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resource project Exhibitions
History Colorado (HC) conducted an NSF AISL Innovations in Development project known as Ute STEM.
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TEAM MEMBERS: Elizabeth Cook Sheila Goff Shannon Voirol JJ Rutherford
resource project
iPlan: A Flexible Platform for Exploring Complex Land-Use Issues in Local Contexts
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resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. There are few empirical studies of sustained youth engagement in STEM-oriented making over time, how youth are supported in working towards more robust STEM related projects, on the outcomes of such making experiences among youth from historically marginalized communities, or on the design features of making experiences which support these goals. The project plans to conduct a set of research studies to develop: a theory-based and data-driven framework for equitably consequential making; a set of related individual-level and program-level cases with exemplars (and the associated challenges) that can be used by researchers and practitioners for guiding the field; and an initial set of guiding principles (with indicators) for identifying equitably consequential making in practice. The project will result in a framework for equitably consequential making with guiding principles for implementation that will contribute to the infrastructure for fostering increased opportunities to learn among all youth, especially those historically underrepresented in STEM.

Through research, the project seeks to build capacity among STEM-oriented maker practitioners, researchers and youth in the maker movement around equitably consequential making to expand the prevailing norms of making towards more transformative outcomes for youth. Project research will be guided by several questions. What do youth learn and do (in-the-moment and over time) in making spaces that work to support equity in making? What maker space design features support (or work against) youth in making in equitably consequential ways? What are the individual and community outcomes youth experience in STEM-making across settings and time scales? What are the most salient indicators of equitably consequential making, how do they take shape, how can these indicators be identified in practice? The project will research these questions using interview studies and critical longitudinal ethnography with embedded youth participatory case study methodologies. The research will be conducted in research-practice partnerships involving Michigan State University, the University of North Carolina at Greensboro and 4 local, STEM- and youth-oriented making spaces in Lansing and Greensboro that serve historically underrepresented groups in STEM, with a specific focus on youth from lower-income and African American backgrounds.
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resource project Media and Technology
This Smart and Connected Community (SCC) project will partner with two rural communities to develop STEMports, an innovative Science, Technology, Engineering and Mathematics (STEM) learning game for workforce development. The game's activities will take players on localized Augmented Reality (AR) missions to both engage in STEM learning challenges and discover emerging STEM careers in their community, specifically highlighting innovations in the fields of sustainable agriculture and aquaculture, forest products, and renewable energy. Community Advisory Teams (CATs) and co-design teams, including youth, representatives from the targeted emerging STEM economies, and decision-makers will partner with project staff to co-design STEMports that reflect the interests, cultural contexts, and envisioned STEM industries of the future for each community.

The project will: (a) design and pilot an AR game for community STEM workforce development; (b) develop and adapt a community engagement process that optimizes community networking for co-designing the gaming application and online community; and (c) advance a scalable process for wider applications of STEMports. This project is a collaboration between the Maine Mathematics and Science Alliance and the Field Day Lab at the University of Wisconsin-Madison to both build and research the co-designing of a SCC based within an AR environment. The project will contribute knowledge to the informal STEM learning, community development, and education technology fields in four major ways:


Deepening the understanding of how innovative technological tools support rural community STEM knowledge building as well as STEM identity and workforce interest.
Identifying design principles for co-designing the STEMports community related to the technological design process.
Developing social network approaches and analytics to better understand the social dimensions and community connections fostered by the STEMport community.
Understanding how participants' online and offline interactions with individuals and experiences builds networks and knowledge within a SCC.


With the scaling of use by an ever-growing community of players, STEMports will provide a new AR-based genre of public participation in STEM and collective decision making. The research findings will add to the emerging literature on community-wide education, innovative education technologies, informal STEM learning (especially place-based learning and STEM ecosystems), and participatory design research.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Scott Byrd Sue Allen Gary Lewis Ruth Kermish-Allen David Gagnon
resource project Public Programs
This project is a Smart and Connected Communities award. The community is part of Evanston, Illinois and is composed of the lead partners described below:


EvanSTEM which is a in-school/out of school time (OST) program to improve access and engagement for students in Evanston who have underperformed or been underrepresented in STEM.
McGaw YMCA which consists of 12,000 families serving 20,000 individuals and supporting technology and makerspace activities (MetaMedia) in a safe community atmosphere.
Office of Community Education Partnerships (OCEP) at Northwestern University which provides support for the university and community to collaborate on research, teaching, and service initiatives.


This partnership will develop a new approach to learning enagement through the STEAM (Science, Technology, Engineering, Arts, and Mathematics) interests of all young people in Evanston. This project is entitled Interests for All (I4All) and builds upon existing research results of the two Principal Investigators (PIs) and previous partnerships between the lead partners (EvanSTEM and MetaMedia had OCEP as a founding partner). I4All also brings together Evanston school districts, OST prividers, the city, and Evanston's Northwestern University as participants.

In particular the project builds on PI Pinkard's Cities of Learning project and co-PI Stevens' FUSE Studios project. Both of these projects have explicit goals to broaden participation in STEAM pursuits, a goal that is significantly advanced through I4All. In this project, I4All infrastructure will be evaluated using quantitative metrics that will tell the researchers whether and to what degree Evanston youth are finding and developing their STEAM interests and whether the I4All infrastructure supports a significantly more equitable distribution of opportunities to youth. The researchers will also conduct in depth qualitative case studies of youth interest development. These longitudinal studies will complement the quantitative metrics of participation and give measures that will be used in informing changes in I4All as part of the PIs Design Based Implementation Research approach. The artifacts produced in I4All include FUSE studio projects, software infrastructure to guide the students through OST and in-school activities and to provide to the students actionable information as to logistics for participation in I4All activities, and data that will be available to all stakeholders to evaluate the effectiveness of I4All. Additionally, this research has the potential to provide for scaling this model to different communities, leveraging the OST network in one community to begin to offer professional development more widely throughout the school districts and as an exemplar for other districts. These research results could also affect strategies and policies created by local school officials and community organizations regarding how to work together to create local learning environments to create an ecosystem where formal and informal learning spaces support and reinforce STEAM knowledge.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Nichole Pinkard Reed Stevens
resource project Professional Development, Conferences, and Networks
This CAREER proposal focuses on the development of teachers' identities, which are operationalized as beliefs and practices, behaviors, and pedagogical knowledge. The PI uses a qualitative approach, occurring over two phases, to investigate the impact of formal-informal collaborations on identity development over time. The study is grounded in an ecological theoretical approach that incorporates a view of informal learning settings as learner-driven and unique in providing opportunities for interaction with objects during meaning-making experiences among groups of learners. The longitudinal research design includes collection of an array of data, including observations of teaching and learning activities, interviews, survey responses, and archival documents such as student work and videos of classroom experiences. The PI uses a narrative analysis and a grounded theoretical approach to generate themes about beliefs and practices around behaviors and pedagogical knowledge informed by informal science education experiences.

Research findings and related educational activities inform the field's understanding of best practices of integrating informal science activities into science teacher education, including determining appropriate kinds of support for STEM teachers who learn to teach in informal learning environments (ILE). The PI is integrating research findings in the revision of existing courses and the development of new courses and experiences for both new and experienced teachers. The project addresses the need for empirical evidence of impacts of ILE experiences on professional development, and will build capacity of informal science institution and university professionals to provide effective teacher education experiences and new teacher support.
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TEAM MEMBERS: Jennifer Adams
resource project Professional Development, Conferences, and Networks
The Center for Integrated Quantum Materials pursues research and education in quantum science and technology. With our research and industry partners, the Museum of Science, Boston collaborates to produce public engagement resources, museum programs, special events and media. We also provide professional development in professional science communication for the Center's students, post-docs, and interns; and coaching in public engagement. The Museum also sponsors The Quantum Matters(TM) Science Communication Competition (www.mos.org/quantum-matters-competition) and NanoDays with a Quantum Leap. In association with CIQM and IBM Q, the Museum hosted the first U.S. museum exhibit on quantum computing.
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TEAM MEMBERS: Robert Westervelt Carol Lynn Alpert Ray Ashoori Tina Brower-Thomas
resource project Media and Technology
This project will produce a four-part mini-series on African American Language (AAL) designed for television broadcast as well as for formal and informal public educational distribution. This mini-series addresses the social, cultural, and educational issues related to the most prominent, the most controversial, and the most misunderstood dialect in the history of American English--African American Language. Dialect prejudice, linguistic profiling, and language-based discrimination continue to be "so commonly accepted, so widely perceived as appropriate, that it must be seen as the last back door to discrimination. And the door is still wide open" (Lippi-Green 2012:73). By presenting the history, development, diversity, and symbolic role of language in the lives of African Americans, this documentary series helps to counteract the persistent misinformation and misinterpretation circulated about the language of African Americans. The series builds on the popular public reception to the one-hour documentary, Talking Black in America: The Story of African American Language, and includes the following episodes: 1) the historical and contemporary development of African American Language; 2) the diversity of language use among African Americans based on region, age, status, education, and style; 3) the use of language in expressive performance, including preaching, comedy, music, hip hop, spoken word, and other expressive genres; and 4) the role of language differences in educational achievement. A website accompanying the series will include a variety of educational resources, including streaming, discursive chapters with integrated vignettes from the episodes, additional commentary and background, activities, and discussion questions for each episode, with further online materials for education. The documentary and accompanying activities constitute an important milestone in the effort to educate the public about language diversity in American society.

No dialect in the history of American English has been more prominent, more controversial, and more misunderstood than African American Language, and dialect prejudice, linguistic profiling, and language discrimination still intensely affect speakers of this variety. By presenting the history, development, diversity, and symbolic role of language in the lives of African Americans, this documentary series will help to counteract the persistent misinformation circulated about African American Language. This series and the accompanying online materials offer an important milestone in the effort to educate the public about language diversity that can help to reduce linguistic discrimination in American society.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Walter Wolfram
resource project Media and Technology
This Research Advanced by Interdisciplinary Science and Engineering (RAISE) project is supported by the Division of Research on Learning in the Education and Human Resources Directorate and by the Division of Computing and Communication Foundations in the Computer and Information Science and Engineering Directorate. This interdisciplinary project integrates historical insights from geometric design principles used to craft classical stringed instruments during the Renaissance era with modern insights drawn from computer science principles. The project applies abstract mathematical concepts toward the making and designing of furniture, buildings, paintings, and instruments through a specific example: the making and designing of classical stringed instruments. The research can help instrument makers employ customized software to facilitate a comparison of historical designs that draws on both geometrical proofs and evidence from art history. The project's impacts include the potential to shift in fundamental ways not only how makers think about design and the process of making but also how computer scientists use foundational concepts from programming languages to inform the representation of physical objects. Furthermore, this project develops an alternate teaching method to help students understand mathematics in creative ways and offers specific guidance to current luthiers in areas such as designing the physical structure of a stringed instrument to improve acoustical effect.

The project develops a domain-specific functional programming language based on straight-edge and compass constructions and applies it in three complementary directions. The first direction develops software tools (compilers) to inform the construction of classical stringed instruments based on geometric design principles applied during the Renaissance era. The second direction develops an analytical and computational understanding of the art history of these instruments and explores extensions to other maker domains. The third direction uses this domain-specific language to design an educational software tool. The tool uses a calculative and constructive method to teach Euclidean geometry at the pre-college level and complements the traditional algebraic, proof-based teaching method. The representation of instrument forms by high-level programming abstractions also facilitates their manufacture, with particular focus on the arching of the front and back carved plates --- of considerable acoustic significance --- through the use of computer numerically controlled (CNC) methods. The project's novelties include the domain-specific language itself, which is a programmable form of synthetic geometry, largely without numbers; its application within the contemporary process of violin making and in other maker domains; its use as a foundation for a computational art history, providing analytical insights into the evolution of classical stringed instrument design and its related material culture; and as a constructional, computational approach to teaching geometry.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Harry Mairson
resource project Informal/Formal Connections
Cities are facing new demands as their urban populations rapidly grow. Smart City initiatives are being developed to address issues of mobility, infrastructure, security, and safety, while enhancing the quality of life of citizens. One-size-fits-all solutions are not viable. Instead, the diversity of a city's residents, including life experiences, cultural backgrounds, needs, and behaviors, must be taken into account to achieve transformative, citizen-centered solutions. Engineers, scientists, policy makers, entrepreneurs, and thought leaders must be prepared to tackle future Smart City challenges, and address knowledge barriers in understanding the needs of citizens across age, occupation, financial standing, disability, and technology savviness. This National Science Foundation Research Traineeship (NRT) award to the Arizona State University addresses this need by training the next generation of MS and PhD students for careers in Smart Cities-related fields. The project anticipates training thirty-eight (38) MS and PhD students, including twenty-four (24) funded trainees, from the following degree programs: Human and Social Dimensions of Science and Technology; Public Affairs; Computer Science; Civil, Environmental, and Sustainable Engineering; Mechanical & Aerospace Engineering; and Applied Engineering Programs. In addition to trainees, it is envisioned that over 300 other MS and PhD students in STEM disciplines will participate in opportunities made available through this traineeship. The knowledge and technologies developed from this project will contribute toward improving the quality of life for all of society through interdisciplinary, citizen-centered Smart City solutions.

An integrated education-research-practice model focused on the technological, societal, and environmental research aspects of citizen-centered solutions for Smart Cities will be employed to instill trainees with transdisciplinary skills and knowledge through cross-disciplinary courses; experience with leading collaborative, use-inspired research projects; applied learning through internships with partners and teaching opportunities; research experiences through service learning and leadership; and entrepreneurial education. Trainees will pursue research thrusts in Citizen-Centered Design; Smart City Infrastructure and Dynamics; and Socio-Environmental Practices and Policies. These thrusts are embedded in integrative priority application areas of Transportation and Accessibility; Safety, Security, and Risk Reduction; and Engagement and Education. Research efforts will significantly advance data-enabled citizen engagement; urban informatics; Internet-of-Things technologies; inclusion and accessibility; urban infrastructure; transportation systems; cybersecurity; swarm robotics; urban sustainability; quality of life and equity for citizens; hazards management and risk reduction; and societal concerns and ethics of emerging Smart City technologies. Focused efforts will be made to recruit underrepresented minorities, women, and individuals with disabilities, in order to tap underutilized talent, equip them to address the needs of their communities, and increase involvement of these groups in Smart Cities-related fields.

The NSF Research Traineeship (NRT) Program is designed to encourage the development and implementation of bold, new potentially transformative models for STEM graduate education training. The program is dedicated to effective training of STEM graduate students in high priority interdisciplinary research areas through comprehensive traineeship models that are innovative, evidence-based, and aligned with changing workforce and research needs.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Michael Kennedy Ram Pendyala Cynthia Selin Ann McKenna Troy McDaniel Gail-Joon Ahn Sethuraman Panchanathan
resource project Professional Development, Conferences, and Networks
The Center for Advancing the Societal Impacts of Research (CASIR) will advance the rigor, relevance, and practice of broader impacts (BI) by (a) cultivating and strengthening the existent and emerging BI expert community; (b) building capacity of researchers and educators to enhance and articulate the broader impacts of their work; and (c) creating socio-technical infrastructure able to adapt to stakeholder needs as BI continues to grow and evolve. CASIR builds on the foundational work of the National Alliance for Broader Impacts and will advance the practice of translating scientific research for public understanding and meet the growing demand for innovative BI training and resources.

The Center will develop resources and provide professional development to diverse audiences across multiple institution types and settings, including research-intensive universities, minority-serving institutions, technical and community colleges, and primarily undergraduate institutions in the jurisdictions of the Established Program to Stimulate Competitive Research. CASIR will directly enhance BI capacity at the individual, departmental, institutional, and national levels. Particular focus will be given to individual researchers and institutions representing and serving traditionally under-served populations. In addition, CASIR will facilitate dialogue and collaboration around evidence-based approaches to enhancing, evaluating, and documenting research impacts. Overall, the work will be valuable to the community of researchers driving discovery, the community of professionals who provide BI support and collaboration with researchers, and the public which stands to benefit from research and education projects that are well-designed and executed in a way that enhances their broader impacts.

NSF-wide support for this Center augments the Foundation's current efforts to educate research communities about the importance of the broader impacts criterion in the review process and to communicate the societal benefits of fundamental science and engineering research. CASIR's emphasis on documentation, evidence, and best practices will support an evidence-building approach to investing in discovery and innovation.

This award is co-funded by the Office of Integrative Activities (OIA) and the following Directorates: Biological Sciences (BIO), Computer and Information Science and Engineering (CISE), Education and Human Resources (EHR), Engineering (ENG), Geosciences (GEO), Mathematical and Physical Sciences (MPS), and Social, Behavioral, and Economic Sciences (SBE).

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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resource project Public Programs
This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase student motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by designing, implementing, and testing an afterschool internship program that will engage older youth in work-based learning experiences in in STEM fields. The new model program will link the resources and learning approaches of the Global Learning and Observations to Benefit the Environment (GLOBE) program to career academies where youth from populations underrepresented in STEM fields will gain direct experiences in data collection and analysis through student-led investigations in the geosciences and environmental studies. Two key outcomes of this project will be: (a) Development of a replicable model of an afterschool STEM internship program for informal STEM learning environments and schools across the nation, and (b) Development of a set of measurement tools and approaches that can assess and promote understanding regarding how youth think and feel about science and their possible future roles in science careers. Participating youth will master scientific practices and become immersed in science culture through opportunities to develop research projects, interact with scientists, and collaborate with fellow student-researchers. In the process, they will develop collaboration and communication skills, and gain an increased sense of identity and agency in science fields. They will also learn new strategies to attain their career goals.

In developing and testing the new model of an afterschool program focusing on STEM careers, the project will draw on both existing and emerging knowledge from three areas of inquiry: informal STEM learning, youth development, and work-based learning. The project will bring together theory related to work-based learning and apprenticeship to knowledge about informal STEM learning and youth development, addressing the needs of older youth as they transition to adulthood. The program will also explore the use of measurement tools that address workforce-related student learning goals in addition to social-emotional learning and STEM learning goals, adapting existing tools and developing new tools as needed. The result will be a replicable model for an afterschool, career-focused internship that facilitates STEM learning and identity, employing youth development principles, such as experiential learning, peer collaboration, adult mentoring, and meaningful contributions to the world beyond school. The project will use a mixed-methods approach to investigate four research questions: (1) What aspects of the program are most important for promoting the development of scientific practices, socio-emotional learning, and career skills? (2) How can afterschool informal science learning be designed to address the perceptions and needs of diverse groups, especially those from populations underrepresented in STEM? (3) How do youth make gains in developing facility with STEM practices, key social-emotional outcomes needed in work and civic life, and career development knowledge? And (4) How do we accurately measure development of scientific practices, socio-emotional learning and career skills? The project will develop pretest and posttest self-report measures to gauge program influence on social-emotional outcomes and career-related outcomes, and performance-based assessments and rubrics will be used to assess culminating science projects. Other factors contributing to the success of the new model will be examined through analysis of coach instructional logs, surveys, and questions, as well as participant observations, interviews, and focus groups. Project participants will be youth of ages 14-18 recruited from ten inner-city schools having large populations of students from groups underrepresented in STEM fields. Participants will meet in teams of approximately 14 interns for a total of 2.5 hours per week for 32 weeks. Each team will also meet an additional 4-6 times for weekend or overnight outings associated with their study sites.
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TEAM MEMBERS: Manuel Alonso Cathy Ringstaff Svetlana Darche