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resource research Media and Technology
There can be a mistaken impression that the new vision for K-12 science education is only relevant to classroom science instruction. But youth frequently engage in powerful science and engineering activities that take place after or outside-of-school. They learn STEM content, engage in STEM practices, and develop an understanding of how STEM is used in the world. To capitalize on those assets, educators and other stakeholders should learn about, leverage, and broker connections for youth across the STEM learning experiences available in and out of school.
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resource project Public Programs
Our Center works with students from kindergarten through graduate school and beyond. We work with teachers and scientists and combine our knowledge to inspire students to pursue careers in neural engineering and neuroscience. Program activities include summer research programs, curriculum development, school visits, teacher/student workshops, science festivals, and international student exchanges.
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TEAM MEMBERS: University of Washington Eric Chudler
resource project Media and Technology
This award-winning website includes a comprehensive collection of standards-based, space science education materials. Site visitors can explore a variety of resources such as A Hubble Gallery, Online Explorations, Tonight’s Sky, and Star Witness News science content readings. The “For Educators” side of site includes support materials such as science background information and overview pages that provide strategies for using Amazing Space activities in educational settings.
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TEAM MEMBERS: Space Telescope Science Institute Bonnie Eisenhamer
resource project Public Programs
Maker Corps increases the capacity of youth-serving organizations nationwide to engage youth and families in making. Diverse Maker Corps Members expand the current network of makers, mentors, and community leaders poised to lead creative experiences for youth. In the Maker Corps' second year evaluation report, we address the following questions: 1. How does Maker Corps impact the Maker Corps Members, participating Host Sites, and the audiences they serve? 2. In what ways can the Maker Corps program improve to better serve these participants and their audiences? We developed an evaluation plan with two primary methods: surveys and case studies. We surveyed all Maker Corps Members and Host Sites at multiple points during their service year. This method allowed us to get a broad look at Maker Ed's impact across the Maker Corps program. We balanced this approach by conducting case studies at three Host Sites, which allowed us to get a deeper, more specific look at Maker Ed's impact.
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TEAM MEMBERS: Science Museum of Minnesota Alice Anderson Al Onkka Joseph Schantz
resource research Public Programs
Situated in the shade of palm trees in the Miami, FL area, the REM Learning Center serves children aged 12 months to nine years. By having two dedicated Maker Corps Members during the summer, they could increase the number of visits children had to the "Play, Make, Share" studio, continue to experiment with different materials and facilitation strategies, and begin to build the expertise of their staff.
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TEAM MEMBERS: Science Museum of Minnesota Alice Anderson
resource evaluation Public Programs
Our role as external evaluators is to provide Maker Ed and its stakeholders with an outside perspective on two questions. First: How does Maker Corps impact the MCMs and Host Sites that participate and the audiences they serve? Second: In what ways can the Maker Corps program improve to better serve these participants and their audiences? This report is an executive summary of our full report, in which we present a complete summary of the findings from surveys, interviews, and case studies during the 2014 Maker Corps program.
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TEAM MEMBERS: Science Museum of Minnesota Alice Anderson Al Onkka
resource evaluation Public Programs
Maker Corps increases the capacity of youth-serving organizations nationwide to engage youth and families in making. Diverse Maker Corps Members expand the current network of makers, mentors, and community leaders poised to lead creative experiences for youth. (http://makered.org/makercorps/) In this report of Maker Corps' second year, we address the following questions: 1. How does Maker Corps impact the Maker Corps Members, participating Host Sites, and the audiences they serve? 2. In what ways can the Maker Corps program improve to better serve these participants and their audiences? We
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TEAM MEMBERS: Science Museum of Minnesota Alice Anderson Al Onkka
resource evaluation Public Programs
GECCo was designed for Junior and Cadette Girl Scout troops. Using the patch structure used in Girl Scouts, the TERC team developed six patches focused on energy conservation topics. Troops were expected to complete three patch activities and an additional “Energy Challenge” activity in order to earn each patch. Initially, 65 troops were recruited for the Field Test. Of those, 44 troops (38 Juniors and 26 Cadettes) completed the patches. Most troops who dropped out did so due to competing activities rather than because of a lack of interest. A total 483 girls (326 Juniors and 157 Cadettes)
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TEAM MEMBERS: TERC Gilly Puttick
resource project Public Programs
Science from the Start provides informal science learning opportunities for children, mainly those of pre-school age, along with support and information for their parents/carers. Activities use free or low cost materials to facilitate recreation or expansion at home and address a broad range of scientific topics, often linking with wider local, national or international science awareness events to give extra context. Science from the Start has received funding and support from the Lancashire County Council, the Royal Society of Chemistry, the British Society for the History of Science, the British Pharmacological Society, and STEMnet.
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TEAM MEMBERS: Science from the Start Laura Hobbs
resource research Public Programs
The Franklin Institute (TFI) engaged Insight Evaluation Services (IES) to conduct a review of TFI museum/community partnership programs from 1993 through 2014 for the purpose of identifying "lessons learned", that is the successes and challenges of working together to achieve a common goal. IES reviewed over 40 research studies and evaluation reports for fourteen programs in which TFI was a partner in a long-term collaborative relationship with one or more community-based organizations, informal learning organizations, and/or other education-oriented public service institutions, including: The
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TEAM MEMBERS: The Franklin Institute Kirsten Buchner
resource project Media and Technology
The project will develop and study the impact of science simulations, referred to as sims, on middle school childrens' understanding of science and the scientific process. The project will investigate: 1) how characteristics of simulation design (e.g., interface design, visual representations, dynamic feedback, and the implicit scaffolding within the simulation) influence engagement and learning and how responses to these design features vary across grade-level and diverse populations; 2) how various models of instructional integration of a simulation affect how students interact with the simulation, what they learn, and their preparation for future learning; 3) how these interactions vary across grade-level and diverse populations; and 4) what critical instructional features, particularly in the type and level of scaffolding, are needed. Working with teachers, the team will select 25 existing sims for study. Teachers and students will be interviewed to test for usability, engagement, interpretation, and learning across content areas. The goal will be to identify successful design alternatives and to formulate generalized design guidelines. In parallel, pull-out and classroom-based studies will investigate a variety of use models and their impact on learning. Ten new simulations will then be developed to test these guidelines. Products will include the 35 sims with related support materials available for free from a website; new technologies to collect real-time data on student use of sims; and guidelines for the development of sims for this age population. The team will also publish research on how students learn from sims.
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TEAM MEMBERS: Katherine Perkins Daniel Schwartz Michael Dubson Noah Podolefsky
resource evaluation Public Programs
The “Being Me” program was developed to bring the educational process to life through hands-on learning that promotes children’s awareness of health issues and encourages scientific inquiry in an art-focused curriculum supporting National Science Content Standards (now Next Generation Science Standards, or NGSS). In 2009, the “Being Me” partnership – Children’s National Medical Center (CNMC), the National Children’s Museum (NCM), and George Washington University’s Graduate School of Education and Human Development (GW) – received a five-year National Institutes of Health Sciences Education
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TEAM MEMBERS: Children’s Research Institute John Fraser