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resource research Media and Technology
This report highlights advances in neuroscience with potential implications for education and lifelong learning. The report authors, including neuroscientists, cognitive psychologists and education specialists, agree that if applied properly, the impacts of neuroscience could be highly beneficial in schools and beyond. The report argues that our growing understanding of how we learn should play a much greater role in education policy and should also feature in teacher training. The report also discusses the challenges and limitations of applying neuroscience in the classroom and in learning
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TEAM MEMBERS: The Royal Society Uta Frith
resource research Media and Technology
In this article, I review recent findings in cognitive neuroscience in learning, particularly in the learning of mathematics and of reading. I argue that while cognitive neuroscience is in its infancy as a field, theories of learning will need to incorporate and account for this growing body of empirical data.
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TEAM MEMBERS: Anthony Kelly
resource project Media and Technology
This project will bring STEM content knowledge to visitors to Cuyahoga Valley National Park via mobile device applications. Visitors will be able to use their mobile phones to access details about Park features (such as where they are in the park, what they are looking at, and where are related features), supporting just-in-time STEM learning. Cuyahoga Valley National Park receives around 2.5 million visitors every year and experiences multitudes of inquiries. Until this project, visitors were subjected to less than optimum signage for information and background about a given feature that may or may not be of interest to them. In this project, knowledge building information will be selected by the visitors and delivered to them with convenience and speed. The data base supporting this effort will provide the visitor with identification and the history of park features as well as more in depth knowledge building information while they are in the park and after the leave, providing a more holistic experience than is currently available. The investigators will build the system in parts, testing the feasibility at each stage and evaluating affective and cognitive outcomes of each portion. Research questions that will be addressed in the course of this project include: (1) What outcomes associated with use of this GPS-base system could inform future development and implementation? and (2) What contributions do these GPS-based mobile learning applications have on informal science learning as understood within the Six Strands of Informal Science Learning? It is expected knowledge generated in this project will stimulate additional programing for increasing efficacy and use in other widely ranging venues. If successful, it is easy to imagine how this STEM knowledge-building application could be extended for use in other venues across the country.
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TEAM MEMBERS: Richard Ferdig Ruoming Jin Patrick Lorch Annette Kratcoski
resource project Professional Development, Conferences, and Networks
This conference at Arizona State University is an early-stage activity inspired by the upcoming 2016 - 2018 bicentennial of the conception, writing and publication of Mary Shelley's "Frankenstein - or The Modern Prometheus." That book, and the dozens of films produced subsequently, have provoked questions for researchers and citizens that have endured for two centuries and are relevant today. - How have we gone from a world in which Mary Shelley could watch public demonstrations of voltaic power on dead animals to one in which the dissection of animals in classrooms is frowned upon, but the creation of new life forms via an international synthetic biology competition (iGEM) is celebrated? - How do literary, artistic and other cultural portrayals of science and engineering inspire and inflect STEM research? - What steps do contemporary scientists and engineers need to take in order to proceed with their innovative activity in a responsible fashion? - What role do lay citizens have in making decisions about science and technology?- How can we understand the broad relationship between creativity and responsibility? The convening brings together a USA and international group of educators in informal science education and multi-disciplinary scholars who study various aspects of the interactions of science, technology and society (STS). This team of natural and social scientists, engineers, museum professionals (Museum of Science, Boston (MOS); Science Museum of Minnesota (SMM)), artists and humanities scholars will begin to formulate plans for producing exhibits, educational programs and demonstrations, fiction and nonfiction writing contests, performances, and curricula that explore science education, ethics and artistry. An overarching goal is to establish a process that could create a national and global network of collaborators to plan programs worldwide and establish new professional collaborations of researchers beyond the bicentennial. The workshop, a first step toward a possible larger initiative, could be significant both for the public's engagement with contemporary issues of science and society and for stimulating new inter-disciplinary research on such issues.
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TEAM MEMBERS: Edward Finn David Guston
resource research Public Programs
This paper examines how students, teachers, and parents evaluate residential fieldwork courses. As in prior research, findings from questionnaire data indicate that fieldwork effects social, affective, and behavioural learning. More surprisingly, focus group interviews captured increases in cognitive learning as well. This paper underscores the value of out-of-school experiences, particularly for students from under-resourced backgrounds.
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TEAM MEMBERS: Heather King
resource project Media and Technology
NOVA Labs (pbs.org/nova/labs) is a free digital platform that engages teens and lifelong learners in activities and games that foster authentic scientific exploration. From building RNA molecules and designing renewable energy systems to tracking cloud movements and learning cybersecurity strategies, NOVA Labs participants can take part in real-world investigations by visualizing, analyzing, and playing with the same data that scientists use. Each Lab focuses on a different area of active research. But all of them illustrate key concepts with engaging and informative videos, and guide participants as they answer scientific questions or design solutions to current problems. Supporting pages on each Lab site explain the purpose and functions of the Lab, help teachers incorporate it into their classrooms, foster collaboration between users, and help users make connections to the broader world of STEM. Users are encouraged to explore potential career paths through “Meet the Scientists” profiles, and to obtain information about local and national STEM resources.
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TEAM MEMBERS: NOVA Brooke Havlik
resource research Public Programs
This poster was presented at the 2014 AISL PI Meeting. It describes a project that creates experiences in herpetology (the study of reptiles and amphibians) for rural underrepresented groups.
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TEAM MEMBERS: University of North Carolina Greensboro Catherine Matthews
resource research Public Programs
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. It describes a project that creates citizen science projects in the Rio Grande de Manati watershed, taking participants through the participatory, collaborative, and co-creative phases of informal science education.
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TEAM MEMBERS: Yogani Govendry Lee Rodriguez
resource project Public Programs
The Conservation Trust of Puerto Rico is creating citizen science projects in five research areas (insect monitoring; coastal/river system management; bird communities; bat assemblages; and cultural resources) that allow 140 Hispanic residents of Puerto Rico (age 14 and older) to move along a continuum of research involvement from contributor to collaborator to co-creator. As citizen scientists engage in scientific research that measures the effects of urban development on the Manati River watershed in northern Puerto Rico, the project team is evaluating the degree to which participants show changes in science knowledge, skills, attitudes, communication, and behavior. The proposed project is accelerating the development of citizen science activities in Puerto Rico. New scientific knowledge generated by citizen scientists will have practical importance within and beyond the Manati watershed because Puerto Rico is undergoing rapid urban development, resulting in the loss of biodiversity and emergence of environmental problems such as lower water quality. Environmental data collected by citizen scientists will form an environmental database that permits long-term watershed monitoring and informs land use decision making.
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TEAM MEMBERS: Yogani Govendry Lee Rodriguez
resource research Exhibitions
As part of the Oakland Museum of California’s (OMCA) Hotspot California project funded by NSF, Garibay Group conducted research investigating whether habitat dioramas contribute to visitors’ development of Sense of Place. The main research question for the study was: What role does sense of place play in visitors’ experiences with habitat dioramas?
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TEAM MEMBERS: Cecilia Garibay
resource research Exhibitions
This research investigated ways in which habitat dioramas contribute to visitors’ development of Sense of Place. Visitors’ responses to dioramas at the Field Museum (Chicago) and Denver Museum of Nature and Science were studied, using observations, interviews, and a Diorama Sense of Place survey instrument. Although observations revealed few conversations about the places depicted in the dioramas, other data revealed that dioramas inspired memories and connections to place. A complex set of factors contributed to visitors’ feelings of Place Bondedness. Visitors expressed the strongest
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TEAM MEMBERS: Cecilia Garibay
resource research Exhibitions
The value of dioramas has been hotly debated within many institutions. Are they still relevant as museum exhibitions? Can they deeply engage a diverse public in this digital age? Some museum professionals regard dioramas as “boring” and “static,” while visitors have called them “creepy” displays of “dead animals.” Yet many more professionals and visitors alike describe dioramas as “evocative,” “beautiful” and “powerful” fusions of art and science (Wonders, 1989; Quinn, 2006; Yanni, 2008; Benton, 2009). Since dioramas occupy significant square footage in many natural science museum galleries
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TEAM MEMBERS: Marjorie Schwarzer Mary Jo Sutton