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resource research Media and Technology
In this article, Dan Tomberlin, an exhibit and graphic design consultant, investigates virtual museums. Tomberlin presents several definitions of these online museum-like experiences and then highlights several noteworthy museum sites. This article is a reprint from the "Exhibitionist" vol.15, no.2, Fall 1996.
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TEAM MEMBERS: Dan Tomberlin National Association for Museum Exhibition
resource research Media and Technology
In this article, Eileen Campbell, head of Farallon Media, discusses how video can be used as an integral part of exhibits, especially small exhibits, interspersed with objects, panels, interactives, and other exhibit elements. Campbell describes the various ways video can be used effectively in exhibits including presenting narratives, recreating environments, introducing people, showing the unseen or unseeable, showing beauty and motion, making connections to the wider world, and adding humor. Campbell also provides advice about producing videos for exhibits.
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TEAM MEMBERS: Eileen Campbell
resource research Media and Technology
In this article, Jim Spadaccini, director of Ideum (Corrales, NM), highlights nine free or nearly free internet-based opportunities for museums. Spadaccini provides a brief description, benefits, participants, tips, and costs associated with each web software or service. Examples include blogging, RSS feeds, and photo sharing.
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TEAM MEMBERS: Jim Spadaccini
resource research Media and Technology
Launched in 2010, the NMC Horizon Report: Museum Edition expanded the NMC Horizon Report series to provide insight on the entrance of new tools and applications in the museum sector. The Museum Edition examines emerging technologies for their potential impact on and use in education and interpretation within the museum environment. This edition is made possible by the generous support of the Edward and Betty Marcus Foundation and the Marcus Institure for Digital Education in the Arts.
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TEAM MEMBERS: The New Media Consortium Johnson, L. Witchey, H. Smith, R. Levine, A. Haywood, K.
resource research Media and Technology
Learning Science in Informal Environments draws together disparate literatures, synthesizes the state of knowledge, and articulates a common framework for the next generation of research on learning science in informal environments across a life span. Contributors include recognized experts in a range of disciplines--research and evaluation, exhibit designers, program developers, and educators. They also have experience in a range of settings--museums, after-school programs, science and technology centers, media enterprises, aquariums, zoos, state parks, and botanical gardens. Learning Science
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TEAM MEMBERS: National Research Council Philip Bell Bruce Lewenstein Andrew Shouse Michael Feder
resource evaluation Media and Technology
During the spring of 2006, American Institutes for Research (AIR) conducted an evaluation study on behalf of WGBH. The purpose of the study was to gather data related to the effectiveness of the FETCH! Activity Guide, which was designed to extend the teachings of a new children's show, "FETCH! with Ruff Ruffman. The four main study objectives were to: Assess the activities' appeal for children (for example, do children enjoy the activities, do they realize they are learning about science, etc.?) Assess whether the facilitators liked the Activity Guide and deemed it appropriate for their after
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TEAM MEMBERS: Christine Paulsen Deborah Goff WGBH
resource evaluation Media and Technology
Goodman Research Group, Inc. (GRG) conducted summative evaluation of the educational resources kit for Forgotten Genius, a program from the PBS television series Lives in Science. Forgotten Genius explored the life of the scientist Percy Julian, an African American chemist who persevered in the face of racism to become one of the great scientists and inventors of the 20th century. GRG's evaluation focused on how public librarians used and assessed the educational resources kit, as well as their suggestions for revising the kit and conducting future science-related library outreach. The
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TEAM MEMBERS: Marianne McPherson Jennie Murack Irene F Goodman WGBH
resource evaluation Media and Technology
The on-line exhibition, Cloth and Clay: Communicating Culture, was a collaborative project involving the Textile Museum of Canada and Gardiner Museum of Ceramic Art. The two museums with very distinct collections jointly developed the content for this Web site. The development team wanted to create opportunities to: re-unite material from common cultural origins; put objects into their context; find common themes; and, discover new relationships between the collections. They also wanted to reconnect indigenous peoples whose cultures and objects are represented with this material by having them
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TEAM MEMBERS: Barbara Soren Textile Museum of Canada
resource evaluation Media and Technology
Goodman Research Group, Inc. (GRG), an evaluation research firm specializing in the evaluation of educational programs, services, and materials, is conducting an evaluation of PEEP and the Big Wide World (PEEP). The primary focus of the evaluation is to assess PEEP's appeal and the extent to which the various components of PEEP (e.g., television series, Web site, and educators' print guide) contribute to encouraging children ages 3-5 years to engage in hands-on science explorations of their everyday environments. GRG employed several data collection methods to assess PEEP, including a children
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TEAM MEMBERS: Jennifer Beck WGBH-TV Boston Jennie Murack Irene F Goodman
resource evaluation Media and Technology
In 2005, WGBH began production of a new television series for children called FETCH. FETCH is a competition-based game/reality show for 6-10 year-old children that includes both animation and live action footage. The show is hosted by a cartoon dog named Ruff Ruffman. FETCH is scheduled to begin airing on PBS in May of 2006. In December 2005, WGBH contracted Goodman Research Group, Inc. (GRG), a research firm specializing in the evaluation of educational programs, materials, and services, to conduct an early summative evaluation of the series. Because Season One was still in production, a
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resource evaluation Media and Technology
With support from the National Science Foundation and Best Buy, Twin Cities Public Television has produced a science series for children. Entitled "DragonflyTV," the series presents real kids engaged in real science to promote the process of science inquiry in viewers. This formative evaluation gathered feedback from 5th and 6th graders in response to three 28 minute videos, presented one per week. The following were the general research goals: To evaluate change in student ability to design an experiment To measure change in interest in doing one's own science investigation To determine
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TEAM MEMBERS: Barbara Flagg Twin Cities Public Television
resource evaluation Media and Technology
In the Spring of 2003, Rockman et al conducted an evaluation that was designed to explore children's viewing behavior, outcomes of viewing, the impact of the program's structural features, viewers' content preferences, and factors that motivate greater participation by viewers. Nearly six hundred children and twenty-five adults in three major U.S. cities participated in this study. Evaluation activities included: Five sets of student surveys: one administered prior to viewing episodes of DragonflyTV, one following each of the three programs viewed as part of the evaluation, and one
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TEAM MEMBERS: Rockman, et. al. Twin Cities Public Television Jennifer Borland