The Saginaw Chippewa Indian Tribe of Michigan's Ziibiwing Center of Anishinabe Culture and Lifeways will organize a four-day educational symposium to build a better understanding of Native American culture and history. The project will begin with a forum to foster dialogue on the 200th anniversary of the Treaty of Saginaw. The forum will discuss the treaty's impact on sovereignty and relationships between natives and non-natives and the loss of continuity of language, culture, and the practice of traditional art forms. The forum will include representatives from the 25 tribes whose children attended the Mount Pleasant Indian Industrial Boarding School. The representatives will share cultural stories and traditional methods through birch bark, black ash, elm and sweet grass basket making. The symposium will conclude on Michigan Indian Day with science, technology, engineering, art and math (STEAM) activities for area students.
KID Museum will develop and test a framework for working with community organizations to design learning experiences and create a facilitation guide for integrating cultural appreciation with maker-based learning. Building on its established Cultural Days programming, the museum will partner with four organizations that represent the region's largest ethnic populations. Together, they will plan, design, prototype, and refine new programs and experiences for children ages 4 to 14 and their families. The project team will adapt an IMLS-funded STEM-expert co-development model to develop and present cultural programs both at the museum and in the community. The project team will evaluate and refine the programs through visitor surveys. The museum will share the resulting framework and facilitation guide with other informal learning spaces to support the implementation of similar programs.
Building on program assessments and feedback, the Plains Art Museum will scale up its youth leadership-building program, Buzz Lab. The paid summer internship program engages teens in student-led, project-based learning in art and science. The program inspires the teens to lead community change while highlighting the art museum's role in addressing community needs. The program centers around the museum's pollinator garden, and the next phase of the project will engage interns with new and diverse project partners and guest speakers. For example, the interns will help find creative ways to streamline Buzz Lab projects for mass appeal and engage citizens around the pollinator crisis. The museum will also create a support network for interns entering post-secondary education programs by leveraging relationships with regional universities. Project assessment will be responsive to intern feedback so the teens become co-collaborators on the program's future.
The Aldrich Contemporary Art Museum will amplify its partnership with Hart Magnet School, a Title 1 elementary school in urban Stamford, Connecticut, by increasing exposure and access to the arts for first-fifth graders, their families, and educators. A new program model, leveraging the museum's artist exhibitions, will focus on technology and an inquiry-based approach to science. Students, educators, and families will be encouraged to see and think in new ways through on-site STEAM tours at the museum, artist-led workshops at Hart, teacher professional development, and afterschool family activities. Outside evaluators will work with the project team to develop goals and associated metrics to measure how the model of museum-school partnership can enhance student achievement, engage families more deeply in their child's school experience and community, and contribute to teacher professional development. The evaluator will also train museum staff on best practices for program assessment.
In partnership with the Pasadena and Los Angeles Unified School Districts, the Armory Center for the Arts will develop and implement comprehensive visual art-math and visual art-science curricula for grades two through five at Title I elementary schools. The curricula will be developed in conjunction with Armory teaching artists and educators, and will align with the Common Core Standards for math and science, and with the National Core Visual Arts Standards. The museum will deliver the program in 48 classrooms over a three-year period. Professional development, paired with in-class program modeling, will enable participating teachers to implement arts integration strategies into their teaching practice, with an overall goal of creating a sustainable and long-term impact on student learning. An external evaluator will oversee program assessment in the schools. The museum will post sample lessons from each curriculum online to demonstrate the style and scope of the program for possible use by additional school districts.
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TEAM MEMBERS:
Julienne Fusello
resourceresearchProfessional Development, Conferences, and Networks
Iteration is a central practice in art and science; however, it has yet to be deeply explored in STEAM learning environments. This study adopts a sociomaterial orientation (Fenwick and Edwards, 2013) to characterize the nature of iteration in one STEAM activity, an Optics Design Challenge, with informal educators. We found that iteration emerged as “microcycles” of interactions, specifically as adjustments, additions, and negotiations in both material artifacts and the narrative.
The Children's Museum of the Upstate will expand its STEAM outreach programming to benefit both teachers and students in the Greenville County Schools. The museum will serve 2,000 students through STEAM programs held on-site at their elementary schools, with a focus on curriculum areas where standardized test scores indicate that students are struggling. A new program for preschoolers will be piloted in the school district's six child development centers. The pre-school classes will visit the museum for a field trip that includes free exploration time and a tailored storytime lesson. The museum will also present four teacher workshops reaching 400 educators to assist them in teaching STEAM topics. An independent evaluator will conduct an evaluation of the outreach programming and develop assessment tools to help determine how the curriculum can support student achievement and result in improved standardized test scores.
The Paine Art Center and Gardens will address challenges facing arts education in the region, in particular the low retention rate of new visual and performing arts teachers in the first five years of entering the field. Previous community-based planning sessions determined that arts integration is a compelling and relevant strategy to address the needs of new teachers and arts education. The project will support the development and implementation of the ArtsCore Laboratory, a new dedicated classroom at the Paine, which facilitates teacher collaboration, experimentation, and art activities for students. The laboratory will be designed and equipped to foster interdisciplinary activities and learning styles, with an emphasis on connecting STEM education with arts education. A new educator-in-residence program, the ArtsCore Experience, will offer a professional development program for teachers. The initiatives are a collaboration between the museum and the University of Wisconsin Oshkosh, the Oshkosh Area School District, and more than seven additional school districts.
A practical guide containing descriptions of 11 Tinkering activities for adult learners. It can be used by community development and informal learning practitioners working with adult groups. Some of the activities were newly developed while others were adjusted from already existing and tested activities. Special focus is given to activities suitable for adults from different backgrounds, taking into account different needs, interests and motivations. This publication is a product of Tinkering EU: Addressing the Adults, funded with support from the Erasmus+ Programme of the European Union.
Making as a term has gained attention in the educational field. It signals many different meanings to many different groups, yet is not clearly defined. This project’s researchers refer to making as a term that bears social and cultural impact but with a broader more sociocultural association than definitions that center making in STEM learning. Using the theoretical lenses of critical relationality and embodiment, our research team position curriculum as a set of locally situated activities that are culturally, linguistically, socially, and politically influenced. We argue that curriculum
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TEAM MEMBERS:
Veronica OguilveWen WenEm BowenYousra AbourehabAmanda BermudezElizabeth GaxiolaJill Castek
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Programming includes
Neighborhood Walks led by teams of scientists/engineers and artists
Community Workshops, Local Artist Projects, and Youth Mentorship focused on neighborhood and citywide water issues
Intergenerational participation, from seniors and adult learners to young adults, teens, and middle schoolers
The pilot and feasibility study will develop instructional workshops for an adult population of quilters to introduce them to computational thinking. By leveraging pre-existing social structures, skill sets, and engagement in quilting, the researchers hope to help participants develop computer science and computational thinking knowledge and skills.
This poster was presented at the 2021 NSF AISL Awardee Meeting.