We've created a selection of useful products to help members of NISE Network promote the network within their own institution or with potential collaborators. These materials are updated regularly.
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TEAM MEMBERS:
NISE Network
resourceresearchProfessional Development, Conferences, and Networks
Because the NISE Network bridges the cultures of museums and the academic research world, participants from one profession may not always know the lingo of the other. At the same time, a shared vocabulary is essential for educators and researchers who want to truly collaborate on projects such as writing grant proposals. Therefore, we present the NISE Network Glossary of Two Worlds.
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TEAM MEMBERS:
NISE Network
resourceresearchProfessional Development, Conferences, and Networks
As a part of the strategy to reach the NASA Science Mission Directorate (SMD) Science Education and Public Outreach Forum Objective 1.2: Provide resources and opportunities to enable sharing of best practices relevant to SMD education and public outreach (E/PO), the Informal Education Working Group members designed a nationally-distributed online survey to answer the following questions: 1. How, when, where, and for how long do informal educators prefer to receive science, mathematics, engineering, and/or technology content professional development? 2. What are the professional development and
To this volume on out-of-school STEM learning, we contribute an example of science. Our charge is to discuss what it means for children to be doing science and how educators can assess it. To that end, we’ve chosen an especially clear case. It happens to have taken place in school, but that shouldn’t matter for our purpose here; it’s the substance of the children’s reasoning that we’re assessing as the beginnings of science. We open with the case. We then articulate how it is an example of science, in particular of science as a pursuit. Finally we discuss what this view means for science
Amusement parks offer rich possibilities for physics learning, through observations and experiments that illustrate important physical principles and often involve the whole body. Amusement parks are also among the most popular school excursions, but very often the learning possibilities are underused. In this work we have studied different teacher roles and discuss how universities, parks or event managers can encourage and support teachers and schools in their efforts to make amusement park visits true learning experiences for their students.
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TEAM MEMBERS:
National Resource Center for Physics EducationAnn-Marie PendrillCecilia KozmaAndreas Theve
The Exploratorium's Going APE project (APE=Active Prolonged Engagement) developed 30 exhibit designs to encourage visitors to become more cognitively engaged with exhibits--to use exhibits as tools for self-directed exploration, rather than as authoritative demonstrations. To do this, the staff drew on work in the fields of education, visitor research, human factors engineering, computer interface design, and interactive exhibit development at other museums. The project also integrated evaluative research into exhibit development to maximize possibilities for visitor-authored questions
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online. Citing examples of empirical evidence and
The project, called Experimenting With Storytelling, involved working with four schools in East London and Northamptonshire, United Kingdom. Each after school session, with elementary school children and their parents, consisted of a cultural story or folktale (the ‘storytelling’ part) which had some science in it followed by an associated practical activity (the ‘experimenting’ part).
Choreographed by Liz Lerman and the Dance Exchange, The Matter of Origins is a contemporary dance exploring historical perspectives and cutting edge physics about our beginnings. In Act One, audience members watch as science concepts are translated into images, music, and dance. Dancers portray ideas such as the complexity of measurement, the ways atomic particles interact, and the origins of the universe. Science-themed, multi-media experiences including images from the Hubble space telescope, CERN, and replications of atomic bomb explosions accompany the dancing. In Act Two, audience members
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TEAM MEMBERS:
Liz LermanDiane DoberneckJohn SchweitzerPaula MillerJohn Borstel