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resource evaluation Public Programs
Global Climate Change as Seen by Latin American Zoo Visitors reports on the findings of a summer 2011 survey conducted at eight Latin American zoos in five countries. The study was designed to characterize the readiness of Latin American zoo visitors to engage with the issue of global climate change. This included describing visitors’ cognitive, attitudinal, and behavioral predispositions toward climate change in addition to describing their attitudes and beliefs regarding wildlife, nature, and conservation actions. Results indicate that Latin American zoo visitors have a high degree of
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resource evaluation Public Programs
Global Climate Change as Seen by Zoo and Aquarium Visitors reports on the findings of a summer 2011 survey conducted at 15 zoos and aquariums. The study was designed to characterize the readiness of U.S. zoo and aquarium visitors to engage with the issue of global climate change. This included describing visitors' cognitive, attitudinal, and behavioral predispositions toward climate change in addition to describing their attitudes and beliefs regarding wildlife, nature, and conservation actions. Results indicate that zoo and aquarium visitors are receptive audiences for climate change
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resource research Media and Technology
Field trips to science museums can provide students with educational experiences, particularly when museum programs emphasize scientific inquiry skill building over content knowledge acquisition. We describe the creation and study of 2 programs designed to significantly enhance students' inquiry skills at any interactive science museum exhibit without the need for advanced preparation by teachers or chaperones. The programs, called Inquiry Games, utilized educational principles from the learning sciences and from visitor studies of museum field trips. A randomized experimental design compared
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TEAM MEMBERS: Exploratorium Josh Gutwill Sue Allen
resource research Exhibitions
Some of the most intriguing science museum exhibits start with a counter-intuitive outcome, a result that runs counter to visitors' expectations. Although counter-intuitive events often succeed in captivating visitors, they rarely lead to visitor-driven inquiry. The author argues that this is primarily due to two factors: first, for the counter-intuitive effect to be presented reliably and repeatedly, the visitor's interaction must be limited to a narrow set of options. Without multiple options for visitors to explore, extended inquiry is nearly impossible. Second, counter-intuitive outcomes
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TEAM MEMBERS: Josh Gutwill
resource research Media and Technology
A team of researchers and practitioners developed a museum program to coach families in the skills of scientific inquiry at interactive exhibits. The program was inspired by the increasing focus on scientific inquiry in schools and the growing number of open-ended exhibit designs in science museums. The development process involved major decisions in two arenas: which inquiry skills to teach, and what pedagogical strategies to use to teach them. After many rounds of refinement based on evaluation with families, the final program, called Inquiry Games, improved visitors' inquiry behavior in
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TEAM MEMBERS: Exploratorium Sue Allen Josh Gutwill
resource project Media and Technology
The Massachusetts Linking Experiences and Pathways Follow-on (M-LEAP2) is a three-year longitudinal empirical research study that is examining prospectively how early formal and informal STEM education experiences are related to gender-based differences in STEM achievement-related choices in middle and high school. M-LEAP2 serves as a complement to - and extension of - a prior NSF-funded study, M-LEAP, which was a largely quantitative research study that followed overlapping cohorts of 3rd - 6th grade female and male students for three years. M-LEAP surveyed over 1,600 students, 627 student-parent pairs, and 134 second parents in 8 diverse public schools across Massachusetts. In contrast, M-LEAP2 is a heavily qualitative three-year study using in-depth interviews with a diverse range of 72 of these students and their families to study how formal and informal science experiences shape the students' science-related beliefs, interests, and aspirations as they progress though middle and high school.
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TEAM MEMBERS: Goodman Research Group, Inc. Victor van den Bergh Irene Goodman Karen Gareis Danielle Smith
resource evaluation Public Programs
As part of a grant from the National Science Foundation, the National Federation of the Blind (NFB) is conducting regional STEM workshops, entitled NFB STEM2U, for blind youth [youth], grades 3 – 6. During this first regional workshop in Baltimore, the NFB operated three different programs simultaneously: one program for youth, a second program for their parents/caregivers, and a third program for a group of teachers who work with visually impaired students. A fourth program, for Port Discovery museum staff, was conducted earlier to prepare the museum staff to assist with the youth program
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TEAM MEMBERS: National Federation of the Blind Mary Ann Wojton Joe E Heimlich
resource project Media and Technology
The objective of this project is to extend the concept of crowdsourcing in citizen science to the interaction design of the organization as well as to data collection. Distributed technologies offer new opportunities for conducting scientific research on a larger scale than ever before by enabling distributed collaboration. Virtual organizations that use distributed technologies in scientific organizations have primarily focused on how dedicated, professional scientists collaborate and communicate. More recently a rapidly increasing number of citizen science virtual organizations are being formed. Citizen scientists participate in scientific endeavors and typically lack formal credentials, do not hold professional positions in scientific institutions, and bring diversity of knowledge and expertise to projects and challenges. They participate in scientific endeavors related to their personal scientific interests and create new challenges for the design of virtual organizations. In terms of intellectual merit, the project will make three specific contributions: a new interaction design for collecting biodiversity data within a nature park, a model for crowdsourcing the design of an social computing approach to citizen science, and an analysis of the impact of crowdsourcing the design on motivating participation in collecting biodiversity data. Interactive tabletop computers will be placed in two nature parks so that the design of the citizen science environment can be embedded in a park experience and engage the public in understanding more about their parks, in data collection, and develop a personal commitment to environmental sustainability issues. In terms of broader impacts, the project provides three types of impact: research training by including graduate students, broad public dissemination to enhance scientific understanding of biodiversity, and benefits to society through association with the Aspen Center for Environmental Studies (ACES) and Encyclopedia of Life (EOL).
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TEAM MEMBERS: Mary Lou Maher Tom Yeh Jennifer Preece
resource research Exhibitions
Summative evaluations of museum exhibitions are generally conducted with the aims of measuring whether an exhibition met its goals, identifying areas for improvement, and assessing impact. In many cases, evaluation studies also serve to advance the field by providing lessons for funders, policy makers, or practitioners beyond the project. This report includes details from summative evaluations that included recommendations, particularly those that might be useful for lessons learned and suggestions for improvements to the exhibitions that were evaluated. Using a bottom-up method of review, the
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TEAM MEMBERS: Beverly Serrell
resource research Media and Technology
The EndNote library includes citations for all 520 reports that were coded as part of the Building Informal Science Education (BISE) project. PDF copies of each report are included with the citations. This is a file downloaded from EndNote that can be imported into Mendeley citation management software. Disclaimer: Citations may need to be cleaned once imported into Mendeley, as it may not be a clean transfer from EndNote.
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TEAM MEMBERS: Amy Grack Nelson
resource research Media and Technology
The EndNote library includes citations for all 520 reports that were coded as part of the Building Informal Science Education (BISE) project. PDF copies of each report are included with the citations.
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TEAM MEMBERS: Amy Grack Nelson
resource research Media and Technology
This worksheet helps you think through ways you might use the Building Informal Science Education (BISE) project’s resources to plan your own evaluation or learn about evaluation practices in the informal learning field.
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TEAM MEMBERS: Amy Grack Nelson