An important outcome for the CAISE Media Convening was to identify and prioritize critical issues faced by ISE media producers, and then develop a set of shared objectives around which we could collectively begin to organize ourselves. Participants clearly identified needs such as wanting to learn more about each other's projects, building a better evidence base to articulate the impacts and value of ISE media, and the need to bring more young professionals into the community. Some suggested we should think more deeply about audiences and experiment with engagement strategies. Others strongly
As today’s policy challenges become more complex, it has become clear that American media—online news, television, radio, newspapers, and magazines—are not up to the task of explaining the problems underlying them or providing citizens with all the information they need to engage in public conversations about them. Democracy cannot function properly without those conversations. But one new medium—videogames—may well fill the gap. By their very nature, videogames can engage players in ways that enable players to make their way through the intricacies of policy problems. As players begin to
The January 2013 issue includes articles and features on crowdsourcing, partnerships in natural history museums, communicating science through art, theater as climate change education, case studies on informal science education-related projects like gigapixel imaging and museum educators collaborating with scientists to engage visitors, and more.
Poster on NSF grant DRL-1132393 (Cyberlearning Research Summit 2012: Imagining the Future of Learning, Systems, People, and Technology) from the 2012 ISE PI Meeting.
Poster on NSF grant DRL-1114663 (3D Visualization Tools For Enhancing Awareness, Understanding, And Stewardship Of Freshwater Ecosystems) from the 2012 ISE PI Meeting.
Poster on NSF grant DRL-1114655 (""Investigating An Intelligent Cyberlearning System For Interactive Museum-based Sustainability Modeling"") from the 2012 ISE PI Meeting.