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resource evaluation Media and Technology
This report is the result of a project to investigate through a sociocultural lens whether girls-only, informal STEM experiences have potential long-term influences on young women's lives, both in terms of STEM but also more generally. The authors documented young women's perceptions of their program experiences and the ways in which they influenced their future choices in education, careers, leisure pursuits, and ways of thinking about what science is and who does it. This report includes the questionnaire used in the study.
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resource research Media and Technology
This report combines the views of education researchers, technology developers, educators, and researchers in emerging fields such as educational data mining and technology-supported evidence-centered design to present an expanded view of approaches to evidence. It presents the case for why the transition to digital learning warrants a re-examination of how we think about educational evidence. The report describes approaches to evidence-gathering that capitalize on digital learning data and draws implications for policy, education practice, and R&D funding.
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TEAM MEMBERS: U.S. Department of Education Office of Educational Technology
resource research Media and Technology
This report is the National Education Technology Plan (NETP) submitted by the U.S. Department of Education (ED) to Congress. It presents five goals with recommendations for states, districts, the federal government, and other stakeholders. Each goal addresses one of the five essential components of learning powered by technology: Learning, Assessment, Teaching, Infrastructure, and Productivity. The plan also calls for "grand challenge" research and development initiatives to solve crucial long-term problems that the ED believes should be funded and coordinated at a national level.
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TEAM MEMBERS: U.S. Department of Education Daniel Atkins John Bennett John Seely Brown Aneesh Chopra Chris Dede Barry Fishman Louis Gomez Margaret Honey Yasmin Kafai Maribeth Luftglass Roy Pea Jim Pellegrino David Rose Candace Thille Brenda Williams
resource research Media and Technology
This article develops an argument that the type of intervention research most useful for improving science teaching and learning and leading to scalable interventions includes both research to develop and gather evidence of the efficacy of innovations and a different kind of research, design-based implementation research (DBIR). DBIR in education focuses on what is required to bring interventions and knowledge about learning to all students, wherever they might engage in science learning. This research focuses on implementation, both in the development and initial testing of interventions and
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TEAM MEMBERS: Bill Penuel Barry Fishman
resource project Media and Technology
SciGirls CONNECT is a broad national outreach effort to encourage educators, both formal and informal, to adopt new, research-based strategies to engage girls in STEM. SciGirls (pbskids.org/scigirls) is an Emmy award-winning television program and outreach program that draws on cutting-edge research about what engages girls in science, technology, engineering and math (STEM) learning and careers. The PBS television show, kids' website, and educational outreach program have reached over 14 million girls, educators, and families, making it the most widely accessed girls' STEM program available nationally. SciGirls' videos, interactive website and hands-on activities work together to address a singular but powerful goal: to inspire, enable, and maximize STEM learning and participation for all girls, with an eye toward future STEM careers. The goal of SciGirls is to change how millions of girls think about STEM. SciGirls CONNECT (scigirlsconnect.org) includes 60 partner organizations located in schools, museums, community organizations and universities who host SciGirls clubs, camps and afterschool programs for girls. This number is intended grow to over 100 by the end of the project in 2016. SciGirls CONNECT provides mini-grants, leader training and educational resources to partner organizations. Each partner training session involves educators from a score of regional educational institutions. To date, over 700 educators have received training from over 250 affiliated organizations. The SciGirls CONNECT network is a supportive community of dedicated educators who provide the spark, the excitement and the promise of a new generation of women in STEM careers. Through our partner, the National Girls Collaborative Project, we have networked educational organizations hosting SciGirls programs with dozens of female role models from a variety of STEM fields. The SciGirls CONNECT website hosts monthly webinars, a quarterly newsletter, gender equity resources, SciGirls videos and hands-on activities. SciGirls also promotes the television, website and outreach program to thousands of elementary and middle school girls and their teachers both locally and nationally at various events.
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TEAM MEMBERS: Rita Karl
resource research Media and Technology
In this paper, researchers at the Brookfield Zoo present a case study in evaluating a technology project involving partnerships between museums and formal education. THe focus is on the multiple-method design, which was required in order to work with all participants, from funders to educators, to teachers and students. A set of tools, from traditional surveys through teacher-led performance assessments, was used to measure student learning, teacher satisfaction, and effective implementation of technology and museum content into quality Web pages. The authors share their experiences to help
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TEAM MEMBERS: H. Elizabeth Stuart Perry Carol D. Saunders
resource research Media and Technology
This document, released in September 2013, grew out of a Joint Committee of the U.S. Department of Education (ED) and the National Science Foundation (NSF) that was convened to establish cross-agency guidelines for improving the quality, coherence, and pace of knowledge development in STEM education. In this report, the Joint Committee 1) defines the types of ED- and NSF-funded research that relates to the development and testing of interventions and strategies designed to increase learning, and 2) specifies how the types of research relate to one another, and describe the theoretical and
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TEAM MEMBERS: National Science Foundation U.S. Department of Education
resource research Media and Technology
The Office for Human Research Protections (OHRP) provides a decision chart as a guide for institutional review boards (IRBs), investigators, and others who decide if an activity is research involving human subjects that must be reviewed by an IRB under the requirements of the U.S. Department of Health and Human Services (HHS) regulations at 45 CFR part 46. OHRP welcomes comment on these decision charts. The charts address decisions on the following: whether an activity is research that must be reviewed by an IRB, whether the review may be performed by expedited procedures, and whether informed
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TEAM MEMBERS: U.S. Department of Health & Human Services
resource project Media and Technology
As an outreach program, Barb Finkleman of All American Cablevision of Columbus, OH arranged a field trip to the public access video studio in the basement of the Main Branch of the Columbus Public Library system in 1980 so that inner city children could see and meet music video producer Marshall Barnes and view his creation, The Last Communication through an arrangement with Cowtown Records and Videoworks and the Columbus Public Library. The children, all elementary school aged, listened to Marshall explain his work and the role of a video producer, as well as how a studio works. They then viewed The Last Communication, a 30 minute video animated space rock symphony that had been described by some as "Saturday morning cartoons for children on Mars". Of special note, the children were mesmerized and at one point, spontaneously began singing with the music in one section, prompting surprise from both Marshall and Barb but confirming Marshall's suspicions that children will respond to abstract stimulus within certain psychological parameters that can be exhibited aurally and visually. It was the beginning of the concrete data that years later would result in his science of technocogninetics.
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TEAM MEMBERS: Marshall Barnes All American Cablevision Cowtown Records and Videoworks Columbus Public Library
resource project Media and Technology
We are a non-profit, open access journal dedicated to publishing high quality scientific research articles from high school students. Our mission is to promote the advancement of high school education by displaying the research conducted by students across the country and the schools in which their research was performed. Our journal is developing a blog in which students can conduct peer review of each other's articles and teachers can exchange ideas on how to improve their programs. Schools with advanced science curriculum can contribute ideas and curriculum to schools with less developed programs, thus increasing the overall quality of science education in this program. We are requesting members of the Informal Science community, whose programs involve laboratory research, to submit articles to our journal.
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TEAM MEMBERS: Ravi Dinakar
resource project Media and Technology
The institution is The Ohio State University at Lima, the university partners are the University of North Carolina at Greensboro and Fayetteville State University. It's About Discovery is a unique partnership to engage students and teachers in critical thinking skills in STEM content areas. The Ford Partnership for Advanced Studies (PAS) new science curriculum is the foundation for the project which will include over 700 students and 20-25 teachers. While the primary focus is on students, throughout the life of the project all teachers will participate in professional development focusing on the PAS units to ensure the quality teaching and understanding of the content. Technology will be integrated throughout the program to enable students to create inquiry based projects across state lines and for teachers to continue their professional development opportunities. Community partners will serve as mentors, host field trips, and engage in on-line conversations with students. An interactive website will be created for both teachers and students. The focus is on 8th grade science as it relates to STEM careers, 9th grade physical science and 10th science and mathematics. We are implementing a new Ford PAS curriculum module, Working Towards Sustainability, which comprises of four modules: We All Run on Energy, Energy from the Sun, Is Hydrogen a Solution? and The Nuclear Revolution. Teachers across states will engage in a new professional development model. Students will create projects through on-line conversations. A website will be created for project participants and the ITEST community. These hands-on, inquiry-based learning experiences engage students and prepare and encourage them to pursue science, engineering, and technology in high school and beyond. All PAS curricula use real world experiences, open-ended problems and result in real world applications. Assessments are on-going and inquiry driven. Teamwork and on-line resources and research are built into the curriculum design. The evaluation consists of a multi-method pre-post design. Teachers complete a Pre Survey at the beginning of the program and then again at the end of the school year. Students complete a Pre Survey at the beginning of the school year and a post survey at the end of the school year. In addition, teachers share students' scores on curriculum assessments completed throughout the year, including student scores on the Comprehensive Adult Student Assessment System's (CASAS) Assessment of Critical Thinking in Science writing tasks.
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TEAM MEMBERS: Dean Cristol Christopher Andersen Lynn Sametz
resource research Media and Technology
Children’s worlds are increasingly populated by intelligent technologies. This has raised a number of questions about the ways in which technology can change children’s ideas about important concepts, like what it means to be alive or smart. In this study, we examined the impact of experience with intelligent technologies on children’s ideas about robot intelligence. A total of 60 children aged 4 through 7 were asked to identify the intellectual, psychological, and biological characteristics of 8 entities that differed in terms of their life status and intellectual capabilities. Results
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TEAM MEMBERS: Debra Bernstein