Research Questions: (1) To what extent do children's and parent's interest in math and science increase as a result of exposure to one or more of the project's components? (2) To what extent do children and parents want to engage further with Mateo y Cientina after initial exposure to the cartoon through one or more of the project's components? (3) To what extent do parents and children think they've learned new concepts about math and science as a result of completing a Mateo y Cientina activity? (4) To what extent do parents and children gain confidence in their understanding of math and
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Sarah MushlinUniversity of CaliforniaColleen Kuusinen
How Did We Approach This Study This report presents findings of a program evaluation conducted by Randi Korn & Associates, Inc. (RK&A), for the Hiller Aviation Museum in San Carlos, California. The evaluation examined learning outcomes and experiences of 6th to 8th grade Boy Scouts attending the Hiller Aviation Museum's Flight Planning Program to earn an Aviation Scout Merit Badge. The full-day program was offered one Saturday a month in October, November, and December 2010. RK&A designed pre- and post-test standardized questionnaires to explore Boy Scouts' understanding of the importance of
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Randi Korn & Associates, Inc.Hiller Aviation Museum
Although there is a significant literature documenting the strength of informal science experiences in controlled or specialized settings, such as museums and science-focused youth programs it is not yet clear how best to regularly provide such opportunities in typical after-school programs--ones not established or specifically supported to test or implement grant-funded curricula or STEM approaches under specialized conditions. What's more, the majority of the 6.5 million children enrolled in after-school programs participate in typical programs. This study addressed this gap in the
In 2005, the Vermont Center for the Book (VCB) received funding from the National Science Foundation (NSF) to develop and implement a program called What's the BIG Idea? to help librarians change their children's story hours to include more mathematics and science content and vocabulary. The project resulted in the creation of a professional development seminar; a Librarian Manual with guidelines, activities and other information; parent kits for families to take home and use to reinforce and extend learning in math and science; and a website filled with ideas, bibliographies, and other
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Dawn JaramilloJudy NorthupShelley H. BilligVermont Center for the Book
August, 2009 Communities of Effective Practice, 2008-2009 Evaluation Abstract: The Communities of Effective Practice (CEP) project is a National Science Foundation (NSF)-funded project to develop a professional development model for supporting math and science instructional practices that are culturally responsive within American Indian communities. This report summarizes findings from the Year 3 evaluation (conducted during the 2008-2009 academic year) and discusses these findings within the context of the Years 1 and 2 evaluations. It presents key considerations for developing a Community
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Gina MaghariousKasey McCrackenUtah State University
The evaluation was guided by four major questions: 1) How has math education changed at the afterschool programs sites over the course of the project? 2) Have children's experiences of informal math changed over the course of the project? 3) How have program staff changed in relation to math education? and 4) How is Mixing in Math being sustained at the program sites and disseminated to other programs and sites? Staff, program, and organizational factors all played a strong role in supporting high quality implementation of Mixing in Math. Mixing in Math was most successful where the
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Beth MillerTERC Inc.Kristin Lewis-Warner
The Institute for Learning Innovation, in collaboration with Mary Miss Studio and the Institute for Urban Design, is conducting an exploratory research and development project on sustainable practices related to the built infrastructure of New York City. The work will (1) pilot test and study new interpretive strategies for urban "place-based" public learning experiences that focus pedestrians' attention on a city's ecology and existing built sustainability infrastructure; (2) engage urban design professionals and STEM researchers to explore how these new strategies have the potential to transform how urban design fields inform, dialog and interact with the public about sustainable urban design and planning; and (3) assess the effectiveness of these public interpretation programs on STEM learning beyond traditional Informal Science Learning Environments (ISEs) such as science museums. Project participants also include faculty from the City College of NY Graduate Program in Urban Design, STEM faculty from Columbia University, and staff of the Provisions Library in Washington, D.C. The project is an early phase of the "City as Living Laboratory" initiative that can leverage the Rockefeller Foundation-funded Urban Design Week program in New York City scheduled to occur September 15 - 20, 2011. This request to NSF adds an additional track to the process to specifically focus on STEM learning and urban sustainability. From the promotional materials: "The Institute for Urban Design is currently preparing for the first annual Urban Design Week, a public festival created to engage New Yorkers in the fascinating and complex issues of the public realm and celebrate the city's exceptional urbanity. Through a rich roster of charettes, summits, installations, film screenings, exhibitions, and tours, Urban Design Week will draw in citizens from every borough and walk of life and highlight the idea that cities are made by collective effort, and that each of us can be a part of that great endeavor." The project goal is to generate new models for public engagement with science in the city environment and to explore how urban designers and planners, as they design for sustainability, can more effectively collaborate with STEM researchers and with the public. The project has both research and programmatic deliverables. Research activities include: Public Audiences: observational study of pedestrians in the installation environment; intercept surveys of the public about their experiences with the streetscape installations. Professional Audiences: pre-installation surveys on the role of public space science interpretation for altering public discourse about urban planning and sustainable cities; focus group assessment of professionals' experiences with observing public interactions with the installations; online delayed- post experience survey on learning outcomes in terms of knowledge, attitude, motivation and anticipated impacts on professional practices; analysis of blog postings and public media surrounding the installation; survey of attendees at an ISE forum on the project, its goals, outcomes and potential for future developments. Programmatic deliverables include: a workshop that engages urban design students in the development of experimental streetscape installations; a pilot installation on streets in the City College of NY (consistent with approvals already received by NYC Dept. of Transportation); a City as Living Laboratory art-science workshop for Urban Design Week professionals to highlight possible benefits of inter-disciplinary collaboration; a panel discussion around new forms of citizen engagement through a "city as a science learning environment"; a forum specifically for ISE professionals to explore the research findings and potential for use as a strategy to increase science learning in city places.
The Institute for Research on Learning is undertaking a multifaceted effort to help parents become more involved in the mathematics education of their children. This project establishes a Design Consortium; develops new materials and collaborative activity structures; provides outreach, training, and technical assistance to communities; and disseminates these products to the educational community. The design consortium creates contexts for raising parent participation in communities where it is most needed and uses these contexts to plan and construct mathematics materials based on issues parents face in everyday life. The outreach activities include planning support and workshops for schools, community organizations, and parent groups. Dissemination is done through presentations and talks and through research articles.
The project includes a simulation based Family Learning Program to be administered through the International Challenger Learning Center (CLC) network. The goal is to develop families' skills in learning as a team through science, math and technology (SMT) in an environment where parents and children are co-travelers in a world of ideas. PACCT is disseminated through ten of the Challenger Learning Centers reaching 22,000 families nationwide. Many of these activities are completed in the home at no cost to the anticipated 12,500 participating families. Through this network of centers, all types of communities are served in many states. The activities include Sim-U-Voyages, where family teams work at home; Sim-U-Challenges, where families create a physical model responding to a challenge; Sim-U-Visits, where families hear from scientists and work as scientists in a team solving a problem; and Sim-U-Ventures, which result in flying a mission. Cost sharing is 8%.
The ASPIRA Association, Inc., proposes to develop a national applicable model of community-based model to increase the number of Latino middle-school youths with adequate preparation in math and science education. Latino community-based organizations are uniquely capable of reaching youth that are often difficult to reach by non-Latino organizations. The importance of out-of-school informal science experiences for young people to reinforce their interest in science and mathematics is of interest to the National Science Foundation, and to the ASPIRA Association. However, not enough is known about what works in informal science in the Latino community and with the Latino students. The ASPIRA Association is requesting support from the National Science Foundation to undertake a project to answer the following question: How can informal science programs have a greater impact on Latino middle school youth in science and mathematics? The perceived benefits of the project are: Identification of exemplary informal science education efforts undertaken by organizations in working with Latino youths. Identification of effective curriculum models in informal science education for reaching Latino youths. Identification of characteristics of successful programs. Encouraging partnerships among CBOs, educators, schools and family. Identification of supplemental resources for supporting informal science education programs. ASPIRA is the only national nonprofit organization devoted to serving Puerto Rican and other Latino youth through leadership development and education. With a thirty-one year old track record of proven effectiveness, ASPIRA's work with Latino youths is based on the belief that all youths can succeed.
SRI and Girls, Inc. of Alameda County will develop a problem-based program for underserved middle-school girls. "Build IT" will serve 300 girls in three years providing each with 150 contact hours of programming. The program is designed to increase IT fluency, motivate girls to engage in IT related activities, encourage the pursuit of IT careers and increase interest in mathematics. Participants will progress through three stages: Apprentice, Journeygirl, and Specialist. Apprentices learn how to use Internet communication tools and interact with design professionals in a variety of IT fields. Journeygirls engage in software design and create small mobile devices while working in conjunction with software engineers in Stanford University's Learning, Design, and Technology Program. Specialists continue to work in design teams and build valuable project and resource management skills. A curriculum will be developed that builds on NSF-funded products such as Techbridge (HRD 00-80386) and Imagination Place (HRD 97-14749), while addressing communication technologies, networking, wireless and mobile communication tools, web development and computer programming. Troubleshooting and leadership skills will also be included. Additional activities consist of professional development for Girls, Inc. staff to build IT fluency, as well as Family Tech Nights to encourage parental involvement.
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Melissa KochMelissa BryanMarie BienkowskiDeborah Emery
The Please Touch Museum is requesting $684,602 for the development of educational resource materials in science and mathematics for four-year old children, and training for their parents and teachers in Head Start and other daycare programs. This 44 month project will develop, test, and produce six materials-based science and math activity kits, science training workshops for parents and daycare educators, and related family materials and events. It will culminate in a national dissemination program to promote more effective preschool science and math education through materials- based science inquiry and increased professional relations between educators in youth museums and daycare centers.
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TEAM MEMBERS:
Marzy SykesRenee HenryTracey Prendergast