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resource research Public Programs
This paper draws on ethnographic data to bring equity to the fore within discussions of tinkering and making. Vossoughi, Escudé, Kong & Hooper argue that equity lies in the how of teaching and learning through specific ways of: designing making environments, using pedagogical language, integrating students’ cultural and intellectual histories, and expanding the meanings and purposes of STEM learning. The authors identify and exemplify emergent equity-oriented design principles within the Tinkering After-School Program—a partnership between the Exploratorium and the Boys and Girls Clubs of San
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TEAM MEMBERS: Shirin Vossoughi Meg Escude
resource research Public Programs
The field of informal science education has embraced “making” and design activities as a powerful approach to engaging learners. This chapter by Blikstein finds that in order to create disruptive spaces where students can learn STEM, design and build inventive projects, educators . This paper provides theoretical background and concrete cases that illuminate program design and implementation issues related to making.
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TEAM MEMBERS: Molly Shea
resource research Public Programs
Petrich, Wilkinson, and Bevan (2013) explore three areas of design principles related to tinkering. The authors share their thinking related to the activity design, environmental design, and facilitation practices involved in creating and supporting rich tinkering experiences for museumgoers. They wrote a chapter on tinkering, which describes how the group initiated, cultivated, and facilitated a making and tinkering space on the floor of a museum. Specifically the chapter outlines principles for the activity design, the tinkering space, and the facilitation practices. The authors conclude by
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TEAM MEMBERS: Molly Shea
resource research Public Programs
Vossoughi and Bevan (2014) conducted a literature review of educational research on making and tinkering. They considered what was known about learning opportunities for young people afforded by high-quality tinkering and making experiences. Specifically they reviewed the historical roots of making, the emerging design principles that characterized tinkering and making programs, the pedagogical theories and practices that lead to supportive and collaborative learning environments, as well as the possibilities and tensions associated with equity-oriented teaching and learning.
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TEAM MEMBERS: Molly Shea
resource evaluation Media and Technology
Intuitive Company researchers and evaluators assessed four components of the DUST Alternate Reality Game for potential reusability: 1) QTE Environment during Collapse, 2) Brain/Health Scanner Mobile App, 3) Microbe Web App, 4) Star Map Web App. We assessed reusability based on five variables (facilitation, user identification, digital access, player type, and timing) along a continuum of informal to formal learning contexts, from museums to after school programs to formal classroom settings. Our assessment revealed that the: 1. QTE Environment during the Collapse is most replayable in its
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TEAM MEMBERS: Brigham Young University, University of Maryland Jes Koepfler Nidhi Jalwal Victor Yocco
resource research Public Programs
The Maker Movement has taken the educational field by storm due to its perceived potential as a driver of creativity, excitement, and innovation (Honey & Kanter, 2013; Martinez & Stager, 2013). Making is promoted as advancing entrepreneurship, developing science, technology, engineering, and mathematics (STEM) workforce, and supporting compelling inquiry-based learning experiences for young people. In this paper, we focus on making as an educative inquiry-based practice, and specifically tinkering as a branch of making that emphasizes creative, improvisational problem solving. STEM-rich
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TEAM MEMBERS: Bronwyn Bevan Josh Gutwill Mike Petrich Karen Wilkinson
resource research Public Programs
In this paper, commissioned as part of a consensus study on successful out-of-school STEM learning, we draw on the research literature to consider (1) what is known about the impact of tinkering and making experiences on school-aged children’s learning (interest in, engagement with and understanding of STEM in particular); (2) the emerging design principles and pedagogies that characterize tinkering and making programs; and (3) the specific tensions and possibilities within this movement for equity-oriented teaching and learning.
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resource research Public Programs
More and more young people are learning about science, technology, engineering, and mathematics (STEM) in a wide variety of afterschool, summer, and informal programs. At the same time, there has been increasing awareness of the value of such programs in sparking, sustaining, and extending interest in and understanding of STEM. To help policy makers, funders and education leaders in both school and out-of-school settings make informed decisions about how to best leverage the educational and learning resources in their community, this report identifies features of productive STEM programs in
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TEAM MEMBERS: National Research Council
resource research Informal/Formal Connections
In order to attract and retain underrepresented student groups (USGs) who aspire to major in STEM fields, educators recognize that science and math instruction must improve and also develop students’ non-cognitive and social-emotional skills. Foremost in that effort is Xavier University of Louisiana, a historically black and Catholic university located in the heart of New Orleans. Throughout the past thirty years, Xavier compiled an extraordinary record as a top producer of African Americans who receive bachelor’s degrees in biology, chemistry, and physics. Although Xavier enrolls only
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TEAM MEMBERS: Mariana Haynes
resource project Public Programs
The World Biotech Tour (WBT) is a multi-year initiative that will bring biotechnology to life at select science centers and museums worldwide. The program, supported by the Association of Science-Technology Centers (ASTC) and Biogen Foundation, is scheduled to run from 2015-2017, with the 2015 cohort in Belgium, Japan, and Portugal. The WBT will increase the impact and visibility of biotechnology among youth and the general public through hands-on and discussion-led learning opportunities. Applications are now open for the 2016 cohort! Learn more and submit an application at http://www.worldbiotechtour.org/become-a-stop
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TEAM MEMBERS: Association of Science-Technology Centers Carlin Hsueh
resource research Public Programs
The Art and Science of Acoustic Recording was a collaborative project between the Royal College of Music and the Science Museum that saw an historic orchestral recording from 1913 re-enacted by musicians, researchers and sound engineers at the Royal College of Music (RCM) in 2014. The original recording was an early attempt to capture the sound of a large orchestra without re-scoring or substituting instruments and represents a step towards phonographic realism. Using replicated recording technology, media and techniques of the period, the re-enactment recorded two movements of Beethoven’s
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TEAM MEMBERS: Aleks Kolkowski Duncan Miller Amy Blier-Carruthers
resource evaluation Public Programs
The Museum of Science, Boston partnered with Goddard Space Flight Center and Massachusetts Space Grant Consortium to develop educational resources around aeronautical and aerospace engineering. The main goals of the project were to increase the awareness of engineering work done during NASA missions, to engage children in the Engineering Design Process (EDP), and to support educators developing engineering-focused curricula. The study evaluated three main deliverables: 1) A planetarium program featuring NASA’s robotic missions of discovery, 2) A summer teacher workshop designed for middle
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TEAM MEMBERS: Museum of Science, Boston Paul Fontaine Steven Yalowitz Patricia Montano