This report is the National Education Technology Plan (NETP) submitted by the U.S. Department of Education (ED) to Congress. It presents five goals with recommendations for states, districts, the federal government, and other stakeholders. Each goal addresses one of the five essential components of learning powered by technology: Learning, Assessment, Teaching, Infrastructure, and Productivity. The plan also calls for "grand challenge" research and development initiatives to solve crucial long-term problems that the ED believes should be funded and coordinated at a national level.
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TEAM MEMBERS:
U.S. Department of EducationDaniel AtkinsJohn BennettJohn Seely BrownAneesh ChopraChris DedeBarry FishmanLouis GomezMargaret HoneyYasmin KafaiMaribeth LuftglassRoy PeaJim PellegrinoDavid RoseCandace ThilleBrenda Williams
resourceevaluationProfessional Development, Conferences, and Networks
In February 2013, the Atomic Heritage Foundation (AHF) brought together historians, sociologists and other scholars, as well as museum directors and thought leaders from the informal science education field to engage in a two-day discussion to explore ways to engage the public in the topic of the development of the atomic bomb in the context of history, society and culture. The workshop, titled "Transforming the Relationship Between Science and Society: The Manhattan Project and Its Legacy," had as its overarching goal to identify how the Manhattan Project might best be interpreted in a
This is a webinar presentation of the Common Guidelines for Education Research and Development, developed by the National Science Foundation and the U.S. Department of Education. The presentation outlines the background, organization and content, and implications of the Guidelines. The presentation may also be helpful for researchers and practitioners who are developing informal STEM learning project proposals.
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TEAM MEMBERS:
National Science FoundationU.S. Department of Education
In this article, the author offers explanations for what is characterized as startling disconnect between the scientific consensus around climate change and the lack of a social consensus. The author brings attention to this disconnect by offering some explanations for what may be contributing factors to a limited public discourse on science topics such as a lack of training and/or support for scientists communicating about their research. Twelve "Rules of Engagement" are proposed in order to to begin a conversation about how scholars can effectively and appropriately communicate about their
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University of MichiganAndrew Hoffman
This article develops an argument that the type of intervention research most useful for improving science teaching and learning and leading to scalable interventions includes both research to develop and gather evidence of the efficacy of innovations and a different kind of research, design-based implementation research (DBIR). DBIR in education focuses on what is required to bring interventions and knowledge about learning to all students, wherever they might engage in science learning. This research focuses on implementation, both in the development and initial testing of interventions and
This funding solicitation for FY2014 in the Advancing Informal STEM Learning (AISL) program at the National Science Foundation seeks to advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; provide multiple pathways for broadening access to and engagement in STEM learning experiences; advance innovative research on and assessment of STEM learning in informal environments; and develop understandings of deeper learning by participants. The AISL program supports five kinds of projects: 1) Pathways, 2) Research in
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TEAM MEMBERS:
National Science FoundationNational Science Foundation
resourceresearchProfessional Development, Conferences, and Networks
On February 14-15, 2013, the Atomic Heritage Foundation (AHF) hosted a workshop in Washington, DC: "Transforming the Relationship between Science and Society: Interpreting the Manhattan Project." The workshop, funded by the National Science Foundation, brought together historians, scientists, museum experts, and representatives of the National Park Service, Department of Energy and Manhattan Project museums from across the country. The goals of the workshop were to develop ideas for interpreting the controversial history and legacy of the Manhattan Project for a national traveling exhibit. By
This paper explains how and why many American museums of science and nature moved away from the traditional content and methods of natural history in the period from 1930 to 1980. It explores diverse motivations for the shift from dead, stuffed displays to live, interactive exhibits, and the consequences of that shift for museums as both educational institutions and as institutions of research. Ultimately, it argues that debates over museums' content and display strategies drew strength from and reinforced a profound transformation in the institutional history of twentieth-century American
The 2012 National Science Foundation (NSF) Informal Science Education (ISE) Principal Investigator (PI) Meeting convened 241 PIs, March 14-16, 2012. This Program Guide includes the agenda, location map, and a list of CAISE Partners and Advisors. The agenda includes descriptions of Nascent to Burgeoning Communities of Interest discussions along themes related to STEM Media, Organizational Networks, Professional Development in ISE, Sustainability Science and Education in ISE, Art and Science Education, Public Engagement with Science, Future of Natural History Learning, Designing, Making, Playing
This document, released in September 2013, grew out of a Joint Committee of the U.S. Department of Education (ED) and the National Science Foundation (NSF) that was convened to establish cross-agency guidelines for improving the quality, coherence, and pace of knowledge development in STEM education. In this report, the Joint Committee 1) defines the types of ED- and NSF-funded research that relates to the development and testing of interventions and strategies designed to increase learning, and 2) specifies how the types of research relate to one another, and describe the theoretical and
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TEAM MEMBERS:
National Science FoundationU.S. Department of Education
Geosciences Careers for Kids and Parents is a Track 1 program by Jim Metzner Productions (JMP) that uses its current communication platforms - the Pulse of the Planet (PoP) radio programs and website and the Kids Science Challenge website - to involve upper elementary children and their parents/caregivers and other adults in learning about geosciences research and careers. JMP's award-winning PoP radio program, which reaches 1,000,000+ listeners weekly, profiles geoscientists and encourages parents to involve their children in the geosciences. The PoP companion pulseplanet.com website provides podcasts of past radio programs and additional resources for engaging learners in the geosciences. On JMP's Kidsciencechallenge.com website, children (8-13 years of age) will find "kid friendly" profiles and videos of geoscientists and their careers, rich resources and interactivity on the sciences and further career activities, presented as part of a project that has already actively engaged thousands of children in learning about and "doing" science. The Pulse of the Planet and Kids' Science Challenge websites receive an average of 9,600 page views daily. PBS television's The News Hour and the PBS education site will feature our video segments on geoscientists featured in PoP programs.
This CRPA project produced a human-like avatar exhibit for the Orlando Science Center that verbally communicates with middle and high school grade visitors, engaging them in the subjects of computer science, artificial intelligence, and engineering. Human-like characteristics include features to match the demographics of the Center's clientele and verbal communication in the English language. In addition to discussing how avatars are developed and how artificial intelligence works, the avatar image will answer questions from the visitors on selected topics, including subjects from the media models of Avatar and IBM's Watson event on Jeopardy. Considerable planning and research has gone into this project to make sure that the avatar is life-like and can engage in realistic dialog. The avatar images will resemble real individuals who have diverse demographic characteristics in order to enhance the human-computer interface. The system is designed to deal with background noise and antagonistic visitors. Evaluation at all levels (front-end, formative, and summative) will make the exhibit most effective and facilitate the goals of the project which are to inform the target audience on STEM subjects. The desire to have electronic analogs of humans has been a goal for half of a century. This project builds on prior research in this area and is one of the most sophisticated contemporary models in the field. It is anticipated that this work may contribute to future applications in education and assistance for individuals with disabilities. Moreover, engagement with the avatar may ignite curiosity among young visitors and stimulate interest in science careers.