TEAMS, an exhibit collaborative of seven small science museums, will collaborate with academic researchers to expand knowledge about learning in informal science environments and will apply that knowledge to the creation of eight (two copies of four topics) traveling science exhibitions suitable for small museums and science centers. The research investigations build on recent findings about the nature of socio-cultural learning in museums. This close working collaboration among researchers, museum evaluators and museum exhibition designers provides an innovative opportunity to examine a model for rapid transfer of research knowledge into museum practice. Through this collaborative effort the project builds capacity within the seven small museums, helping address the larger problem of under-served audiences in rural areas. One component of the research supports design guidelines to increase effectiveness for girls visiting STEM exhibitions.
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TEAM MEMBERS:
David GoudyCharles TrautmannSarah WolfMark SinclairCatherine McCarthy
"Waters Journey through the Everglades" was funded to impact adolescents by increasing their awareness and their understanding of the relevance of the environment, specifically water, in South Florida. The deliverables were to design, develop and produce technology-based experiences enhancing a new EcoDiscovery wing at the Museum of Discovery and Science in Ft. Lauderdale, Florida. Appropriate use of emerging technology was a cornerstone of the project as the project team sought to research how the depth and breadth of hands-on exhibits could be expanded, allowing the target audience of adolescent learners to explore "what if?" questions around the learning experiences in the new museum wing. The ability to change parameters of the exhibits, to make individual choices that change the outcome of the experience, was seen as a way to create more excitement, more social discourse, and deeper understanding. Research questions revolved around the following areas: -Linking technology to the hands-on exhibits under design for the new MODS wing, and using them to expand the depth and breadth of the hands-on exhibits. -Using augmented reality in appropriate areas not to show phenomenon-based things (like a working heart for example) but as a narrative enhancement to spur exploratory investigation into changing parameters and understanding the consequences of actions. -Researching new ways to get content information to the learners at the appropriate time in their exploration so they are ready to receive the information, rather than putting large graphic panels to relate the content. Only an average of 3% of visitors read labels, and we know that 3% is largely skewed toward older adults. -Researching how to engage the adolescent audience in museum experiences. Educational impact on the target adolescent audience revolved around exploring whether the resulting exhibit enhancements would help them: Develop a greater awareness of how water impacts the environment, from the local to the global. -Gain a clearer concept of the time scales and scope of environmental change. -Raise their confidence level in their ability to understand the relevance of science as they explore the vast amount of scientific data that has been collected, and answer their own questions about the Florida Everglades™ rich and fragile ecosystem, and its importance to their own community.
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TEAM MEMBERS:
Eileen SmithKim CavendishCharles Hughes
This Communicating Research to Public Audiences project is based on NSF-CCLI-EMD, 0341143, Development of a Smart Vibration Platform Experiment. The 24-month-long project is part of a continuing collaboration between the PI at the University of Houston and the staff of the Children's Museum of Houston (CMH). CMH is in the process of developing an exhibition on "smart materials," and has a stepwise exhibit development plan that involves the PI and his engineering students. The project work is adapting a device on the vibration dampening effect of magneto-rheological (MR) fluids from an educational application in an undergraduate mechanical engineering environment to a museum exhibit for ages 8+. MR fluids have the unusual property of being able to transform from the liquid state to a semi-solid state when subjected to magnetic fields. They are being used in the design of buildings in earthquake prone areas. The development team consists of the PI and college seniors in their Senior Capstone Design course, an education program evaluator at the University, and exhibits and program staff from the museum. Deliverables include a smart materials "earthquake dampening" exhibit and a touch-screen activated "video jukebox" unit on the research scientists and students and on the MR fluid. The CMH Kids' Committee is providing input on the exhibits as well.
The Science Museum of Minnesota would like to create a network of partnerships between the museum and small community-based science organizations (CBSOs). CBSOs will receive professional development workshops to increase their capacity to produce high quality exhibits and publications and offer effective science programming. A team from each science organization will participate in a 12-hour skills development workshop to cover such topics as exhibit development, audience research, science communication and program development. A workshop "tool kit" will capture the essence of the training workshops and be made available to other museums. Each team will develop a small traveling exhibit and supporting materials. Annual Science Summit programs will showcase the CBSOs to the general public, museum visitors and students, while a CBSO Roundtable will invite the participants to explore collaborations and programming strategies. An online database will be created and a complimentary printed resource guide of all local CBSOs will be available to the public. The model will be tested at two small science centers, the Kirby Science Discovery Center in Sioux Falls, SD, and at the Headwaters Science Center in Bemidji, MN. It is anticipated that 72 organizations and 450 CBSO staff members will be served by this project, in addition to over 5,000 members of the general public.
The North Carolina Museum of Life and Science will develop two areas in a new 70 acre outdoor exhibit "BioQuest Woods: Linking Animals and Plans with Interactive Exhibits". This concept is to pair live animals and plants in their natural setting with science center-style interactive exhibits to communicate key ideas in biology and physics. Support will go to sixteen interactive stations in two four-acre theme areas "Catch the Wind" and "Down to Earth". "Catch the Wind" will assist visitors in the exploration air movement and learning about how plants and animals use air in specialized ways. For example, visitors will experiment with air thermals while observing the behavior of birds of prey and will learn how prairie dogs exploit the venturi effect to ventilate their burrows. In the "Down to Earth" thematic area, visitors, simulate the activities of field biologists, will track bears equipped with radio collars, examine living invertebrates, among other activities. Scientific instruments, including microscopes, in kiosks will aid on-the-scene study of live animals and plans. "BioQuest Woods" will help visitors, teachers and students gain the realistic experience of scientific inquiry in a natural setting. Education programming will highlight curriculum linkages and fulfills the goals of North Carolina's new science curriculum. It directly addresses the State's competency-based goals requiring understanding of natural systems and the interrelations of the basic sciences. Pre and post-visit materials will be developed along with teacher guides and enhancement activities. This project is being developed with the cooperation of the Austin Nature Center, the National Zoo, and the Indianapolis Zoo.
The Exploratorium will conduct a four-year project to explore the physical nature of sound, the physiology of hearing and the perception of sound, and the process of attentive listening. "Listening" creates 30 exhibits, three listening spaces, and related visitor experiences to complement the Exploratorium's existing "Sound and Hearing" collection. Listening encourages visitors to explore the scientific, physiological, and cultural content of sound, from the physics of sound waves, to the mechanics of the inner ear, to the information, mood, and emotions sound can convey. Listening will inform the public of the scientific, physiological, and cultural content of sound, as well as the negative impact of ambient sound on their health and environment. Listening integrates public programming, exhibit development and visitor studies, representing a new model of collaboration and communication among educators, scientists, artists and the public. At the conclusion of the Exploratorium venue for "Listening," a traveling exhibition of 30 exhibits will circulate to science museums nationwide, supported by materials and training for education programs. A workshop at the annual meeting of the Association of Science-Technology Centers and additional conference presentations and publications will present science center professionals with Listening strategies.
The Pittsburgh Children's Museum (PCM) is developing a 2,700 sq ft traveling exhibition, "How People Make Things," in collaboration with Family Communications, the producers of "Mister Rogers' Neighborhood." The exhibition will use the factory visit segments from this popular television program, the longest running on PBS, as a jumping off point for engaging children in the processes by which familiar objects are manufactured. PCM is building on its prior success with "Design It!," an after-school program funded by a prior NSF grant. This project extends that work to expose children to the hidden science and technology that form the basis for manufacturing. The exhibition will include the Neighborhood Factory orientation area and sections on Making Things: Designing Things, Forming Things (Additive, Subtractive, Deformational), and Assembling Things. Project collaborators include members of the Carnegie Mellon University Industrial and Engineering Design program and the University of Pittsburgh Learning Research and Development Center UPCLOSE. Broader Impact: The exhibition is projected to reach at least 750,000 visitors in nine museum venues through its nationwide tour; the target audience is families with children ages 3 to 10. Promotion and dissemination will be enhanced by the connection with PBS, which continues to air the "Mister Roger's Neighborhood" program. Partnerships with the AFL-CIO, Catalyst Communications, and Society of Manufacturing Engineers will extend the outreach effort. Special efforts will be made to target girls and underserved audiences.
Cornell University, through Main Street Science (the education program of its Nanobiotechnology Center), proposes to create a 3,500 sq. ft. traveling exhibition on nanoscale science and engineering in partnership with Sciencenter of Ithaca, New York. Intellectual Merit: The exhibition will address two questions: How do we see things too small to see, and how do we make things too small to see? In sections titled Small, Smaller, Nano; Seeing Nano Structures; Making Nano Stuff; and Nano and Me, hands-on activities and experiences will present the tools, processes and applications of nanoscale science and engineering for children ages 8 to 13 and adults. Broader Impact: This traveling exhibition is projected to reach some three million visitors in at least six sites as part of its national tour. It will then become a permanent exhibition at Sciencenter. Dissemination will be supported by a web site, take-home materials, a children's book and activities to carry out at home, along with links to formal education.
The Chicago Children's Museum (CCM) will develop CityScape, a 2,500 sq ft permanent exhibition based on design strategies for researching and promoting adult-child collaborative learning. INTELLECTUAL MERIT: This project will develop and test culturally-sensitive exhibit and program design approaches for increasing adult involvement in children's learning; explore the potential of visual documentation of learning through play to make children's progress more visible as well as build caregiver confidence and skills; and demonstrate exhibition design as an experimental platform for a museum-learning researcher partnership. Project partners include the Chicago Metropolitan YMCA, Dept. of Psychology at Northeastern Illinois University and the Erikson Institute of Chicago. BROADER IMPACTS: The exhibition and accompanying materials have the potential to serve 1.8 million people over three years. In addition, CCM also will create a partnership of 20 museums and science centers based on parent involvement in children's museum experiences. The Informal Science Education field will be advanced through exploration of this model for integrating exhibition and program development with basic and applied educational research, accompanied by the application of visual documentation.
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TEAM MEMBERS:
Tsivia CohenJennifer FarringtonLouise Belmont-SkinnerRick GarmonJustine RobertsRon Davis
The New York Hall of Science is overseeing a complex, four-year applied research and traveling exhibit development project on "precursor concepts" to the theory of evolution. These concepts pertain to key ideas about life -- variation, inheritance, selection, and time (VIST) -- and are organized around the principle that living things change over time. The central research question is: Can informal, museum-based interventions prepare young children (5 -12) to understand the scientific basis of evolution by targeting their intuitive pre-evolutionary concepts? The work involves many collaborators -- museum personnel around the country, university researchers, exhibit designers and evaluators, web designers, the Association of Science-Technology Centers and a number of advisors in the biological sciences, psychology and in informal and formal education. The products include applied research studies that will add to the conceptual change knowledge base in cognitive psychology, a 1,000 square-foot exhibit plus discovery boxes, a section on the UC-Berkeley Understanding Evolution web site, extensive on site and online staff training opportunities for participating museums and others, several dissemination activities including two research symposia, and bilingual (English and Spanish) exhibit materials and family guides. The project is positioned as a new model in informal science education for integrating research, development and evaluation, with applicability beyond the life sciences to other STEM fields.
The Fort Worth Museum of Science and History will utilize the popular areas of criminal investigation and forensic science to create a 5,000 square foot national traveling exhibition and an accompanying web adventure. The project builds upon the work done during the planning grant (ESI-0307473). The target audience is families with middle-school aged children and school groups in grades four through nine. The project partners include Rice University Center for Technology in Teaching and Learning, the American Academy of Forensic Sciences, the Science Museum Exhibit Collaborative, Boys & Girls Clubs and 14 science museums in EPSCOR states. The potential strategic impact of this project will be a new model for developing an exhibit and website that are fully integrated from the beginning with the same learning goals. The evaluation will provide information about how an integrated exhibit and website is developed and its impact.
This project proposes using three complementary strategies to engage, inform and inspire large audiences. (1) A national tour called "Stories from a Changing Planet" that will include in-person presentations and hands-on activities by Polar scientists at science centers, museums, libraries and schools across the country. (2) the "HiDef video Science Story Capture Corp" team of professional videographers HD footage will be made available as public domain materials accessible to government research agencies, universities,science centers and others. (3) Video and Audio podcasts distributed throught iTunes, google, Yahoo and IPY websites. The project will have front end, formative and summative evaluations.