This report is intended to provide guidance for policy-makers on the use of digital technologies to support learning in families. It draws on a research project conducted by Futurelab and funded by Becta on 'Learning in families with digital technologies'. It identifies significant gaps, challenges and opportunities for policy developments to support and enhance the outcomes of learning in families
This report for educators aims to examine the current landscape of adult informal learning using digital technologies. It provides new data on adult use of technology for informal learning and outlines the existing landscape of tools, resources and services which can support this. It aims to develop a shared understanding of the ways in which digital technologies are used for adult informal learning, and how this could be supplemented to enhance and transform adult informal learning in the future.
This action plan lays out a structure that will allow stakeholders from local, State, and Federal governments, as well as nongovernmental STEM education stakeholder groups, to work together to coordinate and enhance the Nation's ability to produce a numerate and scientifically and technologically literate society and to increase and improve the current STEM education workforce. Strategies for producing the next generation of innovators are not explicitly addressed in this action plan and will require subsequent study. A coherent system of STEM education is essential to the Nation's economy and
The Maker Program Blueprint offers a template for afterschool or summer programs and addresses the types of spaces that can be used, ideas about schedules and format, and the materials and personnel needed to create and sustain a program.
In January 2012, New York Hall of Science (NYSCI) hosted Design-Make-Play: Growing the Next Generation of Science Innovators. The two-day conference brought together leaders of schools, community-based programs, research and development organizations, the funding community, universities, government and business. They gathered at NYSCI to assemble evidence supporting the belief that designing, making and playing can create new pathways into science, technology, engineering and math (STEM), particularly among children. A core argument of Design-Make-Play is that informal learning centers like
Recognizing that the Maker movement embodies aspects of science, technology, engineering, and mathematics (STEM) learning that are the hallmarks of effective education — deep engagement with content, critical thinking, problem solving, collaboration, learning to learn, and more — NYSCI, in collaboration with Dale Dougherty and Tom Kalil, approached the National Science Foundation to sponsor a two-day workshop. Over 80 leaders in education, science, technology and the arts came together at NYSCI to consider how the Maker movement can help stimulate innovation in formal and informal education
NSF's Cyberinfrastructure Vision for 21st Century Discovery is presented in a set of interrelated chapters that describe the various challenges and opportunities in the complementary areas that make up cyberinfrastructure: computing systems, data, information resources, networking, digitally enabled-sensors, instruments, virtual organizations, and observatories, along with an interoperable suite of software services and tools. This technology is complemented by the interdisciplinary teams of professionals that are responsible for its development, deployment and its use in transformative
This monograph, the final report of the 21st Century Literacy Summit held in April 2005, presents an action plan for this emerging field applicable to higher education, K-12 education, policy makers, media & the arts, and research, and details the strategic priorities and specific recommendations for these sectors that were the summit's major outcomes.
The on-line information environment has changed dramatically since the earliest on-line systems emerged in the early 1960s. Growth has occurred both in the number of users of on-line information as well as in the number of on-line information resources and providers. The rate of growth in each of these areas increased exponentially with the availability of the public Internet and the World Wide Web. These foundational technological developments created an environment in which almost anyone can “publish” or function as an information provider and have virtually instantaneous access to massive
This research study reports on the evaluation of the outcome and impact of learning as a result of the implementation of Education Programme Delivery Plans in 69 museums in the nine regional museum hubs in England during September, October and November 2005. This is the second study of the impact of learning achieved through museum school services which have been funded through the Renaissance in the Regions programme, which provides central government funding to museums in the English regions. The first study 'What did you learn at the museum today?' was carried out in 2003. The findings of
DATE:
TEAM MEMBERS:
Eilean Hooper-GreenhillJocelyn DoddLisanne GibsonMartin PhillipsCeri JonesEmma Sullivan
This paper details a long-term evolving effort to provide evaluation instruction designed to address specific information needs for selected target groups from a centralized location within a networked environment. Additionally, this paper examines a content design process that focuses on user-centered data-appropriate evaluation methods where the content of the instructional system is comprehensive, organized, and presented for use by library researchers and practitioners in a variety of library settings and situational contexts. Specific examples of web-based evaluation instructional systems
DATE:
TEAM MEMBERS:
John SneadCharles McClureJohn BertotPaul Jaeger
This paper describes an approach to familiarizing individuals with modern scientific processes through the facilitation of informal learning experiences in and around the museum. Several methods for development of such exhibits and exhibit content are presented. These experiences are discussed and later implemented in the context of the Adler Planetarium and Astronomy Museum in Chicago, IL. The exploration functions as an educational guideline by which museum exhibits may be developed in order to familiarize a more general audience with processes behind scientific research and to make science