By emphasizing work-based learning, youth programs can not only meet their youth development goals but also prepare young people for success in the knowledge economy of the 21st century.
Youth Action Crews map the youth development programs and places in their neighborhoods in order to raise public awareness of the opportunities—and of where such opportunities don’t exist.
This article describes Youth as Resources, a nationwide initiative involves youth and adults as equal partners in projects that improve community life. Some examples of the projects include the Rural Renewable Energy Alliance, which engages teenagers to install solar heating in low income homes, and the Haydenville Preservation Committee, which implemented neighborhood cleanup and landscaping projects in rural Ohio.
At a family service agency in the North Bronx, staff members have drawn a vital connection between community and literacy. The authors explain how their literacy program evolved from a basic tutoring opportunity into a curriculum using themes and information gleaned from the young participants’ immediate community surroundings.
This study investigated the ways in which the Science Mentoring Project, an afterschool program with a youth development focus and mentoring component, helped fifth-grade participants develop key competencies in five areas: personal, social, cognitive, creative, and civic competencies. Development of these competencies, in turn, positively affected participants’ school experiences. Using program observations, teacher interviews, student surveys, a student focus group, and mentor feedback forms, researchers studied how—not just whether—the project’s youth development activities affected school
This article explores the partnership between the Baltimore County 4-H program and the Baltimore County Public Library, which forged a partnership to offer structured experiential programming opportunities to meet the afterschool needs of youth who visit their local library. Their experience suggests that libraries and youth development organizations can fruitfully collaborate to create sustainable quality afterschool programming.
This paper advocates for place-based education to guide research and design for mobile computers used in outdoor informal environments (e.g., backyards, nature centers and parks). By bringing together research on place-based education with research on location awareness, we developed three design guidelines to support learners to develop robust science-related understandings within local communities. The three empirically- derived design guidelines are: (1) Facilitate participation in disciplinary conversations and practices within personally-relevant places, (2) Amplifying observations to see
This article presents IMAX films as making science more accessible to the public, but cautions against building spectators rather than participants. It examines a film about Yellowstone while making the case that large-format films serve entertainment rather than scientific purposes.
The author discusses her experiences in utilizing a sixth-grade Earth science field trip for students as an active research project. She examines a research project assignment conducted on the Sant Ocean Hall at the Smithsonian National Museum of Natural History in Washington, D.C. The author suggests that the use of active research can be applied to any museum or exhibit in the U.S.
This paper reports on a study that employed metacognition and social cognition theoretical frameworks to explore and interpret students' views of their cognitive roles and the nature of the mechanisms that they considered influenced and mediated their learning within small group contexts. An instrumental interpretive case study methodology was used to capture students' descriptive accounts of their Year 11 Biology learning experiences, as conveyed through their recollections and reflections concerning their interactions and roles, perceptions of the learning task, and their learning strategies
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TEAM MEMBERS:
David AndersonGregory ThomasSamson Nashon
This paper reports on the findings of a case study that investigated the interaction of the agendas and practices of students, teachers, and zoo educators during a class field trip to a zoo. The study reports on findings of the analysis of two case classes of students and their perceptions of their learning experiences during the field trip. The goals, expectations, and perceived outcomes of the trip for students, their classroom teachers, and the zoo educators were elicited through interviews, surveys, student work, and observations. Both cases demonstrated how students placed high value and
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TEAM MEMBERS:
Susan Kay DavidsonCynthia PassmoreDavid Anderson