You know almost exactly what you want to do to improve the public understanding of science and technology. But you don’t have much of an idea about how to start to evaluate your project, to improve its effectiveness, and then to prove its success. Evaluation 101 to the rescue. This workshop will begin with “Why do an evaluation?” and “What is an evaluation?” and quickly follow with “How would this work with a planetarium show, website, or television show?” We will help participants identify the products or processes in their ISE initiatives. The rationale will include interactive
Presented at the 2008 ISE PI Summit, this workshop presentation introduced participants to considerations and strategies for evaluating ISE project websites.
Presented at the 2008 ISE PI Summit, this presenation introduces viewers to evaluation in the NSF ISE (now AISL) program and the Online Project Monitoring System (OPMS).
Presented at the 2008 ISE PI Summit, this presentation from Alan Friedman introduces the Framework for Evaluating the Impacts of Informal science Education Projects.
Based on the National Research Council study, Learning Science in Informal Environments: People, Places, and Pursuits, this book is a tool that provides case studies, illustrative examples, and probing questions for practitioners. In short, this book makes valuable research accessible to those working in informal science: educators, museum professionals, university faculty, youth leaders, media specialists, publishers, broadcast journalists, and many others. Practitioners in informal science settings--museums, after-school programs, science and technology centers, media enterprises, libraries
The March 12-13, 2007 workshop at NSF on informal science education evaluation brought together a distinguished group of experts to discuss how impact categories might be best applied to various types of informal learning projects. This publication is an outcome of that meeting. The authors have strived to make the sections as helpful as possible given the primary focus of this workshop on project impacts. It should be viewed as part of an ongoing process to improve the ways in which evaluation can most benefit ISE projects, NSF, and the field. The publication is intended to help those
Presentation slides on submitting competitive Advancing Informal STEM Learning (AISL) proposals, originally presented at the 2012 Association of Science-Technology Centers (ASTC) Annual Conference
In 2012, Concord Evaluation Group (CEG) conducted an evaluation of the impact of Peep and the Big Wide World (Peep) resources on Spanish-speaking families with preschool-aged children. The three-pronged evaluation included a National Family Study in which 112 Spanish-speaking families who used the Peep resources were compared to Spanish-speaking families who did not use the Peep resources. It also included an In-Depth Family Study -- an experiment conducted in the metro Boston area in which 36 Spanish-speaking families who used the Peep resources were compared to Spanish-speaking families who
Produced by Twin Cities Public Television, St. Paul, MN, and sponsored by the National Science Foundation, SciGirls (SG) is a multimedia project for upper grade-school and middle-school tweens. Weekly half-hour episodes are tied in with web and outreach activities in the fields of science, technology and engineering. Multimedia Research, an independent evaluation group implemented a summative evaluation of the SG Season Two multimedia project. Fifth grade girls (N = 87) viewed three shows over three weeks. They could visit the SG website at any time but were required to visit and play a Pick'm
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Barbara FlaggTwin Cities Public Television
In August 2009, the Program Evaluation and Research Group (PERG) at Lesley University contracted with the project's PI at the University of New Hampshire (UNH) to evaluate My Dome: Defining the Computational and Cognitive Potential of Real Time Interactive Simulations in an Immersive Dome Environment, an NSF funded grant. The project focuses on creating interactive experiences in immersive virtual environments, and builds off previous work the PI and co PIs have done in developing films and immersive experiences in domes and traveling domes. The project includes staff from the Carnegie Museum
The InformalScience.org web site is a resource for researchers working in the field of informal science and provides access to information linking researchers with one another and to member-contributed resources. Through use of the web site resources such as member projects, publications, and evaluation reports, users have opportunities to develop social and human capital. This report analyzes the value of InformalScience.org in supporting participants in the community as they navigate and advance the changing field of informal science education (ISE) research. In addition, we identify