Over the last decade, hundreds of planetariums worldwide have adopted digital “fulldome” projection as their primary projection and presentation medium. This trend has far-reaching potential for science centers. Digital planetarium capabilities extend educational and cultural programming far beyond night-sky astronomy. These “digital domes” are, in essence, immersive visualization environments capable of supporting art and live performances and reproducing archeological sites, as well as journeying audiences through the local cluster of galaxies. Their real-time and rapid-update capabilities
This paper advocates for place-based education to guide research and design for mobile computers used in outdoor informal environments (e.g., backyards, nature centers and parks). By bringing together research on place-based education with research on location awareness, we developed three design guidelines to support learners to develop robust science-related understandings within local communities. The three empirically- derived design guidelines are: (1) Facilitate participation in disciplinary conversations and practices within personally-relevant places, (2) Amplifying observations to see
Viewers believe they are learning from giant screen films. But are they really learning, and what are they learning? This article reviews how evaluators look for learning impact and what evaluators have discovered aboutl learning from giant screen films and their adjunct materials.
This study documents the views of effective professional development held by eight professional development (PD) providers, representing four informal science institutions (ISI) and four programs within two institutions of higher education (IHE) in a large Midwestern metropolitan area in the United States. This study finds that, while the reported learning and outcome agendas of the providers were similar across the board, a dichotomy in approach to PD emerged according to the type of institution. This dichotomy between ISI and IHE was persistent across thematic categories: (1) language use
DATE:
TEAM MEMBERS:
Tasmin Astor-JackEllen McCalliePhyllis Balcerzak
In responding to the research on conceptual change, this article attempts to make two points. First, scientific concepts are not possessed by individuals; rather, they are part of a culture’s resources, which individuals learn to use for their own or for group purposes. Second, particular concepts are most effectively mastered when the learner is deeply engaged in solving a problem for which they function as effective semiotic tools in achieving a solution. On these grounds, it is argued that the mastering of scientific concepts is best achieved through learning to use them in motivated
While the knowledge economy has reshaped the world, schools lag behind in producing appropriate learning for this social change. Science education needs to prepare students for a future world in which multiple representations are the norm and adults are required to “think like scientists.” Location-based augmented reality games offer an opportunity to create a “post-progressive” pedagogy in which students are not only immersed in authentic scientific inquiry, but also required to perform in adult scientific discourses. This cross-case comparison as a component of a design-based research study
This paper begins with a consideration of some important themes dealt with in the paper by Treagust and Duit. These include the relationship between research on conceptual change and educational practice, the significance of emotion and identity in the process of conceptual change, and role of cognitive conflict in motivating change. I then argue that the authors implicitly assert the importance of spoken dialogue as a motor for conceptual change, but do not give it the proper, explicit recognition that it deserves. I first use their own data of transcribed talk to make this point, and then go
In the science education research literature, it often appears to be assumed that students "possess" more or less stable "images of science" that directly correspond to their experiences with scientific practice in science curricula. From cultural-historical and sociocultural perspectives, this assumption is problematic because scientific practices are collective human activities and are therefore neither identical with students' experiences nor with the accounts of these experiences that students make available to researchers. "Students' images of science" are therefore translated from
DATE:
TEAM MEMBERS:
Michiel van EijckPei-Ling HsuWolff-Michael Roth
Nearly 79,000 questions sent to an Internet-based Ask-A-Scientist site during the last decade were analyzed according to the surfer's age, gender, country of origin, and the year the question was sent. The sample demonstrated a surprising dominance of female contributions among K-12 students (although this dominance did not carry over to the full sample), where offline situations are commonly characterized by males' greater interest in science. This female enthusiasm was observed in different countries, and had no correlation to the level of gender equity in those countries. This suggests that
DATE:
TEAM MEMBERS:
Ayelet Baram-TsabariRicky SethyLynn BryAnat Yarden
In this paper, we introduce the Exploratory Behavior Scale (EBS), a quantitative measure of young children's interactivity. More specifically, the EBS is developed from the psychological literature on exploration and play and measures the extent to which preschoolers explore their physical environment. A practical application of the EBS in a science museum is given. The described study was directed at optimizing parent guidance to improve preschoolers' exploration of exhibits in science center NEMO. In Experiment 1, we investigated which adult coaching style resulted in the highest level of
A number of studies have already investigated children's stereotypical images of scientists as being male, old, bald, wearing eyeglasses, working in laboratories, and so forth. There have also been some interventions to impose more realistic images of scientists. In this study, a science camp was conducted in Turkey with a team of scientists consisting of elementary science education researchers. They interacted with the children throughout the camp both formally and informally. Twenty-four 6th and 7th grade students participated to the science camp. The science camp was conducted near a
DATE:
TEAM MEMBERS:
Gulsen LeblebiciogluDuygu MetinEsra YardimciPinar Seda Cetin
The story from the museum may not be read by visitors, who come with their own knowledge and understanding and read a different story in the animals. The visitors read a story which makes sense to them and builds on what they already know and interests them. Increasingly, robotics models are being used in natural history museums, science centers, and zoos to attract visitors and tell some kind of story. What do the visitors actually talk about when looking at such robotic animals? The visitors reported on in this paper were primary school groups and families. Do they talk about similar things