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resource project Professional Development, Conferences, and Networks
The Museum of Science, Boston, in partnership with Arizona State University, the Woodrow Wilson International Center for Scholars, the Loka Institute, and Scienceforcitizens.net, is conducting a 1.5-day workshop whose goal is to strengthen and expand recent cross-sector network-building activities related to engaging the public in conversations and deliberations about the assessment of the societal implications of science and technology. In attendance are about two-dozen participants representing a wide range of informal science education professionals, STEM researchers, and science policy experts. The workshop is focusing on: (1) techniques for citizen participation in technology assessment, (2) ways in which informal educational organizations are addressing the intersection of STEM with personal and societal decision-making, and (3) models for leveraging work done by others who are exploring public engagement with future technologies. The process will also help generate and coalesce ideas for the 2012 World-Wide Views on Biodiversity program, an international effort to engage the public on the topic of world-wide loss of biodiversity. The workshop outcomes will be evaluated by the Museum's Research and Evaluation Department.
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TEAM MEMBERS: Larry Bell
resource project Professional Development, Conferences, and Networks
The "Playful Invention and Exploration (PIE) Institute" is a three-year project to increase the capacity of museum educators and exhibitors to design and implement technology-integrated inquiry activities for the public. The collaborators include the Exploratorium, MIT Media Lab, Science Museum of Minnesota, Fort Worth Museum of Science and History, Explora Science Center and the Children's Museum of Albuquerque. The deliverables include a portfolio of technology-rich activities, professional development institutes, online educator resources and a handbook of pedagogical design principles for museum educators. This project builds upon prior NSF supported work that developed the PIE Network, which among other things developed the "cricket," an inexpensive computer that makes informal learning inquiry activities more compelling. This project has the potential to impact both the theory and practice of informal science education in museums. It will implement new theories and tools that represent a new approach to engaging and supporting visitors' learning experiences using play and experimentation that mirrors the processes of laboratory investigation. It also provides an innovative model of collaboration that develops and implements a major complex project by bringing together science centers with unique and complementary expertise.
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TEAM MEMBERS: Mike Petrich Collen Blair Karen Wilkinson Kristen Murray Keith Braafladt Robert Lindsey Samuel Dean
resource project Media and Technology
The University of Southern California's Institute for Creative Technologies and the Museum of Science, Boston will create life-sized, 3-D Virtual Humans that will interact with visitors as interpretive guides and learning facilitators at science exhibits. Through the use of advanced artificial intelligence and intelligent tutoring techniques, Virtual Humans will provide a highly responsive functionality in their dialogue interpretation that will generate sophisticated interaction with visitors about the STEM content related to the exhibit. The project exemplifies how the confluence of science, technology, engineering, mathematics and education can creatively and collaboratively advance new tools and learning processes. The Virtual Human project will begin to present to the visitor a compelling, real life, interactive example of the future and of the related convergence of various interdisciplinary trends in technology, such as natural language voice recognition, mixed reality environments, para-holographic display, visitor recognition and prior activity recall, artificial intelligence, and other interdisciplinary trends. The 3-D, life-sized Virtual Humans will serve as museum educators in four capacities: 1) as a natural language dialogue-based interactive guide that can suggest exhibits to explore in specific galleries and answer questions about particular STEM content areas, such as computer science; 2) as a coach to help visitors understand and use particular interactive exhibits; 3) be the core focus of the Science behind the Virtual Humans exhibit; and 4) serve as an ongoing research effort to improve human and virtual human interactions at increasingly sophisticated levels of complexity. The deliverables will be designed to build upon visitor experiences and stimulate inquiry. A living lab enables visitors to become part of the research and development process. The project website will introduce visitors to the technologies used to build virtual humans and the research behind their implementation. The site will be augmented with videos and simulations and will generate user created content on virtual human characters. Project evaluation and research will collect language and behavioral data from visitors to inform the improvement of the virtual guide throughout the duration of the grant and to develop a database that directly supports other intelligent systems, and new interface design and development that will have broad impact across multiple fields.
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TEAM MEMBERS: William Swartout David Traum Jacquelyn Morie Diane Piepol H. Chad Lane
resource project Public Programs
The New York City Board of Education Community School District #18 requests $862,790 to design a Parent Involvement in Science, Mathematics, and Technology Program. The program is designed to stimulate parents to become informed, active proponents for high quality and more universally available science, mathematics, and technology education for their children. The SMART Parents project team would design and disseminate strategies to enable parents to support their children's science, mathematics, and technology education. Innovative materials and strategies will be developed that will actively engage over 6,000 parents/families over the thirty-eight (38) months duration of the project. Almost 20,000 families will become involved in the leadership-training component of this project. The initiative will assist parents in supporting their children's education in science, mathematics, and technology education. Ultimately, the project will enhance parents' knowledge and understanding of Informal Science Education.
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TEAM MEMBERS: Barbara Berg Carolyn Parker Lorraine Barber
resource project Public Programs
This project, Project PARTNERS (Parents: Allies Reinforcing Technology and Neighborhood Educators Reinforcing Science) supports parents and their children in learning the mathematics and science taught in the schools. The Bronx Educational Alliance (BEA), in collaboration with Lehman College, School District Nine, the Bronx High School Superintendency, and the Bronx Federation of High School Parent Association Presidents, provides a four-month Parent Academy twice a year. Thirty-six parents (20 elementary, 6 middle and 10 high school), from 18 Bronx schools in three K-12 corridors with which the BEA Resource/Outreach Center for Parents currently works, participate in each Academy, reaching 360 over five years. Project PARTNERS goals are to: 1) increase student achievement in 18 Corridor Schools through meaningful parental support; 2) provide parent training in Math, Science and Technology and enable parents to understand the New Standards; 3) develop skills to reinforce their children's learning at home; and 4) model how to effectively learn in science-rich informal educational institutions. Parents meet on Saturdays twice a month for six hours. On one Saturday they team with a teacher and child to visit a science rich institution. On the other Saturday they learn to use computer software programs which support MST, and math concepts through games and manipulatives. Incentives for parents include learning computer skills and stipends of $300 upon completion. The BEA Academies coordinate with the BUSI and District's Family Math and Family Science workshops.
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TEAM MEMBERS: Herminio Martinez Marietta Saravia-Shore
resource project Professional Development, Conferences, and Networks
Temple University's Center for Reimagining Children's Learning and Education, the University of Delaware, and Johns Hopkins University are collaborating with the Children's Museum of Manhattan and several other children's museums, science centers, and researchers around the U.S. to conduct a two-day workshop to review and expand the research base on the role of play in children's learning of STEM. The workshop is associated with a larger, multi-faceted initiative called the Ultimate Block Party (UBP), whose mission is to make a case for and conduct activities on the science of learning and the importance of play in children's lives and their development of 21st century skills. Associated with the workshop, UBP activities in 2010 include a major event on October 3 in Central Park, New York City, whose purpose is to provide families with engaging activities that emphasize how the science of learning supports the critical role of playful learning in children's education. The workshop participants will include both researchers and practitioners who will share knowledge about children's learning in informal settings and strategize on how to maximize the kind of scientific learning that takes place in free-choice learning environments. A particular emphasis will be on sparking curiosity about STEM by children from all socio-economic and ethnic groups. On the second day, participants will also contribute to the event in Central Park by observing and commenting on the event, its impact on attendees, and possible improvements for future events in New York and around the country. The process includes an evaluation of the workshop and the production of a workshop report. Dissemination will be both to academic research and informal science education communities.
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TEAM MEMBERS: Kathy Hirsh-Pasek Robert Golinkoff
resource project Public Programs
What's the BIG Idea? will infuse STEM content and concepts into librarians' practice in order to establish the public library as the site of ongoing, developmentally appropriate, standards-based STEM programming for young children and their families. This project will facilitate the infusion of STEM content and concepts into all aspects of library service -- programming, collections development, displays, newsletters, and bibliographies. Science educators and advisors will review and critique the project's STEM content. Building on prior NSF-funded projects, an experienced team of STEM developers and trainers will provide librarians with the content, skills and processes needed to stimulate innovative STEM thinking. Vermont Center for the Book (VCB) will train and equip librarians from three different library systems -- Houston, Texas, the Clinton-Essex-Franklin Library System in New York and statewide in Delaware. The strategic impact of this project is ongoing STEM programming for children and families in large, small, urban and rural libraries. VCB will investigate these questions, among others: How can the public library become a STEM learning center? What information, knowledge, training and materials do librarians need to infuse appropriate science and mathematics language and process skills into their practice and programming? Who are the community partners who can augment that effort? How can the answers to these questions be disseminated nationally? Innovation stems from: 1) STEM content to incorporate into their current practice and 2) skills and processes to create their own STEM programming. In addition, the results will be transferable to a wide range of libraries throughout the nation. The Intellectual Merit lies in augmenting librarians' current expertise so that they can incorporate STEM content and materials into all aspects of the library, a universal community resource. The Broader Impact lies in creating a body of content and approaches to programming that librarians all over the country can use to infuse mathematics and science language and content into their interactions with peers, children, families and the community. This will allow inquiry into what and how new informal STEM knowledge and practice can be effectively introduced into a variety of library settings.
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TEAM MEMBERS: Sally Anderson Gregory DeFrancis
resource project Professional Development, Conferences, and Networks
Informal learning in math, science, and technology is an increasingly important vehicle for educating the public. Throughout their lifetime, the average citizen will spend a much greater amount of time in informal learning environments than in school. For these efforts to continue without benefit of understanding, the dynamics of what makes informal learning experiences work, is a waste of valuable funding resources. Research Communications Ltd. (RCL) proposes an effort to investigate what has been learned about informal learning in math, science, and technology and to develop some directions for future research in this important area. The first step in the process would be to review the existing literature in the three primary areas of informal education for math, science, and technology: television/radio, community projects, and science museums and technology centers with a focus on evaluation studies that have shown what strategies have worked and those that have not. The outcome of this effort would be a comprehensive publication of what is currently known about informal learning research in math, science and technology.
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TEAM MEMBERS: Valerie Crane Tom Birk
resource project Exhibitions
Under the Planning Grant Guidelines, the Arizona Science Center will explore "Using Narrative to Introduce Science Concepts to Diverse Audiences at a Science Center." By bringing together a group of experts to review key questions about the uses and structure of narrative, the staff of the science center will 1) develop a strategy and range of approaches to science storytelling, 2) develop ideas for story premises and texts to interest visitors representing diverse populations and including women, people in non-technical occupations and minority families, 3) conduct research to determine visitor's attitudes to these materials in order to learn about the appeal and effectiveness of the narratives. Finally, they will synthesize and broadly disseminate their findings. The discussion will be focused on a comprehensive set of 120 exhibits entitled "How We Live With The Sun." The topics include light and optics; heat, cooling, and convection; weather, electricity; and technologies for harnessing solar energy. These topics represent the physical science that underlies the way people adapt to the desert and the ways in which Arizonans have applied knowledge of science fundamentals to useful ends.
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TEAM MEMBERS: Laura Martin
resource project Professional Development, Conferences, and Networks
The Louisville Science Center will develop "The World We Create", a 13,000 sq. ft. exhibit which will transform their second floor to an active learning environment where visitors can explore the simplest element of the creative process to the most sophisticated networks available to our society. The activities will be organized into five core exhibit areas: New Way Tunnel, Think Tank, Inventor's Garage, Chemistry Kitchen, and Tech World and will reinforce educational reform activities in math, science, problem- solving, team cooperation, and decision making. In addition to the large number of interactives, there is a substantial technology/telecommunications component known as the Tech Forum. This will serve at the home site for the Kentucky TeleLinking Network (KTLN). The educational objectives of the exhibit were developed under the guidance of prominent formal educators in the state and they address both the education reform goals of the state and national science and math standards. The exhibit has also been developed with direct participation of a number of private sector partners. It is an impressive community effort. The exhibit is scheduled to open in March, 1997.
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TEAM MEMBERS: Theresa Mattei Gail Becker Amy Lowen
resource project Media and Technology
The project conducts action research to learn more about how different groups use technology in meaningful ways, develops approaches that significantly increase access for underrepresented groups, and proposes ways in which technology might be modified or redesigned to engage, address, and represent diverse populations. The project targets children and young people from groups underrepresented with technology, informal and formal educators, community groups and organizations, researchers, policymakers and funders, industry, and the public. Products include: a report on the state of access of underrepresented groups to technology; case studies; guides to increasing community access to technology; guidelines about how to be critical viewers, users, and makers of technology; report on the issues involved in producing diverse and equitable technology design; exemplars and ideas for diversifying technology design; suggestions for software publishers and industry; commissioned papers on issues of access and design for particular underrepresented groups; an agenda for action; and interactive World Wide Web site; and a popular press book that synthesizes the knowledge gained through this project.
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TEAM MEMBERS: ellen wahl Yolanda George Eric Jolly Laura Jeffers Andres Henriquez
resource project
The middle-school and high-school years are a period of change and crystalization in terms of life goals, disciplinary and course preferences, and social and political attitudes. The literature provides a number of cross-sectional descriptions and models concerning cognitive and attitudinal development during adolescence and young adulthood, but there are no longitudinal data available to study these processes. The proposed longitudinal study will examine the (1) development of interest in science and mathematics, (2) the growth of scientific literacy, (3) the development of attentiveness to science and technology issues, and (4) the attraction to careers in science and engineering among two national cohorts of adolescents and young adults. One cohort will begin with a national sample of 3,000 seventh graders and follow them through the 10th grade. The second cohort will begin with a national sample of 3,000 10th graders and follow them for the next four years through the first full year after high school. Data will be collected from students, teachers, counselors, principals, and parents. A purposive sample of two or three school districts with exemplary elementary school science and mathematics education programs will be selected and comparable data will be collected in these districts. The analysis will consist of a series of expanding multivariate developmental models that will seek to understand cognitive and attitudinal growth and change in the context of family, school, and peer influences. Each wave of data collection will provide an opportunity to examine cognitive and attitudinal change measures in an increasingly rich context of previous measures. Periodic reports will be issued with each cycle of data collection and the data will be made available to other scholars on a timely basis. The first phase of the project, being funded at this time, provides approximately 15 months for instrument development and pilot testing, for sample selection, for monitor selection and training, and for working with the research advisory committee.
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TEAM MEMBERS: Jon Miller