Building on—ratherthan trying to overcome—the unique characteristics of early adolescence, Vermont’s 21st Century Community Learning Centers are using the “five Rs of program design” to improve middle schoolers’ attendance and youth development outcomes.
Afterschool programs that strive to be inclusive should remember to welcome participants with disabilities. A new instrument can help afterschool programs determine how well they are doing at including kids with disabilities and assess whether those providing the services—leaders and staff—overestimate their organization’s inclusiveness as compared to those who use the services.
A review of studies on what constitutes high-quality afterschool programming concludes that the field is reaching consensus on its definitions of quality— which means that funders, policymakers, and providers increasingly have a sound basis on which to make informed decisions.
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TEAM MEMBERS:
Kristi PalmerStephen AndersonRonald Sabatelli
Practitioner research fellowships help transform out-of-school-time practitioners from consumers of others’ research to makers of knowledge based on their own experience and practices.
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TEAM MEMBERS:
Sarah HillSusan Matloff-NievesLena Townsend
Afterschool Matters interviews Kennise Farrington, a September 2009 senior at John Bowne High School in Queens, out-of-school time rowing in Meadow Lake, Queens.
The read/write web, or Web 2.0, offers ways for users to personalise their online existence, and to develop their own critical identities though their control of a range of tools. Exerting control enables those users to forge new contexts, profiles and content through which to represent themselves, based upon the user-centred, participative, social networking affordances of specific technologies. In turn these technologies enable learners to integrate their own contexts, profiles and content, in order to develop informal associations or communities of inquiry. Within educational contexts these
Web 2.0 technologies have introduced increasingly participatory practices to creating content, and museums are becoming interested in the potentials of “Museum 2.0” for reaching and engaging with new audiences. As technological advances are opening up the ways in which museums share information about the objects in their collections, the means by which museums create, handle, process, and transmit knowledge has become more transparent. For this to be done effectively, however, some underlying contradictions must be resolved between museum practices, which privilege the account of the “expert,”
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TEAM MEMBERS:
Ramesh SrinivasanRobin BoastJonathan FurnerKatherine Becvar
Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual immersive experience is based on design strategies that combine actional, symbolic, and sensory factors, the greater the participant's suspension of disbelief that she or he is “inside” a digitally enhanced setting. Studies have shown that immersion in a digital environment can enhance education in at least three ways: by allowing multiple perspectives, situated learning, and transfer. Further studies
Educators repeatedly underscore the intimate relationship between science and technology. This is problematic because technology, far from being “applied science,” presupposes a unique epistemology (techno-epistemology). A focus on the role of science in technology overshadows this unique way of knowing and hence limits technology education and privileges a scientific worldview in education. To appropriately frame the unique epistemology of technology in education, we propose a cognitive framework developed to understand the use and development of tools in human activity, namely, Cultural
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TEAM MEMBERS:
Michiel van EijckNicholas Xumthoult Claxton
Recently, the relationship between identity and learning has come front and center in discussions about how to design successful learning environments for youth who struggle in mainstream institutions. In this essay, I explore the role identity development plays in constructing learning environments for traditionally marginalized youth. While I agree with DeGennaro and Brown on the importance of identity development for learning, I stretch the relationship between these two constructs in several ways: First, I will argue that how we define “technology” and what that means for marginalized
In the science education research literature, it often appears to be assumed that students "possess" more or less stable "images of science" that directly correspond to their experiences with scientific practice in science curricula. From cultural-historical and sociocultural perspectives, this assumption is problematic because scientific practices are collective human activities and are therefore neither identical with students' experiences nor with the accounts of these experiences that students make available to researchers. "Students' images of science" are therefore translated from
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TEAM MEMBERS:
Michiel van EijckPei-Ling HsuWolff-Michael Roth
What effects do different setups of museum exhibits have on visitors' conversations and interactions? The study reported here is an investigation of the role that labels and associated materials play in visitors' conversations and interactions at a heat camera exhibit. After we introduced a label to help visitors explore the insulating properties of clothing, we found a dramatic shift in the kinds of activities and participation structures of visitors. Not only were visitors, as expected, discussing why clothing was warm, but they were doing so in a fashion more consistent with formal
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TEAM MEMBERS:
Leslie AtkinsLisanne VelezDavid GoudyKevin Dunbar