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resource research Media and Technology
Studies of interactive systems in museums have raised important design considerations, but so far have failed to address sufficiently the particularities of family interaction and co-operation. This paper introduces qualitative video-based observations of Japanese families using an interactive portable guide system in a museum. Results suggest that interaction with the system is socially structured through family relationships, leading to unexpected usage. The paper highlights the necessity to more fully consider familial relationships in HCI.
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TEAM MEMBERS: Tom Hope Yoshiyuki Nakamura Toru Takahashi Atsushi Nobayashi Shota Fukuoka Masahiro Hamasaki Takuichi Nishimura
resource research Professional Development, Conferences, and Networks
The William and Flora Hewlett Foundation, understanding the need for policy makers at the national level to entrain the behavioral and social sciences in addressing the challenges of global climate change, called on the National Research Council to organize two workshops to showcase some of the decision-relevant contributions that these sciences have already made and can advance with future efforts. The workshops focused on two broad areas: (1) mitigation (behavioral elements of a strategy to reduce the net future human influence on climate) and (2) adaptation (behavioral and social
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TEAM MEMBERS: Paul Stern Roger Kasperson
resource research Public Programs
Everyone--government agencies, private organizations, and individuals--is facing a changing climate: an environment in which it is no longer prudent to follow routines based on past climatic averages. State and local agencies in particular, as well as the federal government, need to consider what they will have to do differently if the 100-year flood arrives every decade or so, if the protected areas for threatened species are no longer habitable, or if a region can expect more frequent and more severe wildfires, hurricanes, droughts, water shortages, or other extreme environmental events
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TEAM MEMBERS: National Research Council
resource research Media and Technology
The Situating Hybrid Assemblies in Public Environments (SHAPE) project within the European Disappearing Computer initiative has explored how emerging ubiquitous technologies can support museum visiting experiences. SHAPE has designed hybrid artifacts that support visitors manipulating phisical and digital material in a visible and interesting manner.
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TEAM MEMBERS: Liam Bannon Steve Benford John Bowers Christian Heath
resource research Public Programs
Although a growing number of research articles in recent years have treated the role of informal settings in science learning, the subject of the history of science in museums and its relationship to informal and non-formal education remains less well explored. The aim of this review is to assemble the studies of history of science in science museums and explore the opportunities for the further use of the history of science in science museum education practice.
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TEAM MEMBERS: ANASTASIA FILIPPOUPOLITI Dimitris Koliopoulos
resource research Media and Technology
The use of mobile devices for informal learning has gained attention over recent years. Museum learning is also regarded as an important research topic in the field of informal learning. This study explored a blended mobile museum learning environment (BMMLE). Moreover, this study applied three blended museum learning modes: (a) the traditional museum visit accompanied by a learning website, (b) paper-based learning sheets used during museum visits accompanied by a learning website, and (c) an interactive mobile learning system used during museum visits accompanied by a learning website (i.e
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TEAM MEMBERS: Huei-Tse Hou Sheng-Yi Wu Peng-Chun Lin Yao-Ting Sung Jhe-Wei Lin Kuo-En Chang
resource research Public Programs
In 2010, a museum and cultural center, Maison des civilisations et de l'unité réunionnaise, will open on Reunion island, Indian Ocean, in a park of 22 hectares overlooking the ocean. Reunion is a small island, uninhabited when it was colonized by the French in the 17th century, whose society has gone through two centuries of slavery, a century of colonialism and barely sixty years of postcolonial democracy. Colonialism erased the material traces of the lives of slaves, indentured workers and poor settlers who, despite the brutality of colonial order, created a rich, complex, and very diverse
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TEAM MEMBERS: Francoise Verges
resource research Media and Technology
The Universidad Nacional Autónoma de México (UNAM), as an active cultural promoter, implemented a virtual museum system in order to help and develop expression related to art, science and humanities. The UNAM's cultural heritage is, as in many other universities, a vast number of different kinds of objects, ranging from painting and sculpture to numismatics and architecture, from traditional art to modern multimedia-based exhibits to Scientific Collections. It is impossible to exhibit it all in a single place in an orderly fashion. The Virtual Museum of the University's Cultural Heritage
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TEAM MEMBERS: Francisco Caviedes Esther de la Herran Andrea Vitela A. Libia Cervantes Jose Mondragon Alma Rangel Jose Silva Ildiko Pelczer Francisco Salgado Adidier Perez-Gomez Carolina Flores-Illescas Jose Casillas Graciela de la Torre Jorge Reynoso Rafael Samano Julia Molinar Jose Manuel Magana Alejandrina Escudero Ariadna Patino
resource research Media and Technology
In the fall of 2007 the Doig River First Nation, an Aboriginal group from northeastern British Columbia, launched its Virtual Museum of Canada-funded Web exhibit Dane-Wajich: Dane-zaa Stories and Songs: Dreamers and the Land. This exhibit was produced by the First Nation in collaboration with ethnographers, linguists, and multimedia professionals. It integrates subtitled Dane-zaa and English video narratives, interpretive e-text, photographs of the production process, recordings of songs, and contemporary and archival images of traditional lands in order to showcase Dane-zaa culture and
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TEAM MEMBERS: Amber Ridington Kate Hennessy
resource research Media and Technology
In this paper we discuss our approach to designing two public exhibitions, where our goal has been that of facilitating and supporting visitors' own contributions to the exhibits. The approach behind our work sees the role of technology that is supporting people's experiences of heritage as moving away from delivery of information, and towards enabling visitors to create the content of the exhibit. This approach is aimed at encouraging active reflection, discussion and appropriation, in the tradition of human-centred interaction design. In the paper we present two installations, "Re-Tracing
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TEAM MEMBERS: Luigina Ciolfi Liam Bannon Mikael Fernstrom
resource research Public Programs
This study traced the evolution of experiential education in American history museums from 1787 to 2007. Because of a decline in attendance, museum educators need to identify best practices to draw and retain audiences. I used 16 museology and history journals, books, and archives of museums prominent for using the method. I also interviewed 15 museum educators who employ experiential learning, one master interpreter of the National Park Service, and an independent museum exhibit developer. Experiential education involves doing with hands touching physical materials. Four minor questions
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TEAM MEMBERS: Bettye Cook
resource research Media and Technology
The work described in this white paper was undertaken in direct response to information WNET received from science museums describing certain challenges they face when partnering with public television stations on outreach initiatives. The PBS Series THE HUMAN SPARK provided the perfect opportunity to explore better ways to collaborate on large-scale initiatives, and to learn how these collaborations might provide the framework for attracting new audiences, increasing membership and revenue, and developing long-lasting partnerships.
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TEAM MEMBERS: Robin Cannito