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resource research Media and Technology
The discovery of a class of galaxies called Green Peas provides an example of scientific work done by volunteers. This unique situation arose out of a science crowdsourcing website called Galaxy Zoo. It gave the ability to investigate the research process used by the volunteers. The volunteers’ process was analyzed in terms of three models of scientific research and an iterative work model to show the path to this discovery. As has been illustrated in these models of science, the path was iterative, not predetermined, and driven by empirical data. This paper gives a narrative of the 11-month
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TEAM MEMBERS: Miranda Straub
resource research Media and Technology
The majority of the world’s billions of biodiversity specimens are tucked away in museum cabinets with only minimal, if any, digital records of the information they contain. Global efforts to digitize specimens are underway, yet the scale of the task is daunting. Fortunately, many activities associated with digitization do not require extensive training and could benefit from the involvement of citizen science participants. However, the quality of the data generated in this way is not well understood. With two experiments presented here, we examine the efficacy of citizen science participants
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TEAM MEMBERS: Elizabeth Ellwood Henry Bart Michael Doosey Dean Jue Justin Mann Gil Nelson Nelson Rios Austin Mast
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. The United States is facing a crisis: not enough students are being trained in the areas of science, technology, engineering and mathematics (STEM) to support and foster economic growth. In response, the State University of New York (SUNY) and the New York Academy of Sciences (The Academy) are collaborating to train SUNY graduate students and post-doctoral fellows to deliver mentoring and STEM content to underserved middle-school children in afterschool programs
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TEAM MEMBERS: Johanna Duncan-Poitier Jill Lansing Phillip Ortiz Meghan Groome Kristian Breton Stephanie Wortel Mark Stewart Kristine Paulsson Robert Geer Nakesha Smith Deborah Tyksinski Elizabeth Rossi Charles Spuches Brandon Murphy Lorrie Clemo Karen Valentino Angela Kelly Joe Cimigliaro Gwendolyn Elphick Gaylen Moore
resource evaluation Professional Development, Conferences, and Networks
The NISE Network Professional Impacts Summative Evaluation is a longitudinal examination of individual professionals over the final three years of NISE Net funding. This investigation is based on the NISE Network goals for professionals and explores how involvement with NISE Net impacts an individual professional’s sense of community, learning about nano, and use of nano educational products and practices. This evaluation primarily included professional partners who were: (1) Informal Science Educators (ISE): Professionals from science museums and children’s museums implementing informal
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resource evaluation Public Programs
Providence Children’s Museum was tasked with examining how children demonstrate their learning and thinking through their play at the museum, and how exhibit activities and resources can be designed to build awareness of these learning processes among children’s caregivers and museum educators. The project team created a set of resources, including an exhibit space called Mind Lab, a Circuit Block activity, and an Observation Tool for caregivers that highlighted different types of behaviors associated with learning that happens naturally while children play. Rockman et al conducted a summative
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resource research Public Programs
Project TRUE seeks to increase the interest of high school students in pursuing science, technology, engineering and mathematics majors by increasing participants’ exposure to urban ecology research conducted with college mentors. The Lifelong Learning Group is conducting research that explores the program’s longer-term influence on academic and career choices. More specifically, the research addresses the question: How do the four key elements of youth development in Project TRUE contribute to pursuit of advanced STEM study and career path in the short- and medium-term? This report presents
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resource evaluation Exhibitions
The iSaveSpecies project was created by Project Dragonfly at Miami University, in partnership with a national consortium of zoos and aquariums. A central goal of the project was designing and implementing a socially-networked exhibit system to engage family visitors to zoos and aquariums in inquiry and conservation, and the inquiry and action tools created under iSaveSpecies resulted in an evolving library of exhibit interactives adapted by partner institutions to suit the particular needs of their visitors. This report focuses on the two waves of networked exhibit kiosks: the first wave
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resource evaluation Exhibitions
The iSaveSpecies project, created by Project Dragonfly at Miami University and a consortium of zoos and aquariums, designed and implemented a socially-networked exhibit system to engage family visitors to zoos and aquariums in inquiry and conservation. The second wave of the iSaveSpecies exhibit stations focused on Sustaining Life, allowing families to conduct research and learn about conservation efforts. The Toledo Zoo incorporated three research and/or action-based touchscreen kiosks in their Tembo Trail (elephant) exhibit. In this report, we describe the impact of the kiosks to engage
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resource evaluation Exhibitions
The iSaveSpecies project, created by Project Dragonfly at Miami University and a consortium of zoos and aquariums, designed and implemented a socially-networked exhibit system to engage family visitors to zoos and aquariums in inquiry and conservation. The second wave of the iSaveSpecies exhibit stations focused on Sustaining Life, allowing families to conduct research and learn about conservation efforts. The Oregon Zoo incorporated three research and/or action-based touchscreen kiosks in their Predators of the Serengeti exhibit. In this report, we describe the impact of the kiosks to
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resource research Public Programs
This fact sheet summarizes findings and recommendations from the Engaging Latino Audiences in Informal Science Education (Connecting Cultures) project. From 2009 through 2013, Environment for the Americas, National Park Service, and a suite of partners across the United States studied the barriers to Latino participation in informal science education (ISE) programs at natural areas.
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TEAM MEMBERS: Susan Bonifeld
resource evaluation Exhibitions
The iSaveSpecies project, created by Project Dragonfly at Miami University and a consortium of zoos and aquariums, designed and implemented a socially-networked exhibit system to engage family visitors to zoos and aquariums in inquiry and conservation. The second wave of the iSaveSpecies exhibit stations focused on Sustaining Life, allowing families to conduct research and learn about conservation efforts. The Chicago Zoological Society/Brookfield Zoo incorporated two of these touchscreen-based kiosks in their Living Coast area exhibit. In this report, we describe the impact of the kiosks
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resource evaluation Exhibitions
The iSaveSpecies project, created by Project Dragonfly at Miami University and a consortium of zoos, museums, and aquariums, designed and implemented a socially-networked exhibit system to engage family visitors to museums, zoos, and aquariums in inquiry and conservation. The second wave of the iSaveSpecies exhibit stations focused on Sustaining Life, allowing families to conduct research and learn about conservation efforts. The Boonshoft Museum incorporated three of these touchscreen-based research and action kiosks in their Mead Westvaco Hallway and Treehouse area exhibit. In this
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