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resource project Public Programs
The Seeing Scientifically project will research a new way of supporting museum visitor experiences so they can have authentic scientific observation of live microscopic specimens. By adapting existing computational imaging techniques from current biological research, the project aims to encourage and support visitors in observing scientifically, that is, in asking productive questions, interpreting image-rich information, and making inferences from visual evidence that increasingly characterizes current biological research. The scaffolding (e.g., visual cues or information supporting learning) will consist of a system of virtual guides and prompts that are responsive to what visitors see. The scaffolding prompts will be overlaid on a real time, high-density image of a live sample that the visitor is investigating with a research grade microscope. Project research will contribute early knowledge on ways to scaffold informal learners in the practice of authentic scientific observation with the complex, dynamic visual evidence that scientists themselves see using the equipment and techniques they use. Project research and resources will be widely disseminated to learning science researchers, informal science practitioners, and other interested audiences through publications, conference presentations and sharing of resources via the NSF-supported informalscience.org website and other relevant websites. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The project will prototype an innovative microscope exhibit that scaffolds visitors in scientific observation of live specimens and their biological processes. The overarching hypothesis is that scientific observation of real-time visual phenomena can deeply engage learners with the content, tools and practices of modern science, which increasingly rely on image-based data. Through three rounds of iterative prototype development and evaluation, the project will generate early findings for the following related questions: (1) what are promising ways of scaffolding observation of live specimens at an unmediated exhibit; (2) How can computational imaging techniques be integrated into a microscope exhibit to engage and scaffold learners to ask productive questions, interpret what they see, and make evidence-based inferences from complex, dynamic images. Data will be collected and analyzed by coding think-aloud interviews with visitors concerning their interest in and description of the biological phenomenon observed; coding of think aloud transcripts of visitor questions types and answers, relevant features noted, inferences and scaffold use; and statistical comparison of holding time, questions asked, answers, inferences, and scaffold use. Project findings will seed more rigorous research on the combination of scaffolding and computational imaging techniques effective for supporting scientific observation in image-rich areas of science.
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TEAM MEMBERS: Kristina Yu Kevin Eliceiri Joyce Ma
resource project Public Programs
The Advancing Informal STEM Learning (AISL) program funds innovative projects in a variety of informal settings. The iSWOOP project aims to equip National Park Service interpretive rangers with visualizations and interactive approaches for communicating science in natural learning spaces. An advantage to locating STEM learning in national parks is that they serve as America’s outdoor laboratories, hosting thousands of research studies annually. Dynamic changes in the landscape, wildlife, and interspecies interactions offer countless avenues for inquiry. The project will build collaborations between park-based scientists, whose work frequently happens out of the public eye, and interpreters, who interact with millions of visitors annually. Based on pilot studies done at Carlsbad Caverns National Park, the researchers have extended this work to four more national park units, each with its own natural resources and research. Partners in this endeavor include Winston-Salem State University, Institute for Learning Innovation, and TERC. This project's goal is to establish a model for how national parks can be resources for science education and learning.

iSWOOP works by providing interpretive rangers with professional development. iSWOOP coordinates 1) opportunities for interpreters and scientists to work together in a classroom setting and in the field; 2) creates compelling visualizations, which can function as a jumping off point for conversations about the methods and relevance of park-based research; 3) ongoing opportunities for interpretive rangers to reflect on interactions with visitors and to experiment with questions that spark visitors’ curiosity in the moment and interest long-term.

The main goal of this proposed effort is to translate park-based research endeavors and results from the scientists to the park visitors in ways that make the process enjoyable, informative, and thought-provoking. Evaluation elements will be included every step in this process in order to not only determine if learning has occurred but also how effectively the science has been translated.
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resource project Public Programs
Most students who pursue math have chosen to do so by high school. Elementary and middle school experiences are thus vitally important in attracting students to STEM. Research consistently points to after-school as a golden opportunity to increase students' exposure to high-quality math learning opportunities and to develop the key influencers of math participation and persistence: interest and identity. However, more research on how and under what conditions after-school programs can foster these factors is needed. The role of identity in math education has been particularly neglected. The proposed research project addresses this gap by studying the implementation and outcomes of After-School Math PLUS (ASM+), an after-school math program designed to address all aspects of math identity and thus have a positive effect on this key influencer of math participation and achievement. "Improving Math Identity" is a Research-in-Service to Practice project funded by the Advancing Informal STEM Learning (AISL) Program which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. The team will study the impact of ASM+ through a rigorous randomized controlled trial of 30 elementary-level after-school sites in South Carolina serving predominately low-income and minority students (15 treatment using ASM+; 15 control using Mixing in Math). Sites selected into the study must serve fourth and fifth graders and must operate five days a week. Through an implementation study, data will be collected in order to assess the program and understand the experiences of group leaders and students in the ASM+ program and at comparison sites. Data sources include surveys, interviews, observations, and administrative data collected from the treatment and control sites. The study will investigate how and to what extent ASM+ develops fourth and fifth grade students' math identity and increases math engagement and interest. It will explore whether increasing identity, engagement, and interest leads to greater skill development and academic achievement. This research is being conducted by IMPAQ International LLC, a social science and public policy research and evaluation firm in collaboration with Educational Equity at FHI 360, a global development and education organization. The research addresses the need to enhance students' math identity at an early age and, as a result, change students' educational and career aspirations. The ultimate goal is to broaden participation in STEM by underrepresented groups. Results will inform the development of interventions designed to motivate and retain students in STEM, particularly in informal settings. Knowledge gained from this research will be broadly disseminated to practitioners, researchers, program developers, and policy makers.
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TEAM MEMBERS: Cheri Fancsali Merle Froschl Barbara Sprung
resource project Public Programs
Due to geographical isolation, rural communities are often underserved by the informal STEM (science, technology, engineering, and mathematics) education system. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings including rural communities. Thus, this project will help to develop rural libraries and librarians into STEM learning centers and facilitators who will use community assets providing new horizons for youth on career choices and adults on an enhanced STEM knowledge base. Through online professional development exercises, the library staff will enhance their knowledge, enabling them to develop and support new STEM learning mechanisms in their communities. In this project, 110 rural libraries will be chosen from applicants to obtain advanced knowledge of how to facilitate STEM learning. It is anticipated that the staff will change from being resource persons to facilitators of STEM knowledge transfer. The project is a collaboration between Dartmouth College, Dominican University, the Institute of Learning Innovation, Dawson, Media Group, and the Califa Group. The research questions address: a quantitative assessment of rural librarian's STEM efficacy and professional identity, and a determination of the efficacy and impact of multiple forms of professional development and learning tools on rural librarians' ability to participate in and facilitate informal STEM learning.
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TEAM MEMBERS: Daniel Rockmore Karen Brown John H Falk Meighan Maloney
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This education project is a time sensitive opportunity related to the March 9, 2016 Total Solar Eclipse occurring in a remote part of the world located in Waleia in the Federated States of Micronesia, a U.S. affiliated Pacific Island nation. The path of totality is only 100 miles wide and passes through only a few Pacific Island nations ending in Hawaii. This project uses this unique phenomenon to educate a large US and international audience about solar science using multi-platforms with integrated video, social media, and public programs. Project deliverables include the production of a broadcast of the eclipse live from Waleia in the Federated States of Micronesia on March 9, 2016 making it accessible to hundreds of countries and millions of people around the world via satellite and live streaming on the Internet. Additional deliverables include on-site educational programs at science centers and planetariums as well as media resources for long-term use. These resources will enhance the interest and preparedness for additional public engagement when the 2017 eclipse occurs in the U.S. Making new research understandable and accessible to the public is an important activity of the U.S. research enterprise. NSF is making a substantial investment in solar physics research by funding the construction of the world's largest solar telescope, the Daniel K. Inouye Solar Telescope which is slated to begin operations in late 2019 and operated by the National Solar Observatory. This new facility will revolutionize researchers' capability to study the Sun and its magnetic fields. This education project leverages that investment with a major public engagement opportunity that has the potential for reaching millions of students, teachers, and the public both in the U.S. and worldwide through the Internet.
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TEAM MEMBERS: Exploratorium Robert Semper Nicole Minor Robyn Higdon
resource project Public Programs
Research shows that participation and interest in science starts to drop as youth enter high school. This is also the point when science becomes more complex and there is increased need for content knowledge, mathematics capability, and computer or computational knowledge. Evidence suggests that youth who participate in original scientific research are more likely to enter and maintain a career in science as compared to students who do not have these experiences. We know young people get excited by space science. This project (STEM-ID) is informed by previous work in which high school students were introduced to scientific research and contributed to the search for pulsars. Students were able to develop the required science and math knowledge and computer skills that enabled them to successfully participate. STEM-ID builds on this previous work with two primary goals: the replication of the local program into a distributed program model and an investigation of the degree to which authentic research experiences build strong science identities and research self-efficacies. More specifically the project will support (a) significant geographic expansion to institutions situated in communities with diverse populations allowing substantial inclusion of under-served groups, (b) an online learning and discovery environment that will support the participation of youth throughout the country via online activities, and (c) opportunities for deeper participation in research and advancement within the research community. This project is funded by the Advancing Informal STEM Learning (AISL) program which seeks to advance new approaches to, and understanding of, the design and development of STEM learning in informal environments. STEM-ID will serve 2000 high school youth and 200 high school teachers in afterschool clubs with support from 30 undergraduate and graduate students and 10 college/university faculty. Exploratory educational research will determine the broad mechanisms by which online activities and in-person and online peer-mentor teacher-scientist interactions influence science identity, self-efficacy, motivation, and career intentions, as well as a focused understanding of the mechanisms that influence patterns of participation. Youth will be monitored longitudinally through the first two years of college to provide an understanding of the long-term effects of out-of-class science enrichment programs on STEM career decisions. These studies will build an understanding of the best practices for enhancing STEM persistence in college through engagement in authentic STEM programs before youth get to college. In addition to the benefits of the education research, this program may lead participants to discover dozens of new pulsars. These pulsars will be used for fundamental advances such as for testing of general relativity, constraining neutron star masses, or detecting gravitational waves. The resulting survey will also be sensitive to transient signals such as sporadic pulsars and extragalactic bursts. This project provides a potential model for youth from geographical disparate places to participate in authentic research experiences. For providers, it will offer a model for program delivery with lower costs. Findings will support greater understanding of the mechanisms for participation in STEM. This work is being led by West Virginia University and the National Radio Astronomy Observatory. Participating sites include California Institute of Technology, Cornell University, El Paso Community College, Howard University, Montana State University, Penn State University, Texas Tech University, University of Vermont, University of Washington, and Vanderbilt University.
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TEAM MEMBERS: Sue Ann Heatherly Maura McLaughlin John Stewart Duncan Lorimer
resource project Public Programs
Libraries serve vital roles in communities not only for access to print media but also family programming and access to the internet. Because of their widespread local presence in communities and the diverse communities served, libraries are well-positioned to address inequalities in access to technology, family programming, and spaces for collaboration. Science centers, universities, and community centers represent resources that can partner with libraries to create science and technology-related content for delivery to diverse communities. Research has firmly established the link between parent engagement and a broad range of student academic outcomes, including higher student attendance, achievement and graduation rates. A growing body of research in out-of-school science learning is focusing on the rich and varied ways in which families learn science outside of school, including habits of mind, motivation, and identities as scientists. Pilot work showed that backpacks have the potential for youth and parents to take on new roles relative to STEM work, with parents or older siblings taking on roles of lab partners, translators, and even teachers. The Robotics and E-Textiles project will support increased capacity within libraries and community centers to hold robotics workshops for families in their own communities. Libraries and community centers will serve as vehicles through which families engage with robotics and e-textiles, resulting in wider access to Next Generation Science Standards' engineering practices to more people. This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. Librarians and community engagement leaders will participate in professional experiences to develop science and technology content and facilitation skills. University researchers in collaboration with project partners will use a design-based research methodology to iteratively design the professional development and backpack programs and to investigate learning processes and outcomes. The Cultural Learning Pathways theoretical model will guide the study of how engagement with robotics/e-textiles experiences can lead to changes in practice, identity, and deeper participation in communities of practice on the part of librarians, youth, and families. Although collaborations between public libraries and informal science providers are becoming increasingly common, this project will document the process of developing such collaborations and draw insights that may be applied to other contexts. By bringing together traditional and non-traditional community organizations to develop and facilitate STEM learning experiences, this project has the potential for resulting in a new model for a decentralized system of informal STEM education and broadening participation in STEM. Over the life of the project, the number of partner libraries will expand from one to four, and it is anticipated to reach more than 550 families. It is being conducted through a partnership between the University of Washington, the Pacific Science Center, the Seattle Public Libraries, and Red Eagle Soaring, a Native American community youth program.
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resource research Media and Technology
This is the solicitation for proposals to the NSF Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments for public and professional audiences; provide multiple pathways for broadening access to and engagement in STEM learning experiences; advance innovative research on and assessment of STEM learning in informal environments; and develop understandings of deeper learning by participants.
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TEAM MEMBERS: Al DeSena
resource research Public Programs
Crowdsourcing and citizen science help federal agencies to innovate, collaborate and discover. In this toolkit, you will learn how to design and maintain projects. You can also read through case studies and access additional resources related to communities that practice crowdsourcing and citizen science. The Citizen Science and Crowdsourcing Toolkit was released by the White House Office of Science and Technology Policy (OSTP) and the Federal Community of Practice for Crowdsourcing and Citizen Science (CCS).
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TEAM MEMBERS: Jenn Gustetic
resource research Public Programs
Citizen science has made substantive contributions to science for hundreds of years. More recently, it has contributed to many articles in peer-reviewed scientific journals and has influenced natural resource management and environmental protection decisions and policies across the nation. Over the last 10 years, citizen science—participation by the public in a scientific project—has seen explosive growth in the United States and many other countries, particularly in ecology, the environmental sciences, and related fields of inquiry. The goal of this report is to help government agencies and
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TEAM MEMBERS: Duncan McKinley Abraham Miller-Rushing Heidi Ballard Rick Bonney Hutch Brown Rebecca French Julia Parrish Tina Phillips Sean Ryan Lea Shanley Jennifer Shirk Kristine Stepenuck Jake Weltzin Andrea Wiggins Owen Boyle Russell Briggs Stuart Chapin David Hewitt Peter Preuss Michael Soukup
resource project Public Programs
Nationally, there is tremendous interest in enhancing participation in science, technology, engineering, and mathematics (STEM). Providing rich opportunities for engagement in science and engineering practices may be key to developing a much larger cadre of young people who grow up interested in and pursue future STEM education and career options. One particularly powerful way to engage children in such exploration and playful experimentation may be through learning experiences that call for tinkering with real objects and tools to make and remake things. Tinkering is an important target for research and educational practice for at least two reasons: (1) tinkering experiences are frequently social, involving children interacting with educators and family members who can support STEM-relevant tinkering in various ways and (2) tinkering is more open-ended than many other kinds of building experiences (e.g., puzzles, making a model airplane), because it is the participants' own unique questions and objectives that guide the activity. Thus, tinkering provides a highly accessible point of entry into early STEM learning for children and families who do not all share the same backgrounds, circumstances, interests, and expertise. This Research-in-Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. The project will take place in the Tinkering Lab exhibit at Chicago Children's Museum. The research will investigate how reflective interactions between parents and children (ages 6-8) during tinkering activities ultimately impact child engagement in STEM. Design-based research (DBR) is well-suited to the iterative and contextually-rich process of tinkering. Using a DBR approach, researchers and museum facilitators will be trained to prompt variations of simple reflection strategies at different time points between family members as a way to strengthen children's engagement with, and memory of these shared tinkering events. Through progressive refinement, each cycle of testing will lead to new hypotheses that can be tested in the subsequent round of observations. The operationalization of study constructs and their measurement will come organically from families' activities in the Tinkering Lab and will be developed in consultation with members of the advisory board. Data collection strategies will include observation and interviews; a series of coding schemes will be used to make sense of the data. The research will result in theoretical and practical understanding of ways to enhance STEM engagement and learning by young children and their families through tinkering. A diverse group of at least 350 children and their families will be involved. The project will provide much needed empirical results on how to promote STEM engagement and learning in informal science education settings. It will yield useful information and resources for informal science learning practitioners, parents, and other educators who look to advance STEM learning opportunities for children. This research is being conducted through a partnership between researchers at Loyola University of Chicago and Northwestern University and museum staff and educators at the Chicago Children's Museum.
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TEAM MEMBERS: David Uttal Tsivia Cohen Catherine Haden Perla Gamez
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This project will develop and research an integrated children's media and early childhood educator professional development strategy to prepare preschoolers with social-emotional skills that provide a foundation for later math learning success. The social-emotional skills include persistence, risk-taking, regulating anxieties, and collaborating to solve problems. Media components include Peg+Cat television episodes, videos, games and apps distributed through PBS broadcast and online. The integrated professional development model is designed to impact these educators' understanding of math and develop their skills for fostering in children a positive math mindset. Additional resources include a new Peg+Cat summer day camp at the Carnegie Science Center in Pittsburgh. The project partners include a media company, The Fred Rogers Company; researchers at the University of Pittsburgh and St. Vincent College; and the evaluator, Rockman et al. This project is unique in its focus on integrating social-emotional skills with early math learning and educator skill development. It will fill an important niche in the research literature and has the potential to impact media practice which is undergoing significant change as new digital tools and technologies become available for learning. Both standardized and researcher-developed measures will be used to assess learning outcomes, including early childhood educators' attitudes and quality of instruction, as well as children's interest and engagement in math. The research design includes iterative data collection to inform the development and refinement of the professional learning for teachers. The mixed methods approach will include classroom observations, interviews and focus groups with educators, and parent questionnaires. Key questions include: does exposure to Peg+Cat positively relate to children's use of social-emotional skills during math learning activities? Does educators' exposure to the professional development training improve their attitudes and abilities to infuse math instruction with social-emotional skills? Does having an educator who received Peg+Cat training impact children's engagement and interest in math?
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TEAM MEMBERS: Mallary Swartz Junlei Li Shannon Wanless