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resource research Public Programs
This research paper critically explores the common definitions and perceptions of Making that may potentially disenfranchise traditionally underrepresented groups in engineering. Given the aspects of engineering design that are commonly integrated into Making activities, the Maker movement is increasingly recognized as a potentially transformative pathway for young people to developing early interest and understanding in engineering. However, “what counts” as Making can often be focused heavily on electronic-based and computational forms of Making, such as activities that involve 3D printers
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resource research Public Programs
This guide offers insight into community engagement practices and activity development from our making and equity project, Making Connections. It includes documentation and recommendations for work that is designed to engage community partners as equal partners, and is written most of all for other practitioners.
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resource research Summer and Extended Camps
Increased emphasis on K-12 engineering education, including the advent and incorporation of NGSS in many curricula, has spurred the need for increased engineering learning opportunities for younger students. This is particularly true for students from underrepresented minority populations or economically disadvantaged schools, who traditionally lag their peers in the pursuit of STEM majors or careers. To address this deficit, we have created the Hk Maker Lab, a summer program for New York City high school students that introduces them to biomedical engineering design. The students learn the
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TEAM MEMBERS: Aaron Matthew Kyle Michael Carapezza Christine Kovich
resource project Public Programs
The Maker movement has grown considerably over the past decade, both in the USA and internationally. Several varieties of Making have been developed, but there are still many important questions to ask and research to conduct about how different programmatic structures may relate to the potential impact Maker programs can have on individuals and communities. WestEd, in collaboration with the Lucile Packard Children's Hospital, the University of Michigan C. S. Mott Hospital Children's Hospital, and the Children's Hospital of Orange County, is conducting a year-long exploratory research study that will focus on the out-of-school learning by adolescents and young adults in children's hospitals. This research study will focus on mobile and dedicated Makerspaces in hospitals to support patients' learning. The application of Makerspaces to hospital environments is a unique opportunity to research a critical need of chronically ill individuals, i.e. to explore how Making can enhance patients' agency, creative STEM learning, and physical well-being. The proposed study is building on the prior work of the principal investigator and will: (1) examine the nature and processes of learning in children's hospitals; (2) revise the current design of the mobile Makerspace and the associated implementation model in response to variations in programmatic contexts across multiple hospital settings and disparate patients' conditions; and (3) investigate and test the effectiveness of the Makerspace approach as it relates to both patients' learning and health outcomes. The study would contribute to longer-term efforts to develop a comprehensive, scalable, and sustainable strategy to determine the programmatic viability of the mobile Makerspace approach across a more varied array of hospital settings. This project has the potential to have a much broader impact by reaching out to other isolated students beyond the hospital environment, including those in residential treatment facilities for behavioral and emotional problems, as well as those attending programs designed to help youth who have been in trouble with the law get back on track. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This project's goals are to contribute to the understanding of how to: (1) describe and measure the education and health impact of mobile Makerspaces on chronically ill patients, and (2) design and sustain implementation models in various hospital settings. Since a children's hospital is a challenging context to support a patient's learning, it is not typically conducive to learning. Patients are constantly interrupted by the demands of the illness, by the strict protocols that need to be adhered to, and by the medical staff who manage their exhaustive treatment regimens. The mobile Makerspace is intended to adjust the environment in deliberate ways, allowing researchers to study and observe what kinds of learning intervention models enable youth and young adults to recapture a sense of their own agency and enable them to see themselves as creators, and makers of things that improve their own and others' lives. The project will have two strands: one on learning and one on adaptation of the model. In the learning strand, the study will investigate how engaging with the Makerspace can enhance patients' learning by provoking their sense of curiosity, encouraging them to set up and pursue personal goals via invention, and inspiring them to feel more agentive in taking charge of their learning process i.e., development of affinity for and fluency in the ways of knowing, doing and being (the epistemologies and ontologies) of engineers or scientists. In the adaptation strand, they will identify challenges and opportunities for implementing Makerspaces and develop an implementation plan that provides a process for introducing Makerspaces into hospital settings.
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TEAM MEMBERS: Gokul Krishnan Steven Schneider
resource research Public Programs
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. This project is exploring and identifying successful, cross-institutional approaches to using maker activities to engage members of communities of color (with a focus on family groups) in STEM activities.
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TEAM MEMBERS: Marjorie Bequette
resource research Public Programs
This is a handout from the session "Making Space for Innovation: Sampling of Making and Tinkering" at the 2014 ASTC Conference held in Raleigh, NC. The session provided an overview of different makerspaces and tinkering programs, including the goals, opportunities, and challenges of the making movement.
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TEAM MEMBERS: Monika Mayer
resource research Public Programs
This report from the 2013 Maker Impact Summit proposes ways in which the future economic and social landscape will be shaped by the Maker Movement.
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TEAM MEMBERS: Maggie Wool
resource research Public Programs
The Maker Program Blueprint offers a template for afterschool or summer programs and addresses the types of spaces that can be used, ideas about schedules and format, and the materials and personnel needed to create and sustain a program.
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TEAM MEMBERS: New York Hall of Science
resource research Public Programs
In January 2012, New York Hall of Science (NYSCI) hosted Design-Make-Play: Growing the Next Generation of Science Innovators. The two-day conference brought together leaders of schools, community-based programs, research and development organizations, the funding community, universities, government and business. They gathered at NYSCI to assemble evidence supporting the belief that designing, making and playing can create new pathways into science, technology, engineering and math (STEM), particularly among children. A core argument of Design-Make-Play is that informal learning centers like
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TEAM MEMBERS: David Kanter
resource research Public Programs
Recognizing that the Maker movement embodies aspects of science, technology, engineering, and mathematics (STEM) learning that are the hallmarks of effective education — deep engagement with content, critical thinking, problem solving, collaboration, learning to learn, and more — NYSCI, in collaboration with Dale Dougherty and Tom Kalil, approached the National Science Foundation to sponsor a two-day workshop. Over 80 leaders in education, science, technology and the arts came together at NYSCI to consider how the Maker movement can help stimulate innovation in formal and informal education
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TEAM MEMBERS: Eric Siegel
resource research Public Programs
What makes “making”—the next generation of inventing and do-it-yourself—worth paying attention to? In this report, we explore the three categories of makers, the ecosystem growing around those categories, the role technology plays in this ecosystem, and, finally, how business can take advantage of the opportunities this movement represents.
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TEAM MEMBERS: John Hagel John Seely Brown Dleesha Kulasooriya
resource evaluation Public Programs
This portfolio contains the following reports: "Community Science Workshops: A Powerful and Feasible Model for Serving Underserved Youth. An Evaluation Brief"; "Community Science Workshops: Building a Bridge to Science for Urban Youth. A Descriptive Look at CSWs."; "What Do Community Science Workshops Do For Kids? The Benefits to Urban Youth."; and "CSWs by the Numbers: A Statistical Portrait of Community Science Workshops." Community Science Workshops are community-based non-profit programs that offer underserved youth living in low-income, high-minority neighborhoods a fun and safe way to
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TEAM MEMBERS: Green Mountain College Mark St. John