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resource project Exhibitions
The Pratt Museum will design and fabricate exhibits in its new museum facility in Homer, Alaska. This region is home to culturally diverse coastal communities which make their living predominantly from the sea. The exhibits will awaken a sense of connectedness between people and place and provide a variety of avenues for visitors to experience the stories of the Kachemak Bay region of South Central Alaska. The overall objectives of the exhibition are to present a personal perspective, a sense of place, and a responsibility to self and community. A balance of presentation will accomplish these goals. This grant will help fund: 1) workshops for the staff planning team, evaluator, and the design team, 2) design of the exhibition, 3) fabrication and installation in the Museum’s Main Gallery and adjacent spaces, and 4) gallery guides for selected themes.
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TEAM MEMBERS: Scott Bartlett
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This media and research project will inform adult audiences about the discoveries of NSF funded Social, Behavioral, and Economic (SBE) scientists that are dramatically re-shaping fields as diverse as economics, marketing, medicine and government. Four primetime PBS specials hosted by science reporter, Miles O'Brien, will be produced featuring leading SBE scientists and vetted for inclusion by a panel of expert advisors including Baruch Fischhoff of Carnegie Mellon and Robert Kurzban of the University of Pennsylvania. A key innovation in the project is a participatory research strategy that will enable the public to take part directly in scientific behavioral research and discover what their participation has revealed about their own lives. Built around YouTube features, Facebook, and online games it will build on the public's interest in learning about themselves and others via social media supported by scientific research. The project collaborators include the media company, Oregon Public Broadcasting, and researchers at Carnegie Mellon, University of Pennsylvania, Yale University, and Chapman University. This project is unique in its strategy for combining broadcast television programs focusing on Social, Behavioral, and Economics research with a participatory research component that engages audiences in scientific studies that are personally relevant. It will fill an important niche in the informal learning research literature and has the potential to impact media practice that continues to evolve incorporating new online social media tools. RMC will conduct formative evaluation to help inform the project deliverables, a summative evaluation of the project, and an experimental research study in Year 3 of the project. The research study is based on the hypothesis that those participants assigned to watch the entire television series and engage in all participatory research activities will experience the greatest gains in STEM interest and engagement as compared to those who only have limited exposure. Research participants will be randomly assigned to the control group (no services) or one of the three treatment conditions: view TV only; engage in participatory website only; or both. Pre-tests and posttests and statistical tools will be used to compare changes. Sub-studies will examine dosage levels and effectiveness in engaging those who have not previously been interested in STEM.
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TEAM MEMBERS: David Davis
resource project Media and Technology
In concert with the overall strategy of the Advancing Informal STEM Learning (AISL) program to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments, Principal Investigators from Oregon State University, University of Idaho, and University of Texas at Dallas, will study a range of data in online social networks to identify evidence of the long-term impact of informal STEM education. Tracking informal learners over time to understand the impact of informal learning experiences has been a longstanding, daunting, and elusive challenge. Now, with massive amounts of data being shared and stored online, education researchers have an unprecedented opportunity to study such data and apply data analytics and visualization technologies to identify the long-term, cascading effects of informal STEM learning. Research findings will inform the design and development of a data-analysis tool for use by education practitioners to improve STEM learning experiences online, through television and film, and at informal education institutions. An independent external critical review board of learning scientists, computer scientists, engineers, informal STEM education practitioners, participating partners, broadcast media professionals, and policymakers, will ensure a robust evaluation of the research and effectiveness and utility of the data analysis tool to improve practice. A summary report for the field will be written on the scientific and practical reliability and validity of the research and data-analysis model, and the value of the work for audiences beyond informal STEM education practitioners and policymakers. The research is contemporaneously relevant, advancing innovative use of data-mining and data-analysis processes to better understand how informal learners communicate STEM learning experiences and interact with STEM content over time, across a range of social networks. Investigators will research: 1) whether learners who engage in informal STEM education experiences further their learning through discussions and sharing of information in social media networks, 2) which types of data are present in social media that are relevant for understanding the cascading impacts of learning over time, and 3) how learning may evolve independently within shared social networks, which, if discovered, could provide a predictive computational model with implications for significant impact across both formal and informal education. Investigators will employ existing and modified data crawlers to search for key terms and phrases, assess spikes and deformations in posts, queries, and blogs, and experiment with their test data to find which types or configurations of keywords or search terms deliver the most reliable and accurate results. A variety of formats will be explored to test various strategies with participating partners and practitioners. Data will be visualized to represent the following dimensions of learning: a) Interest/Affect, b) Recommendations, c) Understanding/Knowledge-Seeking, and d) Deeper Engagement.
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TEAM MEMBERS: John H Falk Hasan Jamil Kang Zhang
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This project will study why (or why not) young career adults, aged 18-35 engage with the PBS NewsHour science content via broadcast and/or online avenues to advance their STEM knowledge and skills. This age group has shifted away from viewing traditional broadcast news media and increasingly looks to social media channels for science content. Multiple layers of STEM digital content delivered across multiple platforms (including social media) will be used to identify the attributes that engage and motivate these 18-35 year olds. Deliverables include 12 broadcast segments each year with STEM research coverage and a range of transmedia efforts (e.g. additional formats distributed via Instagram, Vine, YouTube, etc.) for testing with the target audience. A complementary component of the project will be an apprenticeship program in which each year five college age students from journalism schools join the professional reporters at the NewsHour to produce STEM content using new and innovative strategies engage to 18-35 year olds. The PBS NewsHour broadcast is currently viewed by 1.4 million adults each night and the website has 2.6 million unique visitors each month. The research will attempt to define the learning ecologies of 18-35 year olds using psychographic profiles and case studies to illustrate the range of science learners including those in underrepresented groups. The first research component uses a quantitative approach to assess the reaction of the early career adults to the 12 STEM broadcast segments in their original form and after repackaging for social media. A control group audience will watch the original broadcast of each STEM segment and respond to an online questionnaire that will establish how viewers use and/or pass on STEM content and to whom. The test audience will view the content that has been repackaged and presented on a different media platform responding to the same online questionnaire and allowing comparisons of the two groups. The second research component will focus on the college-age journalism apprentices and use participatory action research. The apprentices will collect data about their experiences and reflect on their contributions to STEM reporting. The third research component will be an ethnographic study of the post-production and editorial teams at the PBS NewsHour using focus groups to elicit feedback and evaluate their metacognitive thinking about how to produce stories for early career adults. Data will be collected and analyzed from three groups: early career adults 18-35 years of age; journalism apprentices; and the PBS NewsHour editorial teams. Overall the research will provide new knowledge about producing and distributing digital STEM media that engages and impacts early career adults.
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resource project Public Programs
This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This study will contribute to these goals by providing empirical evidence about how and under what circumstances science museums, science centers, and other designed settings for informal science education (ISE) can change so that they will reach more diverse audiences with the full range of their educational activities. This study will deepen understanding of equity norms and practices at ISE organizations, as well as the internal and contextual factors that shape them. The project builds on a unique opportunity provided by the widely known and critically acclaimed exhibition "RACE: Are We So Different?" After traveling to dozens of museums and science centers, and being seen by over three million people, RACE is returning home to the Science Museum of Minnesota (SMM) where it was created. Strand 1 of this study will examine the processes underlying organizational change at SMM as it attempts to use RACE to leverage organization-wide change. In Strand 2, the project team will compare the experiences of ISE organizations around the country that hosted RACE, focusing on the conditions that influence reflection and lead to (or prevent) lasting impact. These two studies will inform the design of Strand 3: a national survey on equity norms and practices, and the potential for equity-related change, in designed settings for ISE. Four research questions guide all project activities: 1)How can such Informal Science Education organizations leverage an unusual event, such as a traveling exhibition, to catalyze and sustain change in their equity-related norms and practices? 2) How and when does the deep reflection required to change entrenched norms and practices manifest itself in ISE organizations that attempt to change their equity norms and practices? 3) What contextual factors support or oppose the achievement and maintenance of organization-wide changes in equity norms and practices? 4) How common are these supportive and opposing conditions in the institutional field of museums and science centers, and how prevalent are different norms and practices related to equity?
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resource project Media and Technology
A recent report by the Association for Computing Machinery estimates that by decade's end, half of all STEM jobs in the United States will be in computing. Yet, the participation of women and underrepresented groups in post-secondary computer science programs remains discouragingly and persistently low. One of the most important findings from research in computer science education is the degree to which informal experiences with computers (at many ages and in many settings) shape young people's trajectories through high school and into undergraduate degree programs. Just as early language and mathematics literacy begins at home and is reinforced throughout childhood through a variety of experiences both in school and out, for reasons of diversity and competency, formal experiences with computational literacy alone are insufficient for developing the next generation of scientists, engineers, and citizens. Thus, this CAREER program of research seeks to contribute to a conceptual and design framework to rethink computational literacy in informal environments in an effort to engage a broad and diverse audience. It builds on the concept of cultural forms to understand existing computational literacy practices across a variety of learning settings and to contribute innovative technology designs. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds new approaches to and evidence-based understanding of the design and development of STEM learning in these settings. This CAREER program of research seeks to understand the role of cultural forms in informal computational learning experiences and to develop a theoretically grounded approach for designing such experiences for youth. This work starts from the premise that new forms of computational literacy will be born from existing cultural forms of literacy and numeracy (i.e., for mathematical literacy there are forms like counting songs -- "10 little ducks went out to play"). Many of these forms play out in homes between parents and children, in schools between teachers and students, and in all sorts of other place between friends and siblings. This program of study is a three-phased design and development effort focused on key research questions that include understanding (1) how cultural forms can help shape audience experiences in informal learning environments; (2) how different cultural forms interact with youth's identity-related needs and motivations; and (3) how new types of computational literacy experiences based on these forms can be created. Each phase includes inductive research that attempts to understand computational literacy as it exists in the world and a design phase guided by concrete learning objectives that address specific aspects of computational literacy. Data collection strategies will include naturalist observation, semi-structured, and in-depth interviews, and learning assessments; outcome measures will center on voluntary engagement, motivation, and persistence around the learning experiences. The contexts for research and design will be museums, homes, and afterschool programs. This research builds on a decade of experience by the PI in designing and studying computational literacy experiences across a range of learning settings including museums, homes, out-of-school programs, and classrooms. Engaging a broad and diverse audience in the future of STEM computing fields is an urgent priority of the US education system, both in schools and beyond. This project would complement substantial existing efforts to promote in-school computational literacy and, if successful, help bring about a more representative, computationally empowered citizenry. The integrated education plan supports the training and mentoring of graduate and undergraduate students in emerging research methods at the intersection of the learning sciences, computer science, and human-computer interaction. This work will also develop publically available learning experiences potentially impacting thousands of youth. These experiences will be available in museums, on the Web, and through App stores.
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TEAM MEMBERS: Michael Horn
resource project Public Programs
Over 200 zoos and aquariums in North America are accredited members of the Association of Zoos & Aquariums (AZA), with a shared vision of the future: a world where all people respect, value and conserve wildlife and wild places. Through programs & experiences that reach millions of people each year, we hope to encourage caring and empathy towards all living things, but we lack the tools that are needed to assess whether – and how – we’re reaching this goal. The overall goal of this 2 year collaborative project is to create tools that zoos and aquariums can use to assess whether they’re meeting their goal of encouraging caring and empathy towards wildlife. Project partners (Woodland Park Zoo, Point Defiance Zoo & Aquarium, & Seattle Aquarium) aim to develop, test and share tools that can be used by accredited zoos & aquariums to assess whether their educational programs are having the desired impact of encouraging children’s empathy towards animals. To better inform our understanding of the empathic experience and the role it plays in human relationships with animals, an advisory team comprised of conservation psychologists and evaluation practitioners in the zoo and aquarium field, has been formed to aid in this two year project.
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resource project Public Programs
The World Biotech Tour (WBT) is a multi-year initiative that will bring biotechnology to life at select science centers and museums worldwide. The program, supported by the Association of Science-Technology Centers (ASTC) and Biogen Foundation, is scheduled to run from 2015-2017, with the 2015 cohort in Belgium, Japan, and Portugal. The WBT will increase the impact and visibility of biotechnology among youth and the general public through hands-on and discussion-led learning opportunities. Applications are now open for the 2016 cohort! Learn more and submit an application at http://www.worldbiotechtour.org/become-a-stop
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TEAM MEMBERS: Association of Science-Technology Centers Carlin Hsueh
resource project Public Programs
As science centers and children's museums re-define their roles in a society that is increasingly linguistically diverse, many seek to engage more effectively with dual language learners. Dual language learners are young children who are still in the process of acquiring basic language skills in their first language while at the same time acquiring a second language. At present, museum professionals face the challenge of developing programs and practices in the absence of research on informal science education for this population. The Center of Science and Industry (COSI) and The Ohio State University (OSU) will collaborate to begin a systematic study of informal science education programs and practices for reaching and serving preschool dual language learners. The improvement of dual language learners' informal science learning experiences is an increasingly important part of efforts to achieve equity and diversity in participation in science. Such efforts are particularly important as this population grows in number and as the significance of early science learning experiences for later achievement becomes better understood. This project will begin to address the lack of research through three interconnected activities: (1) a national needs assessment of children's museums and science museums, (2) an in-person convening and quarterly virtual meet-ups with teams from eight partner museums, and (3) an exploratory study of COSI's programs and practices to support the access, participation, and learning of preschool dual language learners and their parents/caregivers. The project will yield important insights into current practices and priorities with respect to effective museum engagement with dual language learners, their families, and the early childhood professionals who serve them. The project will (1) produce a comprehensive report on the current state of the field related to providing informal science experiences for preschool dual language learners; (2) identify gaps in existing research and practice, as well as promising foci for future study and improvement and expansion of museum practice; and (3) create a full-scale Research in Service to Practice proposal and a national network of museums to implement the proposal. The overarching goal of the project is to advance the knowledge and awareness of needs and practices related to informal science programming for preschool children who are learning English as an additional language. The national needs assessment will be conducted by means of an online questionnaire sent to museums identified via public association lists, and questions will focus on institutional practices in relation to school readiness and the needs of preschool dual language learners and perceived gaps in services. In the convening and virtual meet-ups, the project team, local community partners, project advisers, museum association leaders, and museum partners selected for their innovative work with linguistically diverse populations will discuss partners' programs, practices and frameworks; emergent project findings; and directions for further study. The exploratory study of COSI programs and practices will entail participant observation, document analysis, and interviews and focus group conversations with stakeholders, including parents, early childhood educators, COSI team members, community organization leaders. The project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. Its funding includes broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. An AISL Pathways grant, such as this one, allows practitioners and researchers to undertake exploratory development work that has the potential to produce evidence, findings, and/or deliverables that will form the basis of anticipated further innovative, or potentially transformative, research and development work.
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resource project Exhibitions
In May 2012, the Penn Museum will present the traveling exhibition, Lords of Time, the Maya and 2012 – an innovative exploration of the ancient and modern Maya and their conceptions of time. The exhibition will include over 75 archaeological artifacts and groups, stone sculpture, historical materials, modern reproductions, digital media components, and interactive displays to actively engage visitors in the discovery of an ancient culture, as well as its legacy to the modern world. Themes of the exhibition will span the fields of astronomy, history, archaeology, anthropology, and comparative culture studies. The exhibition is a formal collaboration between the Penn Museum, the Honduran government’s Instituto Hondureño de Antropología e Historia (IHAH), and Harvard University’s Peabody Museum of Archaeology and Ethnology (Peabody). After its debut at the Penn Museum, the core of the exhibition will travel to other US venues through 2014.
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TEAM MEMBERS: Julian Siggers Loa Traxler
resource project Public Programs
This project develops an interdisciplinary and transformative in- and out of-school science education and technology program that engages high school aged youth and their teachers in 1) the production of food using hydroponics, and 2) the use of green energy technologies (solar, and wind) to power hydroponic systems. This distinctive program integrates food production, a novel model of parental outreach, a focus on green career development, and an authentic reason (growing their own produce for selling at a market) for learning how and why to use alternative energy technologies. The project creates an approach to sustainability in which students not only give back to their community, but are in a position to provide a continuous revenue stream to the school in order to operate their indoor urban garden indefinitely. The partnership with the Boston Youth Environmental Network provides youth opportunities for summer internships with green energy companies. The project builds upon a learning progressions model in which youth gradually learn about complex scientific systems and economic principles throughout their years in the program. Rather than a onetime experience, youth are engaged in a long-term experience building their knowledge and skills regarding science, economics, and college preparedness. This project has the potential to impact thousands of students informally and over 2000 students (in classrooms) directly with a minimum of 60 students receiving focused and in depth learning experiences during the summer and on weekends during the school year. With the passage of laws encouraging local schools to partner with local farms, the need for locally grown produce will increase; in that context, the program brings the farm to the school in a way that allows food to be grown year round. Thus, a model is developed that any school or informal learning center could adopt to grow their own food while simultaneously creating a living and learning laboratory for youth in their own program.
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TEAM MEMBERS: George Barnett Eric Strauss David Blustein Catherine Wong Elizabeth Bagnani