Visitors to the Science Museum of Minnesota provided feedback on the books, How Small Is Nano? and Is That Robot Real? in order to assess the books and their ability to impart knowledge of nanoscience. The visitors, 63 adults in all, read one of the books to the child or children accompanying them, then answered a series of questions about their experience including their interest in and enjoyment of the book they read, as well as the age appropriateness of the book. The report compares and contrasts the two books throughout.
This report summarizes the formative testing of multiple Nanomedicine prototypes as well as a comparison of visitors who experience both the Nanomedicine prototypes and the Introduction to Nanotechnology prototypes.
This formative evaluation looks at the second version of a poster created to help visitors visualize the nanoscale structures in a butterfly wing. This version includes annotations to call out the different structures of the butterfly wing and reflects changes made to better align the illustration with scientific content.
A formative evaluation was conducted on Three Drops, an Immersive Digital Interactive (IDI), that allows visitors to interact with simulations of water at different size scales where different physical forces dominate. This evaluation revisits the exhibit after changes were made to address issues identified in the first series of formatives.
This report documents two formative evaluations on an interactive media piece that allows its users to zoom in from a human hand to an atom. This zoom uses a spiral to connote zooming and is a departure from a more conventional zoom in which each successive image is a magnification of a portion of the preceding image. Interview protocols are included in the appendix of this report.
The Science Museum of Minnesota surveyed 30 museum visitors after they used the Bump and Roll exhibit. This formative testing of the exhibit assessed the activity's ability to teach about nanoscale properties and scientists' uses of them.
The Science Museum of Minnesota surveyed 30 museum visitors after they used the Changing Colors exhibit. This formative testing of the exhibit assessed its ability to teach about nanoscale structures and the uses of nanophenomena to create new products.
This front-end study was conducted to gauge the visiting public’s interpretation of scientific images of the nanoscale. The interview questions used during this study are included in the appendix of this report.
In this article, Eric Siegel, Director and Chief Content Officer at the New York Hall of Science, addresses examples of exhibitions that attempt to create experiences that communicate phenomena too big, small, slow, or abstract for normal sensory comprehension. This article also includes a case study by Gretchen Baker, Exhibition Development Manager at the Field Museum, and a case study by Tim Martin, Principal of Tim Martin Design.
In this article, Lee H. Skolnick, Founding Principal of Lee H. Skolnick Architecture + Design Partnership, critiques the Museum of Sex and explores sex as an appropriate museum exhibition topic. Skolnick concludes that sex can have a place in exhibits and investigates how to design such exhibits.
In this article, Joan Krevlin, Partner at BKSK Architects, discusses the "Preschool Playground" exhibition at the New York Hall of Science, where children discover the environment and learn principles of science through sensory exploration. Krevlin outlines the background, planning process, and design of the unique exhibit.
In this article, Ingrid M. Kanics, OTR/L, Senior Play Environment Specialist, and Heather Scrivner-Mediate, Director of Communications & Business Development, both at Center for Creative Play, discuss the theory and practice of creating play environments that support children of all abilities. The design must incorporate the Principles of Universal Design, Developmentally Appropriate Practices, and Experiential Variety, which are described in this article.
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TEAM MEMBERS:
Ingrid M. Kanics, OTR/LHeather Scrivner-Meidate