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resource research Media and Technology
This introduction presents the essays belonging to the JCOM special issue on User-led and peer-to-peer science. It also draws a first map of the main problems we need to investigate when we face this new and emerging phenomenon. Web tools are enacting and facilitating new ways for lay people to interact with scientists or to cooperate with each other, but cultural and political changes are also at play. What happens to expertise, knowledge production and relations between scientific institutions and society when lay people or non-scientists go online and engage in scientific activities? From
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TEAM MEMBERS: Alessandro Delfanti
resource research Media and Technology
The Makers is the latest novel of the American science fiction writer, blogger and Silicon Valley intellectual Cory Doctorow. Set in the 2010s, the novel describes the possible impact of the present trend towards the migration of modes of production and organization that have emerged online into the sphere of material production. Called New Work, this movement is indebted to a new maker culture that attracts people into a kind of neo-artisan, high tech mode of production. The question is: can a corporate-funded New Work movement be sustainable? Doctorow seems to suggest that a capitalist
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TEAM MEMBERS: Adam Arvidsson
resource research Public Programs
Recognizing that the Maker movement embodies aspects of science, technology, engineering, and mathematics (STEM) learning that are the hallmarks of effective education — deep engagement with content, critical thinking, problem solving, collaboration, learning to learn, and more — NYSCI, in collaboration with Dale Dougherty and Tom Kalil, approached the National Science Foundation to sponsor a two-day workshop. Over 80 leaders in education, science, technology and the arts came together at NYSCI to consider how the Maker movement can help stimulate innovation in formal and informal education
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TEAM MEMBERS: Eric Siegel
resource research Media and Technology
The article focuses on an educational program called Game Design Through Mentoring and Collaboration. The program is a partnership between McKinley Tech and George Mason University (GMU) in Fairfax, Virginia. Through this program the teachers ensure students understand the pathways needed for participation in the science, technology, engineering, and math (STEM) enterprise. Kevin Clark, is the principal investigator of the program.
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TEAM MEMBERS: Kevin Clark
resource research Media and Technology
This report is the National Education Technology Plan (NETP) submitted by the U.S. Department of Education (ED) to Congress. It presents five goals with recommendations for states, districts, the federal government, and other stakeholders. Each goal addresses one of the five essential components of learning powered by technology: Learning, Assessment, Teaching, Infrastructure, and Productivity. The plan also calls for "grand challenge" research and development initiatives to solve crucial long-term problems that the ED believes should be funded and coordinated at a national level.
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TEAM MEMBERS: U.S. Department of Education Daniel Atkins John Bennett John Seely Brown Aneesh Chopra Chris Dede Barry Fishman Louis Gomez Margaret Honey Yasmin Kafai Maribeth Luftglass Roy Pea Jim Pellegrino David Rose Candace Thille Brenda Williams
resource research Media and Technology
It seems difficult to suggest that creating an educational software program with 30+ individuals of varying skill sets, spread across the country from Hawaii to Vermont, is an ideal model for others to follow. Yet, in 2008, the Space Science Institute convened eight museums; two professional organizations; advisers from six institutions; software and design firms; plus separate research and evaluation teams for a four-year grant (three years of project development plus one year of follow-up research), funded by the National Science Foundation (award #0714241), to produce a Science Theater
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TEAM MEMBERS: Jes Koepfler Brad McClain Scott Sala
resource research
A June 2010 report from the Exploratorium's Learning and Youth Research and Evaluation Center (LYREC) highlights trends, questions, and findings related to out-of-school-time science, technology, engineering, and mathematics (OST STEM). Based on an October 2009 meeting, the report aims "to inform the work of OST educators, researchers, and funders." The report notes that "out-of-school-time programs such as summer camps,afterschool programs and Saturday classes provide students with important opportunities to: (1) spark, sustain, and deepen their interest in science, technology, engineering
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TEAM MEMBERS: Bronwyn Bevan Vera Michalchik Ruchi Bhanot Noah Rauch Julie Remold Rob Semper Patrick Shields
resource research Exhibitions
In this article, Mikko Myllykoski, Experience Director at Heureka, The Finnish Science Centre, describes the exhibit design and approach of a new exhibition gallery, Heureka Classics, which honors the museum's 20th anniversary. The idea behind the exhibition was to recycle some of the museum's best exhibits within a simplistic Nordic design featuring electronic labels.
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TEAM MEMBERS: Mikko Myllykoski
resource research Media and Technology
Launched in 2010, the NMC Horizon Report: Museum Edition expanded the NMC Horizon Report series to provide insight on the entrance of new tools and applications in the museum sector. The Museum Edition examines emerging technologies for their potential impact on and use in education and interpretation within the museum environment. This edition is made possible by the generous support of the Edward and Betty Marcus Foundation and the Marcus Institure for Digital Education in the Arts.
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TEAM MEMBERS: The New Media Consortium Johnson, L. Witchey, H. Smith, R. Levine, A. Haywood, K.
resource research Public Programs
These 16 articles offer a gentle introduction to nano science and technology, and can be used as marketing pieces for discussing nano with the press during NanoDays or other nano event promotion.
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TEAM MEMBERS: NISE Network
resource evaluation Media and Technology
The overall objective of this planning project was to examine the potential effectiveness of the Signing Science Pictionary (SSP) in increasing the ability of parents and their deaf and hard of hearing children to engage in informal science learning. To achieve this objective, research and development included four goals. 1) Design several SSP-based activities to help family members engage in informal science learning. 2) Examine the potential effectiveness of the SSP in increasing family member’s signed science vocabulary. 3) Find out about the potential effectiveness of the SSP in
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TEAM MEMBERS: TERC Inc Judy Vesel