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resource project Professional Development and Workshops
The Lemelson Center for the Study of Invention in cooperation with the Playful Invention and Exploration Network (a consortium of six museums) will develop "Invention at Play." This will be a traveling exhibit in two sizes (3,500 sq. ft. & 1,500 sq. ft.) exploring the value of play and its critical role in the development of creative human beings. Audiences will a) learn how play fosters creative talents among children as well as adults; b) experience their own playful and inventive abilities; and c) understand how children's play parallels processes used by innovators in science and technology. The exhibit will be divided into three sections: 1) the "Invention Playhouse" where visitors will be offered a variety of creative play activities to help them understand how playing builds creative and inventive skills; 2) "Case Study Clusters" where visitors will learn about the playful habits of five inventors, and 3) "Issues in Invention and Play" where visitors learn about ideas and debates among theorists who have linked inventive processes to children's play. This exhibit is based on documentation collected by the Lemelson Center since 1995 from and about inventors of the past and present, and symposia they have organized to examine the characteristics of innovative processes. This research has led to new insights into remarkable parallels between children's play and the way inventors approach their work. A series of complementary educational activities and programs will be developed and documented in an Educational Manual. These programs will be aimed at diverse audiences including families, parents, teachers and other groups in science and children's museums nationwide and will help extend the impact of the exhibit theme beyond the exhibit itself. Teacher workshops will be developed and arranged for each venue along with a special teacher's manual that will be distributed during exhibit-related school events offering a variety of activities on the themes of inventive play, creative model of problem solving, and exemplary tales of playful events and habits in the lives of interesting American inventors. RK & Associates have done the front-end audience surveys for this project and will do the summative and remedial evaluation work. The exhibit prototyping will be done by the Science Museum of Minnesota exhibit contractors.
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TEAM MEMBERS: Monica Smith
resource project Public Programs
Parent Partners in School Science (PPSS) is a partnership project between The Franklin Institute and the Philadelphia School District. This is a three and one-half year program which will provide a pivotal role for the informal science learning center to be a facilitator in parental support of K-4 school instruction in science. The PPSS program will involve teachers, families and children in grades K-2 the first year, grades 1-3 the next, and finally grades 2-4 in the third year. The incorporation of the national science standards and working with Home and School Associations (HSA) in the area schools, the program will impact over 3600 children, 5400 parents and 45 educators participating over the life of the project. There are several goals and elements in the program. This will certainly demonstrate how an informal science center supports learning and it is also hoped to become a model for effective parent-teacher and parent-child collaboration to support learning. There will be Exploration Cards developed, which are at-home schince challenges for families, Discovery Days that are museum-based days of science inquiry using the yearly theme, Parent/Teacher Workshops at the museum, and finally a Science Celebration which is a showcase of participants' year-long achievements via an exhibit to be displayed at The Franklin Institute for a month, then traveling the exhibit to participating schools. The project's structure, disseminination acitivites and products are designed for national application and as a model for use in both formal and informal education communities. It is hoped the program will offer new opportunities for science center methology and pratice to provide direct support for the school agenda in science.
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TEAM MEMBERS: Dale McCreedy
resource project Exhibitions
The goal of this project is to make a fundamental contribution towards a nationally shared understanding of the role and impact of a science center in facilitating enhanced public understanding, attitudes and behaviors toward science by means of informal learning activities. To accomplish this, this research project will investigate the following questions: 1) What are the specific long-term changes in science understanding, attitudes and behaviors that result from visiting a science center exhibition? 2) What are the factors that contribute to these long-term changes? 3) What is the relationship between science center visits and subsequent reinforcing educational experiences? This study will build on previous work conducted by ILI at the California Science Center aimed at understanding how a science center impacts its community. These studies are known collectively as the Los Angeles Science Education Research Project (LASER). A sample of participants in one of the LASER studies has expressed their willingness to participate in subsequent interviews. These interviews will be designed to capture both small and large changes in science understanding, attitudes, behaviors and other informal learning experiences subsequent to the visit to the science center.
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resource project Exhibitions
With a Small Grant for Exploratory Research, The Institute for Learning Innovation will to conduct a study, "A Multi-Factor Investigation of Variables Affecting Informal Science Learning." Prior research has revealed seven variables, or the suite of variables encompassed by these seven variables, that affect visitor learning in science centers. This research will study to what extent each of the variables contributes to learning outcomes, or which of these variables explains the most variance. It is anticipated that the results of this study will have an important and direct impact on future investigations into science center learning and efforts to facilitate science center effectiveness.
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TEAM MEMBERS: John H Falk
resource project Exhibitions
Serrell and Associates requests an 18-month grant to conduct research that seeks a valid and reliable way for museum professionals to judge the excellence of science exhibitions in museums from a visitor-experience point of view. This is a novel and untested idea for practitioners of exhibition development in science museums. The need for this research arises from a lack of agreed-upon standards of excellence (or even competence) for science museum exhibitions. Museums that receive funding from the National Science Foundation are called upon to document the effectiveness and merit of their exhibit projects, yet they have few shared, standardized methods to help them do so. This grant would allow Serrell and Associates to conduct a series of meetings with local (Chicago) museum professionals and a national advisory panel to facilitate the development and testing of an audience-based, peer-reviewed criteria for recognizing excellence through empirical definition and exemplars. The research question for this project is: If different museum officials used the same set of standards to visit, review and judge the same group of exhibitions, would their ratings agree on the degree of excellence for each of the exhibitions? The proposed research methods will be informed by the science education research of John R. Frederiksen (University of California at Berkeley and the Educational Testing Service, California) who has developed techniques and criteria for performance evaluation of science teaching. His scoring methods incorporate direct and positive ways in which assessment can be used to improve science teaching. There are very clear parallels between Frederiksen's assessment techniques for science educators and the goals of this project for science museum exhibit developers. These include, but are not limited to: practitioner-developed and practitioner-trained criteria; criteria based upon a combination of ground-up and top-down theories; content-free, intention-free criteria; and criteria that benefit the process, the product and measurement of the impacts. The long-term goal of this research is to improve the quality of visitors' experiences in science museum exhibitions.
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TEAM MEMBERS: Beverly Serrell
resource project Exhibitions
The Exploratorium will develop exhibit designs that encourage visitors to become more cognitively engaged with exhibits -- to use exhibits as tools for self-directed exploration, rather than as authoritative demonstrations. To do this, the staff is drawing on new work in the fields of education, visitor research, human factors engineering, computer interface design and interactive exhibit development at other museums. The Exploratorium proposes to conduct evaluative research and exhibit development that maximizes possibilities for visitor-authored questions, activity and discovery, or active, prolonged engagement (APE). The project team plans to create 15 new exhibits and renovate an additional 15 exhibits in the physical sciences. The team will strategically position the exhibits to support active, prolonged engagement throughout the collection. Although the project focuses on physical science -- the most fundamental part of the Exploratorium exhibit collection -- the results will apply to exhibits in nearly all science disciplines.
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TEAM MEMBERS: Thomas Humphrey James Bell Josh Gutwill
resource project Media and Technology
The Scientific Reasoning Research Institute at the University of Massachusetts, Amherst will conduct a feasibility study for engaging museum visitors in data analysis through this planning grant. Intellectual Merit: This project builds on the extensive prior work of the PI in developing Tinkerplots software for middle school students. At the same time, it potentially takes advantage of the many museum exhibitions that include various kinds of data but provide no mechanisms for visitors to analyze the data and draw conclusions. This project makes the connection by seeking to demonstrate the proof of concept for the transfer of this data analysis program from the formal to the informal setting. Broader Impact: This project will purposefully test three very different settings -- Museum of Science, Boston, MA; Naismith Basketball Hall of Fame, Springfield, MA; and Missouri Botanical Garden, St. Louis, MO -- to explore the advantages and limitations of this approach in those learning environments. If successful, the software could have very wide application.
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TEAM MEMBERS: Clifford Konold
resource project Media and Technology
The University of Florida, in collaboration with the Florida Museum of Natural History and Institute of Food and Agricultural Sciences Extension, National 4-H, Association of Zoos and Aquariums, Jacksonville Zoo and Gardens, and the Institute for Learning Innovation will implement Call the Wild, a proof-of-concept project to investigate the educational outcomes of promoting understanding of the nature of science (NOS) through visitor engagement in outdoor exhibits that incorporate mobile technology to further focus attention and deliver unique content. The project will explore: (1) zoo visitor ownership of cell phones, use of the different cell phone features, and likelihood to access interactive content and activities through their phone; (2) the potential of wildlife viewing experiences and technology applications for engaging visitors in learning about NOS; and (3) the potential to measure visitor understanding of NOS related to zoo experiences. This project seeks to advance our understanding of the educational impacts of mobile telephony in informal learning environments such as zoos.
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TEAM MEMBERS: Betty Dunckel Paul Boyle Joy Jordan Janet Daniels
resource project Professional Development, Conferences, and Networks
The New York Hall of Science, in conjunction with the Computer Museum and the Oregon Museum of Science and Industry, is developing further the "Traveling Electronic Classroom" project concept. The project has the goal of introducing parents, teachers, and the general public to ways in which new technologies can support educational reform. Activities in the planning phase include: Convening the Advisory Board to review and refine the project; Defining more precisely the target audiences and strategies for reaching parents, teachers, and underserved populations; Performing additional front-end analysis of project need; Reviewing known studies of the impact of workshops and exhibits in introducing new educational technologies; Defining further the exhibit surround and exhibition; Developing strategies for continuously updating the exhibition; Developing further the workshop components o Developing detailed evaluation plans
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TEAM MEMBERS: Alan Friedman
resource project Media and Technology
The Exploratorium will develop "The Electronic Guidebook: Extending Museum Experience Using Networked Handheld Computers." Through this project, the Exploratorium and the Concord Consortium will investigate the use of new technologies to enhance the learning experience of science museum visitors. The exponentially increasing availability of portable personal computing devices provides an opportunity for science museums to develop new ways for visitors to experiment and interact with exhibits. The partners will design and prototype a museum-based "Electronic Guidebook" for visitors. Twenty-five Exploratorium exhibits will be connected to a museum network and handheld portable computers through infrared connections. The target audiences for this project are the general public (adults and families) and children in the K-12 age range. The primary disciplinary focus is physics, with a secondary focus on mathematics.
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TEAM MEMBERS: Robert Semper Robert Tinker
resource project Media and Technology
The New York Hall of Science, in collaboration with the Lawrence Hall of Science, is producing and evaluating an application of recently available technology, the random-access audio player, which offers the promise of improving the effectiveness of learning at science-technology center interactive exhibits. The audio "tours" that are being produced and tested will have varying degrees of branching and layering appropriate to the nature of each exhibit unit design. A "highlights" audio tour will be created for the Lawrence Hall of Science and an audio tour focusing on a single group of light, color, and vision exhibits will be created for the New York Hall of Science. The audio tours will be tested with two different categories of audience at each site: the general public on weekends and schools groups on weekdays. Alan Friedman, Director of the New York Hall of Science, will be the Principal Investigator. The Lawrence Hall of Science will be represented by Brooke Smith. The audio tours will be written and produced by Steve Tokar, the producer of Science Today a daily radio science program on the CBS radio network. Beverly Serrell, Director of Serrell & Associates, will conduct the evaluation of the audio tours at each site.
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TEAM MEMBERS: Alan Friedman
resource project Media and Technology
Under the Planning Grant Guidelines The Invention Factory Science Center (IFSC) develop "The Invention Factory Science Center Phase One Plan". This new science center is the central component of mixed-use redevelopment effort at the 45-acre Roebling Industrial complex in Trenton, New Jersey. Phase One includes the development of a 3200 sq. ft. visitor's center which is scheduled to open in the Spring of 1997. The IFSC will develop "Pathways to Science and Technology: An Informal Science Learning System, which is to be an innovative, interactive computer-based system of activities designed to stimulate self-directed and continuous learning. It will have a strong regional/community base, will leverage resources from local academic, industrial, and educational institutions, and will be disseminated broadly via state-of-the-art telecommunications technology. The planning activities will include front-end evaluation of the needs and interests of the community, meetings of the advisory committee, the development of plans for the "Pathfinders" software program, and development of plans for the overall evaluation of the project. t the end of the twelve-month planning period they will have designs and cost-estimates for the interactive activities and a general plan for the Visitor center. The value that this planning grant adds to their effort is support to bring nationally recognized leaders in exhibit development and informal learning to the planning sessions.
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TEAM MEMBERS: Ray Bandlow Clifford Zink