraction to and engagement in botanical learning for public audiences and improved teaching abilities by informal science education professionals through the application of user friendly, digital resources on mobile communication devices. Go-Botany significantly impacts the field of informal science education by changing the way that informal learners learn about plants by removing barriers through the use of free online materials, mentoring, and user created resources. This project is projected to reach over 46,000 youth, adults, and informal educators in workshops and via the Go-Botany website.
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TEAM MEMBERS: Elizabeth Farnsworth Gregory Lowenberg Arthur Haines William Brumback
resource project Media and Technology
The University of Southern California's Institute for Creative Technologies and the Museum of Science, Boston will create life-sized, 3-D Virtual Humans that will interact with visitors as interpretive guides and learning facilitators at science exhibits. Through the use of advanced artificial intelligence and intelligent tutoring techniques, Virtual Humans will provide a highly responsive functionality in their dialogue interpretation that will generate sophisticated interaction with visitors about the STEM content related to the exhibit. The project exemplifies how the confluence of science, technology, engineering, mathematics and education can creatively and collaboratively advance new tools and learning processes. The Virtual Human project will begin to present to the visitor a compelling, real life, interactive example of the future and of the related convergence of various interdisciplinary trends in technology, such as natural language voice recognition, mixed reality environments, para-holographic display, visitor recognition and prior activity recall, artificial intelligence, and other interdisciplinary trends. The 3-D, life-sized Virtual Humans will serve as museum educators in four capacities: 1) as a natural language dialogue-based interactive guide that can suggest exhibits to explore in specific galleries and answer questions about particular STEM content areas, such as computer science; 2) as a coach to help visitors understand and use particular interactive exhibits; 3) be the core focus of the Science behind the Virtual Humans exhibit; and 4) serve as an ongoing research effort to improve human and virtual human interactions at increasingly sophisticated levels of complexity. The deliverables will be designed to build upon visitor experiences and stimulate inquiry. A living lab enables visitors to become part of the research and development process. The project website will introduce visitors to the technologies used to build virtual humans and the research behind their implementation. The site will be augmented with videos and simulations and will generate user created content on virtual human characters. Project evaluation and research will collect language and behavioral data from visitors to inform the improvement of the virtual guide throughout the duration of the grant and to develop a database that directly supports other intelligent systems, and new interface design and development that will have broad impact across multiple fields.
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TEAM MEMBERS: William Swartout David Traum Jacquelyn Morie Diane Piepol H. Chad Lane
resource project Media and Technology
The Children's Museum of San Jose, in collaboration with developmental psychology researchers at UC Santa Cruz (UCSC) and science and education staff of the UC Berkeley Museum of Paleontology (UCMP), is conducting a 48-month long project that focuses on children's use of evidence to construct scientific explanations. Key deliverables are: a 2,300 square-foot paleontology exhibit with an Evidence Central area three "evidence hubs" at the Children's Museum of San Jose, an educational Web site developed by UCMP, research on children's use of evidence conducted by Maureen Callanan's research group at UCSC, a "state of the children's museum field" study on varieties of perspectives on "science" and "evidence," and professional development experiences for staff at children's museums. Additional partners include the children's museums in Austin, TX, Madison, WI, and Providence, RI and local Vietnamese and Latino organizations in the museum's neighborhood. Randi Korn & Associates will conduct the program summative evaluation process and the "state of the field" study. The project identifies and will work to address two specific needs in the field: (a) a clearer sense of the developmental progression of children's understanding of evidence, and (b) a rigorous and systematic investigation of children's open-ended reasoning about evidence in a rich content domain (paleontology). The strategic impact goal is to build capacity in children's museums, enabling them to offer more evidence-based science learning experiences for their visitors.
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TEAM MEMBERS: Jennifer Martin Maureen Callanan Judith Scotchmoor
resource project Exhibitions
"Waters Journey through the Everglades" was funded to impact adolescents by increasing their awareness and their understanding of the relevance of the environment, specifically water, in South Florida. The deliverables were to design, develop and produce technology-based experiences enhancing a new EcoDiscovery wing at the Museum of Discovery and Science in Ft. Lauderdale, Florida. Appropriate use of emerging technology was a cornerstone of the project as the project team sought to research how the depth and breadth of hands-on exhibits could be expanded, allowing the target audience of adolescent learners to explore "what if?" questions around the learning experiences in the new museum wing. The ability to change parameters of the exhibits, to make individual choices that change the outcome of the experience, was seen as a way to create more excitement, more social discourse, and deeper understanding. Research questions revolved around the following areas: -Linking technology to the hands-on exhibits under design for the new MODS wing, and using them to expand the depth and breadth of the hands-on exhibits. -Using augmented reality in appropriate areas not to show phenomenon-based things (like a working heart for example) but as a narrative enhancement to spur exploratory investigation into changing parameters and understanding the consequences of actions. -Researching new ways to get content information to the learners at the appropriate time in their exploration so they are ready to receive the information, rather than putting large graphic panels to relate the content. Only an average of 3% of visitors read labels, and we know that 3% is largely skewed toward older adults. -Researching how to engage the adolescent audience in museum experiences. Educational impact on the target adolescent audience revolved around exploring whether the resulting exhibit enhancements would help them: Develop a greater awareness of how water impacts the environment, from the local to the global. -Gain a clearer concept of the time scales and scope of environmental change. -Raise their confidence level in their ability to understand the relevance of science as they explore the vast amount of scientific data that has been collected, and answer their own questions about the Florida Everglades™ rich and fragile ecosystem, and its importance to their own community.
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TEAM MEMBERS: Eileen Smith Kim Cavendish Charles Hughes
resource project Exhibitions
In this Communicating Research to Public Audiences (CRPA) project, the University of Missouri is collaborating with the St. Louis Science Center on the development and implementation of exhibits and programs related to the principal investigator's NSF-funded research on tissue engineering and organ printing, Understanding Molecular Self-Assembly. The research is exploring basic research and technologies that could provide alternatives to organ donor transplants, especially given the mismatch between the demand and supply of organs. The exhibits will become an offering in the science center?s new life sciences gallery whose goal is to help visitors better understand the applications of life science research that affect people's everyday lives.
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TEAM MEMBERS: Gabor Forgacs Cristina Encarnacion
resource project Exhibitions
This Communicating Research to Public Audiences project is based on NSF-CCLI-EMD, 0341143, Development of a Smart Vibration Platform Experiment. The 24-month-long project is part of a continuing collaboration between the PI at the University of Houston and the staff of the Children's Museum of Houston (CMH). CMH is in the process of developing an exhibition on "smart materials," and has a stepwise exhibit development plan that involves the PI and his engineering students. The project work is adapting a device on the vibration dampening effect of magneto-rheological (MR) fluids from an educational application in an undergraduate mechanical engineering environment to a museum exhibit for ages 8+. MR fluids have the unusual property of being able to transform from the liquid state to a semi-solid state when subjected to magnetic fields. They are being used in the design of buildings in earthquake prone areas. The development team consists of the PI and college seniors in their Senior Capstone Design course, an education program evaluator at the University, and exhibits and program staff from the museum. Deliverables include a smart materials "earthquake dampening" exhibit and a touch-screen activated "video jukebox" unit on the research scientists and students and on the MR fluid. The CMH Kids' Committee is providing input on the exhibits as well.
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TEAM MEMBERS: Gangbing Song
resource project Exhibitions
Cornell University, through Main Street Science (the education program of its Nanobiotechnology Center), proposes to create a 3,500 sq. ft. traveling exhibition on nanoscale science and engineering in partnership with Sciencenter of Ithaca, New York. Intellectual Merit: The exhibition will address two questions: How do we see things too small to see, and how do we make things too small to see? In sections titled Small, Smaller, Nano; Seeing Nano Structures; Making Nano Stuff; and Nano and Me, hands-on activities and experiences will present the tools, processes and applications of nanoscale science and engineering for children ages 8 to 13 and adults. Broader Impact: This traveling exhibition is projected to reach some three million visitors in at least six sites as part of its national tour. It will then become a permanent exhibition at Sciencenter. Dissemination will be supported by a web site, take-home materials, a children's book and activities to carry out at home, along with links to formal education.
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TEAM MEMBERS: Carl Batt Anna Waldron Catherine McCarthy
resource project Public Programs
The Chicago Children's Museum (CCM) will develop CityScape, a 2,500 sq ft permanent exhibition based on design strategies for researching and promoting adult-child collaborative learning. INTELLECTUAL MERIT: This project will develop and test culturally-sensitive exhibit and program design approaches for increasing adult involvement in children's learning; explore the potential of visual documentation of learning through play to make children's progress more visible as well as build caregiver confidence and skills; and demonstrate exhibition design as an experimental platform for a museum-learning researcher partnership. Project partners include the Chicago Metropolitan YMCA, Dept. of Psychology at Northeastern Illinois University and the Erikson Institute of Chicago. BROADER IMPACTS: The exhibition and accompanying materials have the potential to serve 1.8 million people over three years. In addition, CCM also will create a partnership of 20 museums and science centers based on parent involvement in children's museum experiences. The Informal Science Education field will be advanced through exploration of this model for integrating exhibition and program development with basic and applied educational research, accompanied by the application of visual documentation.
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TEAM MEMBERS: Tsivia Cohen Jennifer Farrington Louise Belmont-Skinner Rick Garmon Justine Roberts Ron Davis
resource project Media and Technology
The New York Hall of Science is overseeing a complex, four-year applied research and traveling exhibit development project on "precursor concepts" to the theory of evolution. These concepts pertain to key ideas about life -- variation, inheritance, selection, and time (VIST) -- and are organized around the principle that living things change over time. The central research question is: Can informal, museum-based interventions prepare young children (5 -12) to understand the scientific basis of evolution by targeting their intuitive pre-evolutionary concepts? The work involves many collaborators -- museum personnel around the country, university researchers, exhibit designers and evaluators, web designers, the Association of Science-Technology Centers and a number of advisors in the biological sciences, psychology and in informal and formal education. The products include applied research studies that will add to the conceptual change knowledge base in cognitive psychology, a 1,000 square-foot exhibit plus discovery boxes, a section on the UC-Berkeley Understanding Evolution web site, extensive on site and online staff training opportunities for participating museums and others, several dissemination activities including two research symposia, and bilingual (English and Spanish) exhibit materials and family guides. The project is positioned as a new model in informal science education for integrating research, development and evaluation, with applicability beyond the life sciences to other STEM fields.
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TEAM MEMBERS: martin weiss Sean Duran Margie Marino Evelyn Evans Preeti Gupta
resource project Media and Technology
The Fort Worth Museum of Science and History will utilize the popular areas of criminal investigation and forensic science to create a 5,000 square foot national traveling exhibition and an accompanying web adventure. The project builds upon the work done during the planning grant (ESI-0307473). The target audience is families with middle-school aged children and school groups in grades four through nine. The project partners include Rice University Center for Technology in Teaching and Learning, the American Academy of Forensic Sciences, the Science Museum Exhibit Collaborative, Boys & Girls Clubs and 14 science museums in EPSCOR states. The potential strategic impact of this project will be a new model for developing an exhibit and website that are fully integrated from the beginning with the same learning goals. The evaluation will provide information about how an integrated exhibit and website is developed and its impact.
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TEAM MEMBERS: Charlie Walter
resource project Media and Technology
This project proposes using three complementary strategies to engage, inform and inspire large audiences. (1) A national tour called "Stories from a Changing Planet" that will include in-person presentations and hands-on activities by Polar scientists at science centers, museums, libraries and schools across the country. (2) the "HiDef video Science Story Capture Corp" team of professional videographers HD footage will be made available as public domain materials accessible to government research agencies, universities,science centers and others. (3) Video and Audio podcasts distributed throught iTunes, google, Yahoo and IPY websites. The project will have front end, formative and summative evaluations.
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TEAM MEMBERS: Geoffrey Haines-Stiles Erna Akuginow Jayne Aubele
resource project Public Programs
The Museum of Science (Boston) Discovery Center, MIT Early Childhood Cognition Lab, Boston Children's Museum, Indianapolis Children's Museum, Children's Museum of Richmond, and Maryland Science Center will help develop and evaluate a variety of methods to engage adults in activities that help the adults understand and apply current cognitive science research on children's exploratory play and causal reasoning development. The primary audience is adults with young children; secondary audiences are informal science education professionals who operate early childhood exhibit areas and cognitive science researchers.
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