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resource research Media and Technology
The aim of the study was to analyse learning using Augmented Reality (AR) technology and the motivational and cognitive aspects related to it in an informal learning context. The 146 participants were 11- to 13-year-old Finnish pupils visiting a science centre exhibition. The data, which consisted of both cognitive tasks and self-report questionnaires, were collected using a pre- post-test design and were analysed by SEM path-analysis. The results showed that AR-technology experience was beneficial for all, but especially for the lowest-achieving group and for the girls. In general, pre
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TEAM MEMBERS: Hannu Salmi Helena Thuneberg Mari-Pauliina Vainikainen
resource research Exhibitions
Among the exhibits at the 2016 Leonardo da Vinci exhibition at the Science Museum, London, was one that purported to illustrate Leonardo’s experiments on friction. The models involved were the work of Giovanni Canestrini (1893–1975) who contributed to the 1939 and 1953 Leonardo exhibitions in Milan. This article discusses the original sources and history of these models, in the light of recent research into Leonardo’s work on friction. It concludes that, while being relevant to Leonardo’s study of mechanics, these models seriously misrepresent his experimental investigations of friction.
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TEAM MEMBERS: Ian Hutchings
resource evaluation Media and Technology
Pacific Science Center (Science Center) has been a pillar of science education programming in Seattle, Washington since 1962. Through interactive exhibits, planetarium shows, IMAX movies and outreach, the Science Center works to inspire a lifelong interest in science, math and technology. In 2010, the Science Center joined forces with the National Aeronautics and Space Administration (NASA) through NASA Now: Using Current Data, Planetarium Technology and Youth Career Development to Connect People to the Universe. NASA Now was designed to increase the awareness, knowledge and understanding of
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resource research Media and Technology
A short outline of the evolution of communications at CERN since 1993 and the parallel growth of the need both for professional communications and, at the same time, the need for training in more and more complex competencies for the new profession.
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TEAM MEMBERS: Paola Catapano
resource research Media and Technology
The Internet is increasingly considered as a legitimate source of information on scientific and technological topics. Lay individuals are increasingly using Internet sources to find information about new technological developments, but scientific communities might have a limited understanding of the nature of this content. In this paper we examine the nature of the content of information about fusion energy on the Internet. By means of a content and thematic analysis of a sample of English-, Spanish- and Portuguese-language web documents, we analyze the structural characteristics of the webs
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TEAM MEMBERS: Christian Oltra Ana Delicado Ana Prades Luisa Schmidt Sergio Pereira
resource research Media and Technology
STEM Pathways is a collaboration between five Minnesota informal STEM (science, technology, engineering, and mathematics) education organizations—The Bakken Museum, Bell Museum of Natural History, Minnesota Zoo, STARBASE Minnesota, and The Works Museum—working with Minneapolis Public Schools (MPS) and advised by the Minnesota Department of Education. STEM Pathways (logo shown in Figure 1) aims to provide a deliberate and connected series of meaningful in-school and out-of-school STEM learning experiences to strengthen outcomes for students, build the foundation for a local ecosystem of STEM
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TEAM MEMBERS: Steven Walvig Beth Murphy Melanie Peters Abby Moore
resource research Exhibitions
The Exhibit Designs for Girls’ Engagement (EDGE) project is a three-year Exploratorium-run, NSF-funded, research study aiming to identify the most important design attributes for engaging girls at STEM exhibits. We identified nearly 100 exhibit design attributes that had the potential for better engaging girls. To test those 100 attributes and their relationship to girls’ engagement, we studied more than 300 physics, engineering, math, and perception exhibits at the Exploratorium, the Science Museum of Minnesota, and the Arizona Science Center. The purpose of the EDGE research was to winnow
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resource research Exhibitions
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. The project studied middle-school students using the Waves exhibit in order to understand how interacting with functional metaphors in a mixed reality environment impacts conceptual change, motivation, and scientific habits of mind while engaged in learning physics content.
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TEAM MEMBERS: Eileen Smith