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COMMUNITY:
Project Descriptions

Access By Design

September 1, 1996 - December 31, 1999 | Media and Technology, Professional Development, Conferences, and Networks
The project conducts action research to learn more about how different groups use technology in meaningful ways, develops approaches that significantly increase access for underrepresented groups, and proposes ways in which technology might be modified or redesigned to engage, address, and represent diverse populations. The project targets children and young people from groups underrepresented with technology, informal and formal educators, community groups and organizations, researchers, policymakers and funders, industry, and the public. Products include: a report on the state of access of underrepresented groups to technology; case studies; guides to increasing community access to technology; guidelines about how to be critical viewers, users, and makers of technology; report on the issues involved in producing diverse and equitable technology design; exemplars and ideas for diversifying technology design; suggestions for software publishers and industry; commissioned papers on issues of access and design for particular underrepresented groups; an agenda for action; and interactive World Wide Web site; and a popular press book that synthesizes the knowledge gained through this project.

Funders

NSF
Funding Program: ISE/AISL
Award Number: 9627091
Funding Amount: 2049117

TEAM MEMBERS

  • REVISE logo
    Principal Investigator
    Education Development Center
  • Yolanda George
    Co-Principal Investigator
    AAAS
  • Eric Jolly
    Co-Principal Investigator
    Science Museum of Minnesota
  • Laura Jeffers
    Co-Principal Investigator
    Education Development Center
  • Andres Henriquez
    Former Co-Principal Investigator
    Education Development Center
  • Discipline: Education and learning science | Technology
    Audience: Elementary School Children (6-10) | Middle School Children (11-13) | Youth/Teen (up to 17) | General Public | Educators/Teachers | Museum/ISE Professionals | Evaluators
    Environment Type: Media and Technology | Websites, Mobile Apps, and Online Media | Professional Development, Conferences, and Networks

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