Skip to main content

Community Repository Search Results

resource research Media and Technology
Assessing science learning in informal environments involves a series of challenges that are difficult to address using traditional assessment practices (National Research Council, 2009). Some of the assessment challenges inherent in informal and afterschool environments include: (a) interactions in these environments are diverse in terms of duration, type of activity, number of people involved; (b) they usually include emerging behavior due to unpredictable interactions with other participants (e.g., peers, family members, and facilitators); and (c) these environments are characterized by a
DATE:
TEAM MEMBERS: Diego Zapata-Rievera
resource research Media and Technology
Cross-national assessments of student learning in mathematics, science, reading, computer technology, and civics have been successfully conducted since the 1960’s. Each subject required professional researchers and educators from different cultural backgrounds to reach agreement on a common definition of the content areas and measurement techniques for formal schooling. Two international organizations, the International Association for the Evaluation of Educational Achievement (IEA) and the Organization for Economic and Cooperation and Development (OECD) are now continuously conducting
DATE:
TEAM MEMBERS: Larry Suter
resource research Media and Technology
This background paper is intended to support consideration of assessments "in improving program quality and student learning outcomes in the field of informal science education." This includes three questions: (a) What definitions of engagement, interest, curiosity, and motivation might be used in evaluations of informal and after-school science learning programs and activities? (b) Given the diversity of learning experiences, what are the prospects for developing common definitions of engagement, interest, curiosity, and motivation? And, (c) Given the diversity of types of informal and after
DATE:
TEAM MEMBERS: K. Ann Renninger
resource research Media and Technology
The NRC Framework for K – 12 Science Education (2012) lists five major ideas that are essential to the design of assessments and learning environments: 1) limited number of core ideas of science, 2) cross-cutting concepts, 3) engaging students in scientific and engineering practices, 4) building integrated understanding as a developmental process, and 5) the coupling of scientific ideas and scientific and engineering practices to develop integrated understanding. What implications do these major ideas have for assessment in informal science setting? This paper will discuss each of these ideas
DATE:
TEAM MEMBERS: Joseph Krajcik
resource research Media and Technology
Observational instruments are receiving broad attention as measures of gauging the quality of interactions within formal educational settings (Bill and Melinda Gates Foundation, 2012). Scores from observations are used as critical pieces of information in the evaluation of teachers for purposes of making employment-related decisions and supporting professional development. Given the potential high-stakes use, a large body of research is emerging to address the validity of observation instruments as assessments of quality (Gitomer & Bell, in press). Using this research base, this paper focuses
DATE:
TEAM MEMBERS: Drew Gitomer
resource research Media and Technology
The practice and use of assessments in the informal science education (ISE) realm is highly diverse and inconsistent, with differing stakeholders having dramatically different attitudes towards which assessments (if any) they value. This essay reviews the landscape of attitudes and uses of assessment on the part of informal science education stakeholders beyond the research community.
DATE:
TEAM MEMBERS: Alan Friedman
resource research Media and Technology
The National Science and Technology Council (NSTC) Committee on STEM Education (CoSTEM) was created to coordinate federal programs and activities that support STEM education pursuant to the requirements of Sec. 101 of the America COMPETES Reauthorization Act of 2010. The CoSTEM addresses a wide range of education and workforce policy issues including: research and development efforts that focus on STEM education at the PreK-12, undergraduate, graduate, and lifelong learning levels; and current and projected STEM workforce needs, trends, and issues. This paper describes the role of assessment
DATE:
TEAM MEMBERS: Michael Feder Carl Wieman
resource research Media and Technology
With increased resources and professionalism come increased expectations for the evaluation of individual projects to also provide field-­wide evidence for the impact of ISE. But there has not been a significant growth in the use of psychometric measures that are validated to support field-­wide assessments and norm-­referenced tests for the field. This essay argues that expectations for the field to adopt normed assessments need to be contextualized in the practice and realities of ISE evaluation. While at the same time, evaluators of ISE projects need to build upon stepping stones such as
DATE:
resource research Media and Technology
Educational researchers, scholars, theoreticians, and practitioners define, interpret, and study out-of school science education in various ways. Some use the term informal, while others prefer free-choice, outdoor education, everyday learning or lifelong learning. Preferences reflect theory, settings and practice, but regardless of the terminology, all researchers who are engaged in learning that occurs outside of schools are convinced that a wide range of environments—structured and unstructured—afford various types of engagement and learning. Learning science in such environments has
DATE:
resource project Media and Technology
Young people's participation in informal STEM learning activities can contribute to their academic and career achievements, but these connections are infrequently explicitly recognized or cultivated. More systemic approaches to STEM education could allow for students' experiences of formal and informal STEM learning to be aligned, coordinated, and supported across learning contexts. This Science Learning+ planning project brings together stakeholders in two digital badge systems--one in the US and one in the UK--to plan for a study to identify the specific structural features of the systems that may allow for the alignment of learning objectives across institutions. Digital badge systems may offer an inventive solution to the challenge of connecting and building on youth's STEM-related experiences in multiple learning contexts. When part of a defined system, badges could be used to represent and communicate evidence of individual learning, as well as provide youth and educators with evidence-supported indicators for other activities in the system that might be interesting or valuable. Properly designed and supported badge systems could transmit critical information within a network of informal STEM programs and schools that (1) recognize context-dependent, interest-driven learning and (2) provide opportunities to explore those interests across multiple settings. This project advances the field of informal STEM learning in two ways. First, the project documents and analyzes the processes by which two small groups of informal science education organizations and schools negotiate the meaning and value of badges, as proxies for learning objectives, and how they decide to recognize badges awarded by other institutions. This process builds capacity within the target systems while also beginning to identify the institutional, cultural, and material capacity issues that facilitate or constrain the alignment process. Second, the project conducts a pilot study with a small number of youth in the US and UK to investigate factors associated with an individual youth's likelihood of: a) identifying badges of interest; b) connecting the activities of various badge systems to each other and to non-badging institutions, such as school or industry; c) determining which badges to pursue; and d) persisting in a particular badge pathway. Findings from this pilot study will help identify institution- and individual-level factors that might be associated with advancing student interest and progression in STEM fields. Deepening and validating the understanding of those factors and their relative impact on student experiences and outcomes will be the focus of investigations in future studies.
DATE: -
TEAM MEMBERS: James Diamond New York City Hive Learning Network MOUSE DigitalMe Katherine McMillan
resource research Media and Technology
This design case explores the affordances of gigapixel image technology for science communication and learning in museum settings through the iterative development of an explorable image viewer to engage visitors in an archaeological exhibit. We reflect on the series of user studies, prototype iterations, and design decisions taken to optimize navigation, annotation and exploration in this zoomable user interface. We highlight a set of design precedents, interaction frameworks, and content structuring approaches, while detailing the development of a media rich digital annotation strategy to
DATE:
TEAM MEMBERS: University of Pittsburgh Marti Louw
resource research Media and Technology
This research follows on a previous study that investigated how digitally augmented devices and knowledge building could enhance learning in a science museum. In this study, we were interested in understanding which combination of scaffolds could be used in conjunction with the unique characteristics of informal participation to increase conceptual and cognitive outcomes. Three hundred seven students from nine middle schools participated in the study. Six scaffolds were used in various combinations. The first was the digital augmentation. The next five were adaptations of knowledge-building
DATE:
TEAM MEMBERS: Susan Yoon Karen Elinich Joyce Wang Jaqueline Schooneveld Emma Anderson