Horizon Research, Inc. has recently completed the fifth in a series of national surveys funded by the National Science Foundation. The most recent survey “was designed to provide up-to-date information and to identify trends in the areas of teacher background and experience, curriculum and instruction, and the availability and use of instructional resources.”
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TEAM MEMBERS:
Eric BanilowerP. Sean SmithIris WeissKristen MalzahmKiira CampbellAaron Weis
The 2012 Science Festival Alliance Annual Report is now available. This first-of-its-kind document provides a snapshot of activity for the SFA and its members in 2012, and it paints quite a striking picture. With 13 SFA member festivals (membership has grown since!) reporting on the over 1,600 events they produced in 2012 the numbers add up quickly. How many of these events drew more that 1,000 visitors? What percent of attendees gave the events evaluated positive ratings? Read on to find out, and notice that certain sections of the report, such as our list of a few festival news stories, are
In this paper commissioned by the William T. Grant Foundation, Cynthia Coburn, Ph.D.; William Penuel, Ph.D.; and Kimberly Geil, Ph.D. survey the current landscape of partnerships involving school districts to better understand different types of collaborations, the challenges they face, and their strategies for success. Through this paper, they develop sharp insights about this promising field.
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TEAM MEMBERS:
Cynthia CoburnBill PenuelKimberly Geil
This paper reports on changes in teacher attitudes toward visually impaired students following a yearlong programme that provided funds for adaptive resources, supplies, and equipment. The context framing this study is that special education teachers often lack knowledge of science and mathematics content. Conversely, many science and mathematics teachers lack confidence and competence in engaging young people with disabilities. Perhaps as a consequence of these factors, people with disabilities are notably absent in STEM fields (Bonetta, 2007). This study centres on teaching visually impaired
In this article, Lyon, Jafri, and St. Louis discuss the limitations of the concept of the “STEM pipeline,” an analogy commonly used in education and policy discussions to describe the academic progression of students from elementary school through higher education in STEM, ideally resulting in employment in a science, technology, engineering, or math (STEM) field. Based on a decade of experience with the urban out-of-school time (OST) program Project Exploration, the authors propose a conceptual framework that supports youth development goals in addition to STEM learning. The Youth-Science
This article examines preservice student teachers’ views of students’ prior knowledge, specifically how these views change over time with classroom experience and where they diverge from the beliefs teachers express in their education methods courses. Teachers’ beliefs about student “misconceptions” have implications for the way they teach and for their thinking on how students learn. The observations made in the study offer informal science education (ISE) practitioners a useful reminder about the value of recognizing and building on student misconceptions, an approach that forms the basis of
This paper contributes to a growing body of literature examining ways of supporting teaching and learning of socio-scientific issues (SSIs). Comparing experiences in two schools—one with a monoethnic student population, the other multiethnic—the study finds that both groups of students struggle with meaningful engagement in SSIs.
Do video games have positive impacts on the academic K–12 curriculum? The authors of this paper conducted a literature review of more than 300 research articles on the use of video games in the classroom. Their analysis found minimal evidence that video games have positive effects on mathematics and science learning.
This paper provides an interesting insight into how educators can support learners in coming to understand the nature of matter. Whilst the specific focus is on students’ implicit assumptions and reasoning strategies in a particular domain, the broader discussion exploring the differences between novice and expert thinking is relevant to all educators seeking to support learners to engage with new content.
The nature of science—not only what science involves, but also how it is understood by students—is a well-established area of research. Findings have long informed policy directives and the design of teaching and learning materials. Students’ understanding of the nature of technology, meanwhile, is less widely studied, yet such an understanding is arguably essential for active participation in a technology-rich and information-driven society. In order to examine students’ understanding of technology and thereafter to develop effective approaches to supporting engagement, educators need a
The Internet now plays an important role in education. This paper reviews the current literature on Internet-based science learning environments, focusing in particular on the characteristics of learners that affect the extent of science learning. It offers a useful resource for ISE practitioners who provide online science learning.
PlanetMania is an iOS and Android mobile app game produced by Maryland Science Center and Eduweb, Inc. in 2012 to accompany the Center's latest permanent exhibit, entitled Life Beyond Earth. Multimedia Research carried out a summative evaluation of the PlanetMania app, focusing on the app's usage in the exhibit, appeal, value and learning outcomes. The evaluation is a pre-post quasi-experimental study in which a sample of 24 9-11 year olds were interviewed prior to and after experiencing the app and exhibit as well as observed during their exposure to the app and exhibit. The app game combines