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resource research Media and Technology
CDC provides its funded programs with a wide range of evaluation resources and guides. State health departments, tribal organizations, communities, and partners working in a variety of public health areas may also find these tools helpful. The resources provide guidance on evaluation approaches and methods, relevant examples, and additional resources. The guides are intended to aid in skill building on a wide range of evaluation topics. Practical Strategies for Culturally Competent Evaluation is designed to complement the other evaluation resources offered by the Division for Heart Disease and
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TEAM MEMBERS: Centers for Disease Control and Prevention (CDC) Derrick Gervin Robin Kuwahara Rashon Lane Sarah Gill Refilwe Moeti Maureen Wilce
resource research Media and Technology
This statement of the American Evaluation Association (AEA) affirms the significance of cultural competence in evaluation. It also informs the public of AEA’s expectations concerning cultural competence in the conduct of evaluation.
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TEAM MEMBERS: American Evaluation Association Melvin Hall Cindy Crusto Katrina Bledsoe Jenny Jones Karen Kirkhart Katherine Tibbetts Elizabeth Whitmore
resource research Public Programs
This ethnographic case study illustrates what happens when informal educators introduce science concepts in non-scientific contexts, such as a program focused on youth culture and girls’ empowerment. Helping young people find the science in their everyday lives can build science trajectories and identities for youth from backgrounds that are historically underrepresented in the sciences.
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TEAM MEMBERS: Elaine Klein
resource research Professional Development, Conferences, and Networks
The resources on this handout were shared by participants of the “Bridging the practice-research gap” forum, which took place on InformalScience.org from July 6-17, 2015.
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TEAM MEMBERS: Association of Science-Technology Centers Grace Troxel
resource research Media and Technology
Today, policy makers, funders, and government agencies alike are grappling with the need to use resources efficiently and effectively in order to make a measurable difference in addressing some of today’s pressing significant social, cultural, and educational challenges. When dealing with such complex and “wicked” problems as global warming, hunger, substance abuse, education and skills development (including competencies in STEM disciplines), it’s not enough for an organization to deliver results that contribute only to its bottom line. Increasingly, civic and philanthropic leaders are
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TEAM MEMBERS: Marsha Semmel
resource project Media and Technology
The objective of this project is to extend the concept of crowdsourcing in citizen science to the interaction design of the organization as well as to data collection. Distributed technologies offer new opportunities for conducting scientific research on a larger scale than ever before by enabling distributed collaboration. Virtual organizations that use distributed technologies in scientific organizations have primarily focused on how dedicated, professional scientists collaborate and communicate. More recently a rapidly increasing number of citizen science virtual organizations are being formed. Citizen scientists participate in scientific endeavors and typically lack formal credentials, do not hold professional positions in scientific institutions, and bring diversity of knowledge and expertise to projects and challenges. They participate in scientific endeavors related to their personal scientific interests and create new challenges for the design of virtual organizations. In terms of intellectual merit, the project will make three specific contributions: a new interaction design for collecting biodiversity data within a nature park, a model for crowdsourcing the design of an social computing approach to citizen science, and an analysis of the impact of crowdsourcing the design on motivating participation in collecting biodiversity data. Interactive tabletop computers will be placed in two nature parks so that the design of the citizen science environment can be embedded in a park experience and engage the public in understanding more about their parks, in data collection, and develop a personal commitment to environmental sustainability issues. In terms of broader impacts, the project provides three types of impact: research training by including graduate students, broad public dissemination to enhance scientific understanding of biodiversity, and benefits to society through association with the Aspen Center for Environmental Studies (ACES) and Encyclopedia of Life (EOL).
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TEAM MEMBERS: Mary Lou Maher Tom Yeh Jennifer Preece
resource project Public Programs
Over 200 zoos and aquariums in North America are accredited members of the Association of Zoos & Aquariums (AZA), with a shared vision of the future: a world where all people respect, value and conserve wildlife and wild places. Through programs & experiences that reach millions of people each year, we hope to encourage caring and empathy towards all living things, but we lack the tools that are needed to assess whether – and how – we’re reaching this goal. The overall goal of this 2 year collaborative project is to create tools that zoos and aquariums can use to assess whether they’re meeting their goal of encouraging caring and empathy towards wildlife. Project partners (Woodland Park Zoo, Point Defiance Zoo & Aquarium, & Seattle Aquarium) aim to develop, test and share tools that can be used by accredited zoos & aquariums to assess whether their educational programs are having the desired impact of encouraging children’s empathy towards animals. To better inform our understanding of the empathic experience and the role it plays in human relationships with animals, an advisory team comprised of conservation psychologists and evaluation practitioners in the zoo and aquarium field, has been formed to aid in this two year project.
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resource project Public Programs
Adolescents face many conflicting messages and influences related to high-risk behavior. Choices confronting middle school students often have the potential for adverse effects on their overall health and well being. Montshire Museum proposes to develop an educational outreach program to allow students an opportunity to learn about key health issues in a context that is based on high-quality research and offers hands-on inquiry and self-directed investigations. The proposed educational outreach program will serve students in grades 5-8 in rural Vermont and New Hampshire schools. The project team will create four health education modules, each one related to current NIH-supported research by faculty at Dartmouth Medical School (DMS). DMS researchers will collaborate with Montshire Museum's science educators in developing the modules, connecting with students and teachers, and providing support for all aspects of the project. For each module, the project team will support hands-on classroom investigations and independent research using materials, objects and exhibits developed specifically for the program. In addition, professional development institutes for middle school health and science educators will provide science content and instructional strategies needed to successfully implement health science lessons that are aligned with national and state standards for health and science education. The curriculum materials developed for school-based programming also create opportunities for broader public outreach. Montshire's educators will adapt them for special family activities and presentations within the museum setting. The educational curriculum will be designed to provide all participants with information that will assist in making personal health decisions in the subject areas; raise participants' awareness of the ways that culture and media affect their choices; and expose participants to the interesting and relevant research taking place locally, while increasing their understanding of the diversity of health science careers and research processes. A thorough process of formative and summative evaluation will enable the project team to take an iterative approach to curriculum development and to provide the best possible learning experience for participants.
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TEAM MEMBERS: Gregory DeFrancis
resource research Media and Technology
In this memo, we present a first version of the conceptual framework funded by the John D. and Catherine T. Macarthur Foundation. Our goal is to provide clarity around issues of scale and spread, and to develop a tool that can inform strategic thinking by members of the DML (Digital Media and Learning) community and the broader field. At the heart or the conceptual framework is a typology of conceptions of scale. Our interviews and literature review suggest that there are fundamentally different ways of conceptualizing the goals or outcomes of scale. We identify four: adoption, replication
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TEAM MEMBERS: Cynthia Coburn Amy Catterson Jenni Higgs Katie Mertz Richard Morel
resource research Media and Technology
Summative evaluation plays a critical role in documenting the impacts of informal science education (ISE), potentially contributing to the ISE knowledge base and informing ongoing improvements in practice and decision-making. In response to the growing demand for capacity-building in ISE evaluation, this paper presents a framework for summative evaluation based on an extensive review of literature and research-based refinements. The framework synthesizes key elements of high-quality summative evaluation into three dimensions: (a) Intervention Rationale, (b) Methodological Rigor and
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TEAM MEMBERS: Alice Fu Lisa Peterson Archana Kannan Richard Shavelson Amy Kurpius
resource research Media and Technology
This is a handout from the Science Learning Plus (SL+) Forum held on InformalScience.org from July 6-17, 2015. It lists and describes resources about research and practice collaborations.
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TEAM MEMBERS: Sue Allen
resource research Informal/Formal Connections
In this paper, we discuss our approach to teacher-researcher collaboration and how it is similar and different from other models of teacher collaboration. Our approach to collaboration employed design experimentation (Brown, 1992; Design Based Research Collective, 2003) as a central method since it yields important findings for teachers’ pedagogical practices and contributes to the research literature on teaching and learning. We use three key moments in our collaborative practice to highlight how our work impacted student thinking and learning and involved our own shifting identities as
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TEAM MEMBERS: Leslie Herrenkohl Keiko Kawasaki Lezlie Dewater