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resource project Professional Development, Conferences, and Networks
WGBH is requesting $100,000 for a two-day conference for 75 outreach professionals from public television, museums and science-technology centers, and community-youth organizations. The conference will be developed in collaboration with the American Association for the Advancement of Science. The conference will provide professional development for outreach staff in key organizations that conduct local and national outreach project in informal and formal education. Participants will have the opportunity to: * learn how they can extend the impact of major outreach projects by establishing local coalitions that build on the strengths and resources of public television, science centers, youth-serving organizations, and other agencies focused on science education. * find out how outreach is carried out by organizations outside their fields of expertise in order to identify new approaches and strategies that they can adapt for their own projects, and * develop a plan of action for implementing an outreach initiative that takes advantage of the skills they have gained from the workshop and will benefit their communities. Beth Kirsch, Director of Educational Outreach for WGBH, will be PI. She will work closely with Judy Kass, Director of Outreach Programs at the AAAS, and Joan McIntosh, an independent consultant and trainer, to develop and manage the conference.
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TEAM MEMBERS: Beth Kirsch
resource project Professional Development, Conferences, and Networks
The Science Museum of Minnesota is requesting $279,577, of a total budget of $339,074, to plan and conduct a four-day international conference exploring issues, current practices and future directions related to furthering public understanding of current research in science and technology. The conference will bring together leading museum professionals, scientific researchers, science journalists, television producers, web developers and others who are already engaged in preliminary work for such an effort and who stand to learn from each other's experiences. The conference will center on the role of museums in informing the public about research, but will include representatives from other media and institutions crucial to its success. The specific goals of the conference are to: Explore challenges and barriers that hinder the development of public understanding of research programs. Identify "best practices" and promising models, tools and technologies for presenting current research to the public. Develop partnership strategies for creating public understanding of research program collaborations across the museum, media and research communities. Identify strategies for selecting significant research stories that are relevant to the public. Develop funding strategies and operational approaches that help sustain a consistent public understanding of research effort. The project will be under the direction of David Chittenden, Vice President for Education at the Science Museum of Minnesota. Advisors to the project include: Carol Lynn Alpert, Museum of Science, Boston; John Beatty, Distinguished Teaching Professor, University of Minnesota; Graham Farmelo, Head of Science Communications, Science Museum of London; Richard Hudson, Twin Cities Public Television, St. Paul; Ken Keller, Hubert H. Humphrey Institute of Public Affairs, University of Minnesota; Rob Semper, The Exploratorium; David Ucko, Koshland Science Center and Science Outreach, National Academy of Sciences; and Bonnie VanDorn, Executive Director, Association of Science-Technology Centers.
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TEAM MEMBERS: David Chittenden Anne Hornickel Donald Pohlman
resource project Professional Development, Conferences, and Networks
The Self-Reliance Foundation will develop a conference that has the overarching goal of laying the groundwork for the development of strategic partnerships for involving Latino audiences in informal science learning, led by informal science institutions nationwide. Numbering over 42 million, Latinos are now the largest ethnic/racial minority group in America; in recent years, 1 of every 2 new Americans has been Latino. Educational opportunities, formal and informal, are not keeping pace. Latino students score lower on math and science achievement tests than national averages, enroll at disproportionately lower levels, and are underrepresented in undergraduate and graduate science and engineering programs. Latino families are under-represented among those who visit science centers and other like institutions. Latino students are under-enrolled in after-school programs. There is no Spanish-language NPR or PBS; there is little science available on Spanish-language media, including radio, television, and newspapers. The conference will bring together informal science institutions and science research organizations together with Hispanic organizations, media, and educational projects to review current ISE resources, identify needs and gaps, learn about best practices in designing culturally effective programs and resources, and develop new strategies and resources to enrich the informal science learning environment for Latinos.
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resource project Media and Technology
The proposed conference will bring together leading national and international researchers and practitioners from developmental and cognitive psychology, game design, and media to examine how learning transfers from video game play to formal and informal learning. The conference will convene in New York City and serve to lay the foundation for an interdisciplinary New York-based community of researchers and practitioners interested in examining the implications of video game play on learning. Invited participants will address cognitive skills and content knowledge that children and adolescents acquire and refine during video game play; game features that captivate and promote skills development among game players; and evidence of skill and content knowledge transfer from video game play to informal and formal learning. Discussion of these issues will culminate in specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that children and adolescent players find most compelling. An edited book will be published of the conference proceedings. The audience for this book will be academics, educators, game designers, media professionals, and policymakers interested in understanding the potential of video game learning for formal and informal instruction based on the most current research and practice.
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TEAM MEMBERS: Francine Blumberg
resource project Professional Development, Conferences, and Networks
The World Congress of Science Producers is an annual event of leading broadcasters and independent science producers from around the world. This year's congress is being planned and osted by WGBH. For this Congress, WBGH will add two new dimensions to the meeting: 1) involve working scientists in the meeting to increase the dialogue and contact between broadcast journalists and scientists, and 2) partially support attendance by individuals who are either are considering entering science journalism or are newly involved in the field. Sessions that include scientists include: an exploration of the most important science stories that journalists should be covering, an in-depth analysis of a specific science issue, a discussion of ethical issues related to genome research, legal issues related to science in the courts, an examination of coverage of science vs. pseudo-science, and visualization of science.
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TEAM MEMBERS: Paula Apsell
resource project Professional Development, Conferences, and Networks
The Massachusetts Institute of Technology is conducting a three-day symposium to consider how to use images to communicate science and technology most effectively. Participants will include scientists, imaging technologists, computer scientists, photographers, science writers, illustrators, computer modelers, mathematicians, and others involved with communicating the basic science and findings from research. The focus of the conference will be on communication -- both from the scientific community to the general public, and within the scientific community. The 300 conference attendees will hear presentations from professionals working in the area. However, they will spend the majority of the time working collaboratively on solutions to model problems such as how to represent the interaction of a receptor with a ligand, how to make visually explicit the passage of time at all scales, and how to explain visually a sequence of events. Those who have committed to attend the conference will participate for several months in a conference web site prior to and after the meeting. The web site will enable participants to "critique" and make modification to various images and text used to communicate science. It also will be used to enable participants to collaborate in working groups on the model problems. The PI's for the project are Boyce Rensberger and Felice Frankel. Rensberger is director of the Knight Science Journalism Fellowships program at MIT. He is a science writer and editor and has worked in these capacities for both the New York Times and The Washington Post. Frankel is Artist-in-Resident and research scientist in the Department of Electrical Engineering and Computer Science at MIT. She photographs and digitally images research data in science and engineering. She has collaborated with George Whitesides to publish "On the Surface of Things: Images of the Extraordinary in Science."
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TEAM MEMBERS: Boyce Rensberger Felice Frankel
resource project Media and Technology
Building upon extensive prior work, the Institute of Learning Innovation is developing and implementing a conference to bring together media professionals, researchers, and policymakers that work in ISE to reflect upon recent research and develop frameworks for future practice and evaluation. Various media-related groups (print, broadcast, electronic gaming, etc,) usually have professional conferences in isolation from each other with little sharing of information and research findings. Despite the rapid blurring of boundaries between various media types in the marketplace, researchers and practitioners remain within traditional silos. This conference will bring together 80 media practitioners and researchers for a two-day national conference in order to consolidate and synthesize the research-based theories presented in a pre-conference publication. A series of 3 post-web conferences will build on the momentum generated during the initial conference and generate broader participation within the science learning media community. Rockman et al will evaluate the conference and post conference web community.
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TEAM MEMBERS: Beverly Sheppard John H Falk
resource project Media and Technology
An Early Concept Grant for Exploratory Research (EAGER) has been given to The ASTA Group, LLC to create a blueprint for an International Conference on Cyberlearning that would explore radically different approaches to both formal and informal learning at a national level. The EAGER will bring together essential individuals and organizations across a range of STEM disciplines committed to advancing Cyberlearning for the improvement of STEM education and how to use technology to connect underrepresented groups with resources and tools to which they have never before been exposed. ASTA and the national defense industrial community have encountered and solved many of the same implementation issues arising now in education and have actively sought ways that technology can improve education and training effectiveness, efficiency, and accessibility. The Defense and Defense-related industries operate at the scale necessary for successful transfer of small research projects to wide-scale application. Through ASTA's extensive R&D knowledge of advanced technologies, most specifically their work in multi-user virtual environments (MUVEs), modeling and simulation (M&S), and game-based learning as applied in the military's education, training, and workforce development programs, they will bring the highest level of expertise to the development of a blueprint for an international conference on Cyberlearning that will forge unprecedented partnerships across government, academia, and industry. ASTA and the National Training and Simulation Association (NTSA) as Principal Investigator, will submit a proposal for an international conference in 2010 based upon the blueprint developed by the EAGER grant. It is anticipated that technology will be used during the EAGER phase to plan the conference, disseminate conference-related information, and serve as an interface for activities. A website and/or Internet portal will be established and will be used to facilitate on-going partnerships, monitoring, and information sharing. It may have both public and participant levels of access. Details, as well as partners for development, maintenance, and funding will be determined through the EAGER planning period.
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TEAM MEMBERS: Linda Brent Tim Buehner
resource project Professional Development, Conferences, and Networks
This award will support two years of work to plan and implement a national conference of approximately 30 participants representing the major research-based natural history museums in America to consider best practices for enhancing museum visitor understanding of evolution. Evolution is the central paradigm of the life sciences, and natural history museums are of fundamental importance to an understanding of the paradigm of evolution. Despite this fact, recent surveys indicate that the majority of the American public, including visitors to natural history museums, neither understands nor believes in evolutionary theory. The three-day conference to be held at the Florida Museum of Natural History in 2003 will be preceded by a pre-conference planning workshop in 2002 and a synthesis of literature and practices pertinent to the understanding of evolution in museums. The conference will bring together chief scientists, directors of education and exhibits, and directors of research and collections as participants in a program professionally facilitated by informal science education experts. Findings and outcomes of the conference will constitute 'best practices' for the field and will be published in the professional literature and disseminated via the Florida Museum website. With more than 10,000,000 visitors to natural history museums per year, once implemented in museum exhibitions and programs the results of this conference will have a broad impact on science literacy in America for years to come.
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TEAM MEMBERS: Betty Dunckel
resource project Professional Development, Conferences, and Networks
The Museum of Science in Boston is conducting a workshop/symposium that will focus on the question of how best to address the issue of enhancing public understanding of major, on-going research efforts. The workshop will begin a critical discussion among researchers and some of the most prominent practitioners of informal public education in the areas of science, engineering and technology. The discussion will explore possible directions that might be taken in regard to disseminating information about research to the public and in increasing the public's understanding of the role and possible implications of this research. Issues to be examined include: The scope and aspects of research upon which to focus; The present obstacles to public understanding; The advantages and disadvantages of different approaches for disseminating information; Costs and time frames of different approaches; How to encourage and implement collaboration and networking among institutions that have the goal of increasing public understanding. The general goal of the workshop is twofold: to provide feedback that will inform the creation of new programs to address the issue of enhancing public understanding of research and to share ideas among institutions that have a common purpose.
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TEAM MEMBERS: David Ellis
resource project Professional Development, Conferences, and Networks
The Institute for Learning Innovation (ILI) requests support to conduct the second conference on museum learning, "In Principle, In Practice," following their successful NSF-funded conference of a decade ago entitled "Public Institutions for Personal Learning: Establishing a Long-term Research Agenda." The goals of the conference and two related publications are to advance shared knowledge within the field about current research concerning learning in and from museums, to promote effective practice, to identify and disseminate research-based best practices for developing evaluation frameworks and to enhance the infrastructure for research and education. The four components of the project include: 1) a special supplement of the journal "Science Education," 2) a two-day national conference, 3) a post-conference white paper on informal science learning, and 4) a post-conference book on research-based understandings of learning from museums.
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resource project Professional Development, Conferences, and Networks
AAAS will develop and host a PI meeting for currently funded ISE Youth, Community and ASCEND projects. The goal of the meeting is to maximize the learning and contribution of the multiple NSF-funded projects enabling participants to analyze and document existing models, benchmark best practices and work cooperatively on articulating strategies that improve the quality of community and youth programming. This gathering aims to affect programs in the development and implementation phases, thereby contributing to higher quality programs. Principal Investigators from a variety of institutions (museums, universities, schools, community organizations) across the country will have an opportunity to expand their thinking about program structure, assessment, staff capacity, institutional infrastructure and sustainability. The meeting will allow participants to exchange information, interact with experts and to build relationships. A conference report and evaluation will be published on the web and shared through regional/national conferences
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TEAM MEMBERS: Judy Kass