This Communicating Research to Public Audiences (CRPA) project is for promoting public understanding of and engagement with STEM by developing and implementing technology and formats for interactive exhibitions at the interface of underwater robotics and marine science. This program envisions the use of BRUCE (Bioinspired Robotic Underwater Carangiform Exhibit) featuring a shoal of ROSAs (Remotely Operated Swimming Avatars) at the River Project to engage the local New York City community and echo to the broader U.S. non-technical audience in marine science and technology. More specifically, this program is expected to put kids and adults behind the wheel of miniature robotic fish that can swim alone, school in groups, and compete against each other under the remote control of the audience. To further attract youngsters to the exhibit, an application for an iDevice, that is, an iPhone, iPad, or iPod Touch, for controlling the robotic fish while seeing through its eyes will be developed. This is a cooperative venture between New York University Polytechnic School of Engineering, New York University Steinhardt School of Culture, Education, and Human Development, and the River Project.
CREATE (Creating Relevant Education in Astronomy Through Experience) will immerse and teach astronomy to underserved high school students in Milwaukee who will then become planetarium producers and astronomy mentors to younger students. The Milwaukee Public Museum (MPM) is the lead this effort in conjunction with the Boys & Girls Club of Greater Milwaukee (BGCGM). MPM will also work with NASA and local astronomy institutions (Adler Planetarium & Yerkes Observatory) for educational materials and speakers. CREATE’s goal is to increase participation of high school youth from central-city neighborhoods in science, technology, engineering and math (STEM) education. The objectives are to: Engage these students who have shown an interest in STEM and leverage NASA resources to produce relevant astronomy education. Have the students become mentors for peers and younger students—thus inspiring themselves as well as their mentees to continue their educational paths in science. Build interest in NASA programs and in STEM careers with the creation of their planetarium shows and educational programs for their mentees. Expand CREATE’s impact by making these programs available nationwide and distribution of the planetarium show. The CREATE project will span three years. The first year will be spent on further development and planning of the program. During years two and three, CREATE staff will work with the students in an intensive 40-week program. Twenty students will be chosen to participate in CREATE each year.
Families and school-aged constituents at 30 urban, inner-city neighborhood community-based organizations and teachers and students in earth science classes in 40 middle schools. Intent: This project will prepare neighborhood and community leaders in Philadelphia to use simple but effective observation tools and NASA’s educational web content to help their inner-city Philadelphia neighbors learn about space science and technology – and about their city and themselves – by knowledgably exploring the sky. Project Goals: 1. Create multiple opportunities for inner-city children, adults and families to observe and learn about the solar system through neighborhood and city-wide events. 2. Equip CBO’s with the knowledge, skills and materials they need to make space science-related events and activities a sustained part of programming for their constituents. 3. Stimulate interest and engagement in NASA’s missions and resources among residents of traditionally underserved, inner-city neighborhoods through astronomy experiences and NASA’s websites. 4. Create and strengthen collaborative ties between The Franklin Institute, CBO’s, city residents, and local amateur astronomers. Programs/Products produced: 1. Repeatable ‘Galileoscope’ workshops and activities in 30 CBO’s 2. Solar observing activities for 30 CBO’s and 40 middle schools. 3. School assembly-type audience interactive program about observational astronomy for use in schools and community organizations. 4. Recurring neighborhood star parties facilitated through on-going partnerships with local amateur astronomy clubs. 5. Participation in city-wide star party as part of the annual Philadelphia Science Festival.
The goal of this project is to advance STEM education in Hawaii by creating a series of educational products, based on NASA Earth Systems Science, for students (grades 3-5) and general public. Bishop Museum (Honolulu HI) is the lead institution. NASA Goddard Space Flight Center is the primary NASA center involved in the project. Partners include Hawaii Department of Education and a volunteer advisory board. The evaluation team includes Doris Ash Associates (UC Santa Cruz) and Wendy Meluch of Visitor Studies Inc. Key to this project: the NASA STEM Cohort, a team of six current classroom teachers whom the Museum will hire. The cohort will not only develop curricula on NASA earth science systems but also provide guidance to Bishop Museum on creating museum educational programming that best meets the needs of teachers and students. The overall goal of Celestial Islands is to advance STEM education in Hawaii through the use of NASA Earth Science Systems content. Products include: 1) combined digital planetarium/Science on a Sphere® program; 2) traveling version of that program, using a digital planetarium and Magic Planet; 3) curricula; 4) new exhibit at Bishop Museum on NASA ESS; 5) 24 teacher workshops to distribute curricula; 6) 12 community science events. The project's target audience is teachers and students in grades 3-5. Secondary audiences include families and other members of the general public. A total of 545,000 people will be served, including at least 44,000 students.
The project will conduct a mapping study to describe the contexts, characteristics and practices of a national sample of science-focused Out-of-School Time (OST) programs. The study targets OST programs for middle- and high-school-aged youth, including after-school programs, camps, workshops, internships, and other models. While millions of dollars are invested in these programs, and tens of thousands of students participate , as a community, we have no truly comprehensive view of the wide variety of formats, audiences, and approaches that are represented by the many active programs. Where, when, and by whom are these science-rich programs conducted? What types of experiences do they offer to what kinds of students, with what goals? What organizational and experiential factors affect the outcomes for these youth? Ultimately, we wish to understand how these differences in program design are related to youth outcomes such as STEM learning, attitudes and interest, and their later career and educational choices. To answer these questions, we are gathering data through documents, interviews, and the online MOST-Science Questionnaire.
Ascent to Orbit: An Educator Professional Development Program Investigating STEM Concepts for Space Shuttle Missions and Beyond trains upper elementary and middle school teachers to deliver inquiry-based, hands-on activities exploring STEM concepts involved in the evolution of human space exploration. The California Science Center Foundation will engage a total of 100 teachers from the Greater Los Angeles Area, 50 per year for two years. The curriculum will be organized around the Pre-Shuttle Era, Shuttle/International Space Station Era and Future of Human Spaceflight. This coursework will be developed in consultation with Dr. Ken Phillips, the California Science Center's Curator of Aerospace Science to be interdisciplinary and correlate with the newly adopted Next Generation Science Standards. As part of the 16-hour, two-day training session, teachers will view Space Shuttle Endeavour as well as other significant artifacts of human space exploration in the Science Center's singular Air and Space collection, including the Mercury-Redstone 2, Gemini 11 Capsule and Apollo-Soyuz Command Module. The goal is to engage teachers and their students with a core set of STEM concepts that stimulate critical thinking about science and engineering principles. As a result of the professional development, teachers will gain a deeper understanding of core STEM concepts, be motivated to embed STEM and space related concepts into their curriculum, and foster in students an interest in space travel that begins with a trip to see Space Shuttle Endeavour and journeys to the future of human space exploration.
DATE:
-
TEAM MEMBERS:
Jeffrey RudolphRobin GoseKen Phillips
The purpose of this toolkit is to provide library professionals and library workers who work with and for tweens and teens with materials and resources for professional development, outreach, collections, and programs to successfully integrate Science Technology, Engineering, and Mathematics (STEM) into programs and services.
DATE:
TEAM MEMBERS:
Young Adult Library Services Association (YASLA)Erica Compton
This article focuses on three approaches to STEM in out-of-school time that would be instructive for any organization seeking to develop STEM opportunities for teen girls. While Techbridge and Queens Community House focused on reaching populations most underrepresented in STEM—girls of color and those from immigrant and low-income families—the strategies they used could be applied to any population of adolescent girls.
DATE:
TEAM MEMBERS:
Harriet MosatcheSusan Matloff-NievesLinda KekelisElizabeth Lawner
Recognizing that schools can’t boost STEM performance alone, policy makers and educators have called for “all hands on deck” to boost STEM achievement, ignite passions in science, and expose students to STEM career possibilities.
This article reflects on the author's experience leading the 21st Century Community Learning Center (21st CCLC) program, which aimed to create a "culture of STEM" for both participants and staff. The author describes the experience of the children, the training of staff, and places for improvement.
This article discusses competing models of afterschool programming. It points out the weaknesses of the additive model and concludes that the contextual model is advantageous in fostering STEM learning environments. It encourages cross-setting approaches in the design, development, and documentation of out-of-school activities.