The Massachusetts Linking Experiences and Pathways Follow-on (M-LEAP2) is a three-year longitudinal empirical research study that is examining prospectively how early formal and informal STEM education experiences are related to gender-based differences in STEM achievement-related choices in middle and high school. M-LEAP2 serves as a complement to - and extension of - a prior NSF-funded study, M-LEAP, which was a largely quantitative research study that followed overlapping cohorts of 3rd - 6th grade female and male students for three years. M-LEAP surveyed over 1,600 students, 627 student-parent pairs, and 134 second parents in 8 diverse public schools across Massachusetts. In contrast, M-LEAP2 is a heavily qualitative three-year study using in-depth interviews with a diverse range of 72 of these students and their families to study how formal and informal science experiences shape the students' science-related beliefs, interests, and aspirations as they progress though middle and high school.
CDC provides its funded programs with a wide range of evaluation resources and guides. State health departments, tribal organizations, communities, and partners working in a variety of public health areas may also find these tools helpful. The resources provide guidance on evaluation approaches and methods, relevant examples, and additional resources. The guides are intended to aid in skill building on a wide range of evaluation topics. Practical Strategies for Culturally Competent Evaluation is designed to complement the other evaluation resources offered by the Division for Heart Disease and
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Centers for Disease Control and Prevention (CDC)Derrick GervinRobin KuwaharaRashon LaneSarah GillRefilwe MoetiMaureen Wilce
This ethnographic case study illustrates what happens when informal educators introduce science concepts in non-scientific contexts, such as a program focused on youth culture and girls’ empowerment. Helping young people find the science in their everyday lives can build science trajectories and identities for youth from backgrounds that are historically underrepresented in the sciences.
The objective of this project is to extend the concept of crowdsourcing in citizen science to the interaction design of the organization as well as to data collection. Distributed technologies offer new opportunities for conducting scientific research on a larger scale than ever before by enabling distributed collaboration. Virtual organizations that use distributed technologies in scientific organizations have primarily focused on how dedicated, professional scientists collaborate and communicate. More recently a rapidly increasing number of citizen science virtual organizations are being formed. Citizen scientists participate in scientific endeavors and typically lack formal credentials, do not hold professional positions in scientific institutions, and bring diversity of knowledge and expertise to projects and challenges. They participate in scientific endeavors related to their personal scientific interests and create new challenges for the design of virtual organizations. In terms of intellectual merit, the project will make three specific contributions: a new interaction design for collecting biodiversity data within a nature park, a model for crowdsourcing the design of an social computing approach to citizen science, and an analysis of the impact of crowdsourcing the design on motivating participation in collecting biodiversity data. Interactive tabletop computers will be placed in two nature parks so that the design of the citizen science environment can be embedded in a park experience and engage the public in understanding more about their parks, in data collection, and develop a personal commitment to environmental sustainability issues. In terms of broader impacts, the project provides three types of impact: research training by including graduate students, broad public dissemination to enhance scientific understanding of biodiversity, and benefits to society through association with the Aspen Center for Environmental Studies (ACES) and Encyclopedia of Life (EOL).
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Mary Lou MaherTom YehJennifer Preece
Adolescents face many conflicting messages and influences related to high-risk behavior. Choices confronting middle school students often have the potential for adverse effects on their overall health and well being. Montshire Museum proposes to develop an educational outreach program to allow students an opportunity to learn about key health issues in a context that is based on high-quality research and offers hands-on inquiry and self-directed investigations. The proposed educational outreach program will serve students in grades 5-8 in rural Vermont and New Hampshire schools. The project team will create four health education modules, each one related to current NIH-supported research by faculty at Dartmouth Medical School (DMS). DMS researchers will collaborate with Montshire Museum's science educators in developing the modules, connecting with students and teachers, and providing support for all aspects of the project. For each module, the project team will support hands-on classroom investigations and independent research using materials, objects and exhibits developed specifically for the program. In addition, professional development institutes for middle school health and science educators will provide science content and instructional strategies needed to successfully implement health science lessons that are aligned with national and state standards for health and science education. The curriculum materials developed for school-based programming also create opportunities for broader public outreach. Montshire's educators will adapt them for special family activities and presentations within the museum setting. The educational curriculum will be designed to provide all participants with information that will assist in making personal health decisions in the subject areas; raise participants' awareness of the ways that culture and media affect their choices; and expose participants to the interesting and relevant research taking place locally, while increasing their understanding of the diversity of health science careers and research processes. A thorough process of formative and summative evaluation will enable the project team to take an iterative approach to curriculum development and to provide the best possible learning experience for participants.
This article is a case study describing how one science teacher makes everyday science in the community and classroom science intersect. This article is useful to help science educators relate information from home and neighborhoods to scientific content. The concept of transformative boundary objects is introduced in this article and can aid educators design projects that incorporate important science going on in their communities to foster long-term public engagement in science.
Beyond explicit behavioral rules, there are typically unspoken codes of conduct present in classrooms that shape interactions between students and teachers. In this paper Donnelly, McGarr, and O’Reilly explore how the classroom norms behind these interactions can stifle or facilitate the implementation of inquiry-based science education.
In this case study, Calabrese Barton and Yang describe how a young person’s strong interest in science (specifically reptiles) outside of school went unrecognized by his school teachers and his family as an aptitude for science. The authors describe how the prevailing view of science, framed in the context of the culture of power, can narrow learners’ perceived opportunities to pursue academic or professional pathways in science.
How and why students develop productive science learning identities is a key issue for the education community (see Bell et al, 2009). Carlone, Scott, and Lowder describe the changes in the science identities of three students as they move from fourth to sixth grade. The authors discuss the processes — heavily mediated by race, class, and gender — by which the students position themselves, or are positioned by others, as being more or less competent learners in science.
Feinstein and Meshoulam’s study examines the nature of equity work in museums and science centres across the U.S. Based on 32 interviews with leaders from 15 informal science education organisations, the authors identified two different perspectives, client and cooperative, each with its own strengths and implications for informal science education.
The World Biotech Tour (WBT) is a multi-year initiative that will bring biotechnology to life at select science centers and museums worldwide. The program, supported by the Association of Science-Technology Centers (ASTC) and Biogen Foundation, is scheduled to run from 2015-2017, with the 2015 cohort in Belgium, Japan, and Portugal. The WBT will increase the impact and visibility of biotechnology among youth and the general public through hands-on and discussion-led learning opportunities. Applications are now open for the 2016 cohort! Learn more and submit an application at http://www.worldbiotechtour.org/become-a-stop
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Association of Science-Technology CentersCarlin Hsueh
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online. Citing examples of empirical evidence and