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resource research Media and Technology
The Year in ISE is a slidedoc designed to track and characterize field growth, change and impact, important publications, and current topics in ISE in 2018. Use it to inform new strategies, find potential collaborators for your projects, and support proposal development. Scope This slidedoc highlights a selection of developments and resources in 2018 that were notable and potentially useful for the informal STEM education field. It is not intended to be comprehensive or exhaustive, nor to provide endorsement. To manage the scope and length, we have focused on meta analyses, consensus reports
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TEAM MEMBERS: James Bell
resource project Public Programs
Abstract: We aim to disrupt the multigenerational cycle of poverty in our rural indigenous (18% Native American and 82% Hispanic) community by training our successful college students to serve as role models in our schools. Poverty has led to low educational aspirations and expectations that plague our entire community. As such, its disruption requires a collective effort from our entire community. Our Collective unites two local public colleges, 3 school systems, 2 libraries, 1 museum, 1 national laboratory and four local organizations devoted to youth development. Together we will focus on raising aspirations and expectations in STEM (Science, Technology, Engineering and Mathematics) topics, for STEM deficiencies among 9th graders place them at risk of dropping out while STEM deficiencies among 11th and 12th graders preclude them from pursuing STEM majors in college and therefore from pursuing well paid STEM careers. We will accomplish this by training, placing, supporting, and assessing the impact of, an indigenous STEM mentor corps of successful undergraduate role models. By changing STEM aspirations and expectations while heightening their own sense of self-efficacy, we expect this corps to replenish itself and so permanently increase the flow of the state's indigenous populations into STEM majors and careers in line with NSF's mission to promote the progress of science while advancing the national health, prosperity and welfare.

Our broader goal is to focus the talents and energies of a diverse collective of community stakeholders on the empowerment of its local college population to address and solve a STEM disparity that bears directly on the community's well-being in a fashion that is generalizable to other marginalized communities. The scope of our project is defined by six tightly coupled new programs: three bringing indigenous STEM mentors to students, one training mentors, one training mentees to value and grow their network of mentors, and one training teachers to partner with us in STEM. The intellectual merit of our project lies not only in its assertion that authentic STEM mentors will exert an outsize influence in their communities while increasing their own sense of self-efficacy, but in the creation and careful application of instruments that assess the factors that determine teens' attitudes, career interests, and behaviors toward a STEM future; and mentors' sense of self development and progress through STEM programs. More precisely, evaluation of the programs has the potential to clarify two important questions about the role of college-age mentors in schools: (1) To what degree is the protege's academic performance and perceived scholastic competence mediated by the mentor's impact on (a) the quality of the protege's parental relationship and (b) the social capital of the allied classroom teacher; (2) To what degree does the quality of the student mentor's relationships with faculty and peers mediate the impact of her serving as mentor on her self-efficacy, academic performance, and leadership skills?
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TEAM MEMBERS: Steven Cox Ulises Ricoy David Torres
resource research Public Programs
Barbara Streicher is the executive manager of the Austrian Science Center Netzwerk, a network grouping over ninety Austrian institutions committed to science communication activities. Barbara used discussion games on many different occasions, all of which were outside a museum, and took place in places such as cafés, libraries, schools, but also shelters for homeless people and prisons. The communication exchange among participants always proved to be very open and respectful at the same time, even when the topics dealt with were especially sensitive and in social distress conditions. The game
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TEAM MEMBERS: Barbara Streicher
resource project Public Programs
The purpose of the Lenses on the Sky project is to create diverse skywatching-related experiences for youth across Oregon with a special focus on underserved Hispanic, African American, Native American, and rural communities. The Oregon Museum of Science and Industry (OMSI) will create and implement the project in collaboration with Portland’s Rose City Astronomers amateur astronomy club, Rosa Parks Elementary School in Portland, the Libraries of Eastern Oregon (LEO), and ScienceWorks Hands-On Museum in southern Oregon. The goals of the project are for participants to 1) understand the “big idea” that “humans have used observational tools and techniques across culture and time to understand space phenomena”, 2) recognize the relevance, value, and scientific achievements of NASA missions, and 3) be inspired to learn more about topics related to space science, STEM careers, and NASA. Audiences will explore these topics through three main “lenses” or frames: a NASA lens, a tools lens, and a cultural lens. The project will result in 1) a small, permanent, bilingual (Spanish/English) exhibition in OMSI’s free, public spaces adjacent to its planetarium, 2) three observational astronomy events held in Portland, Southern Oregon, and Eastern Oregon, 3) hands-on activities conducted at partner museums/libraries and shared with other educational institutions, 4) an Educator's Guide including lesson plans aligned with Next Generation Science Standards (NGSS), and 5) over 150 email communications to hundreds of recipients featuring space news updates.
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TEAM MEMBERS: Mark Patel Kyrie Thompson Kellett
resource project Public Programs
Cañada College will implement the STEM 4 ECE program, which will engage early childhood education (ECE) students in activities to increase their understanding of a comfort with STEM (science, technology, engineering, and math) subjects. Through partnerships with the San Mateo County Office of Education, the Redwood City Public Library, and with ECE and STEM faculty, the program will offer workshops, online tutorials, and one-on-one support to assist ECE students in using library research to incorporate STEM topics in their coursework. The program will also expand the role of the library to serve as a place for interdisciplinary faculty collaboration while providing STEM resources to groups that have historically had limited access to them, specifically in minority communities.
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TEAM MEMBERS: Valeria Estrada
resource project Media and Technology
The Mabee Library at MidAmerica Nazarene University will create a Center for Games and Learning, which will be used to incorporate games in higher education curricula and academic life, with the goal of promoting skills such as collaboration, critical thinking, and strategic thinking. A cohort of faculty members will incorporate games into selected courses, and evaluations will be performed to assess the acquisition of skills through gaming. Following the dissemination of these findings, the Center for Games and Learning will remain as a pioneering campus resource for future faculty to incorporate in their courses.
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TEAM MEMBERS: Lauren Hays
resource project Public Programs
The University of Oklahoma will increase knowledge about how youths create information and how information professionals can help them become successful information creators by promoting their information and digital literacies and other 21st century skills. This Early Career research project builds on existing research and results of previously funded IMLS Learning Labs by investigating how twenty-four middle school students engaged in project-based, guided-inquiry STEM learning to create information in a school library Learning Lab/Makerspace. The project will result in a model of information-creating behavior that can help develop a groundbreaking approach to information literacy instructions and creative programs.
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TEAM MEMBERS: Kyungwon Koh
resource project Public Programs
The number of Latinos and Native Americans represented in library and information science professions is extremely low. The University of Arizona School of Information Resources and Library Science will address this inequity in its Connected Learning in Digital Heritage Curation project, which focuses on archives and special collections, medical librarianship, and public librarianship. The project will educate 24 culturally competent master’s degree students to serve Latino and Native American communities in the digital world. Students will gain hands-on experience working as graduate assistants with project partners: the University of Arizona Libraries, Center for Creative Photography, Arizona Health Sciences Library, Pima County Public Library, Arizona Historical Society, Arizona State Museum, Labriola National American Indian Data Center, American Indian Film Gallery, Laboratory of Tree-Ring Research and the Arizona State Library, Archives and Public Records.
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TEAM MEMBERS: Gina Macaluso
resource project Media and Technology
The New York City Department of Education will build a digital gateway for students and teachers called “Project ECS@ESC: Encouraging Connections through STEM” at the Environmental Study Center. This will offer rich and engaging experiential environmental science programs for students and teachers at all grade levels. The project will develop a digital depository of educational materials and digital resources that connect instructional content and programs. Educators and students will access the instructional resources beyond the walls of ESC, facilitating STEM-focused inquiry experiences in the classroom and utilizing instructional materials, e-content, and digital resources. It will also create a digital depository using Springshare’s Libguides, an online content management system, to provide e-content focused on STEM topics and themes.
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TEAM MEMBERS: Melissa Jacobs Israel
resource project Public Programs
The Urban Libraries Council (ULC) and the National Summer Learning Association (NSLA) will conduct a fifteen-month project designed to increase resources, inspire innovation, and build national awareness of public libraries as leaders in summer learning. ULC and NSLA will increase knowledge of emerging models; deepen connections between library, summer learning, and school leaders; and help build national visibility with local government, school, and library leaders of the role and value of public libraries in summer learning. Project activities include: a national scan of research-based practices, including a survey, site visits, interviews, and a focus group; identification of emerging models that incorporate library-school partnerships as well as science, technology, engineering, arts, and math (STEAM) learning, connected learning, and family learning; development of an online resource guide; and the building of a library-based peer learning network.
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TEAM MEMBERS: Angela Goodrich
resource project Public Programs
The Institute for the Study of Knowledge Management in Education (ISKME) will partner with the New Hampshire Department of Education, the American Library Association (ALA), the American Association of School Librarians (AASL), and others to engage in-service and pre-service school librarians and teachers in multiple settings in the use of curated open educational resources (OER) for Science, technology, engineering, and math (STEM) teaching and learning. The project will include annual spring professional learning academies; semi-annual professional development symposia; and virtual support. Project outcomes include the development of new teaching and social learning practices; the creation and sharing of high quality standards-aligned instructional units and text sets focused on STEM inquiry; higher education courseware modules; and a replicable and scalable community of practice and professional learning network.
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TEAM MEMBERS: Lisa Petrides
resource project Media and Technology
This full scale research and development collaborative project between Smith College and Springfield Technical Community College improves technical literacy for children in the area of engineering education through the Through My Window learning environment. The instructional design of the learning environment results from the application of innovative educational approaches based on research in the learning sciences—Egan's Imaginative Education (IE) and Knowledge Building (KB). The project provides idea-centered engineering curriculum that facilitates deep learning of engineering concepts through the use of developmentally appropriate narrative and interactive multimedia via interactive forums and blogs, young adult novels (audio and text with English and Spanish versions), eight extensive tie-in activities, an offline teachers’ curriculum guide, and social network connections and electronic portfolios. Targeting traditionally underrepresented groups in engineering—especially girls—the overarching goals of the project are improving attitudes toward engineering; providing a deeper understanding of what engineering is about; supporting the development of specific engineering skills; and increasing interest in engineering careers. The project will address the following research questions: What is the quality of the knowledge building discourse? Does it get better over time? Will students, given the opportunity, extend the discourse to new areas? What scaffolding does the learning environment need to support novice participants in this discourse? Does the use of narrative influence participation in knowledge building? Are certain types of narratives more effective in influencing participation in knowledge building? Evaluative feedback for usability, value effectiveness, and ease of implementation from informal educators and leaders from the Connecticut After School Network CTASN) will be included. The evaluation will include documentation on the impact of narrative and multimedia tools in the area of engineering education. Currently, there is very little research regarding children and young teen engagement in engineering education activities using narrative as a structure to facilitate learning engineering concepts and principles. The research and activities developed from this proposed project contributes to the field of Informal Science and Engineering Education. The results from this project could impact upper elementary and middle-school aged children and members from underrepresented communities and girls in a positive way.
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TEAM MEMBERS: Beth McGinnis-Cavanaugh Glenn Ellis Alan Rudnitsky Isabel Huff