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resource project Exhibitions
This award will engage the public on the issues surrounding the interaction and interdependence of human systems and natural systems. Specifically, it will engage them on human impacts and the health of salmon fisheries in the area of Sitka, Alaska. The public in this area includes the citizens of lower portion of Alaska, K-12 students frequenting the Sitka Sound Science Center on field trips, Alaskan Natives, visiting scientists, and tourists who arrive by cruise ships. The exhibit will be placed at the Sitka Sound Science Center and will include a tank of live salmon fish, a computer game, a 10 minute video, and an artist's rendition of the fishing system and salmon life cycle. The team of scientists from the University of Washington coupled with the exhibit developer, Tenji, Inc., and the outstanding artist, Ray Troll should produce an understandable and marvelously picturesque exhibit for the visitors. This will be augmented by the highly capable staff that has considerable experience in translating science concepts to the public. Media broadcasts will broaden the reach of the exhibit. While the impact of this project is not huge in terms of numbers of people, it is an important endeavor as the people in the Sitka area of Alaska will understand their role in the food system for themselves and for the many other parts of the world. Furthermore, the cruise line visitors will derive an understanding of the fragile environment of the salmon ecosystem.
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TEAM MEMBERS: Daniel Schindler
resource research Public Programs
Students with special educational needs score significantly below their peers across several measures of science achievement. However, educational approaches that provide appropriate scaffolding and support, such as the inquiry-based science writing heuristic described in this paper, can benefit special educational needs students and ensure an equitable experience for all.
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TEAM MEMBERS: Heather King
resource research Professional Development, Conferences, and Networks
Rather than enacting imaginative approaches, some teachers tend to engage in safe but unexciting transmission of science knowledge. This study examined a professional development programme wherein primary school teachers learned the skills and approaches of Dramatic Science. The findings indicate that the programme met its aim of helping teachers become more confident and creative in supporting children’s science learning.
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TEAM MEMBERS: Heather King
resource research Media and Technology
This article describes how two inquiry games promoted student science skills in a museum setting while minimizing demands on teachers, fostering collaboration, and incorporating chaperones. Students who played these games engaged in more scientific inquiry behaviors than did students in control groups.
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TEAM MEMBERS: Kerri Wingert
resource research Public Programs
In this study, researchers investigated levels of awareness of and responsibility for global climate change in two groups of children. The researchers argue that understanding the nature of beliefs, and how they may be modified by particular influences, is important if educators are to challenge the status quo, in which “the majority of individuals do not believe that they are responsible for or can engage in any actions which will be environmentally efficacious” (Uzzell, 2000, p. 314).
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TEAM MEMBERS: Heather King
resource research Public Programs
Despite increasing interest in the educational potential of outdoor learning experiences, limited research has focused on assessing and identifying “good” outdoor education practice. In this paper, the authors propose a theoretically based practical framework for assessing field trips in nature parks and other outdoor settings. The framework was developed and refined during the course of observations of 22 field trips and interviews with 41 students.
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TEAM MEMBERS: Heather King
resource evaluation Public Programs
EDC’s Center for Children and Technology (CCT), a nonprofit research and development organization (cct.edc.org), conducted the formative evaluation of the BAS project for the last three years. Iridescent has assisted CCT researchers in the successful implementation of the evaluation (e.g., organizing site visits and meetings with partners, administering surveys, collecting consent forms). As discussed in more details below, Iridescent has always taken seriously the evaluation findings and recommendations, and has acted upon them to make program improvements. This research partnership has led
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TEAM MEMBERS: EDC Center for Children and Technology Tara Chklovski Harouna Ba
resource project Media and Technology
Informal Community Science Investigators (iCSI) creates a network of four geographically diverse informal science institutions working together on strategies to engage youth ages 10-13 through location based augmented reality (AR) games played on smartphones. These high-interest, kid-friendly games will be used by families visiting the institutions and by youth who enroll in more intensive summer camp programs. Using AR games, participants will engage in playful but scientifically-grounded investigations drawing on each institution's research, exhibits, and natural spaces. For example, a botanical garden might engage young visitors through AR games with themes related to native and invasive species, while a zoo might create a game experience focusing on illegal wildlife trade. Participants in the iCSI summer camp program will have more intensive experiences, including work with the host institution's scientists, opportunities to develop original augmented reality games, and experiences with game-related service learning and citizen science programs. For both target groups (families and campers), the location specific games build understanding of both the institution's mission and the broader realm of scientific research and application. The project will test the notion of participants as "learner hero," the link between game play and the individual's development of competency, autonomy and the relationship to real world experience, in this case through community action on the subject of the game developed. To that end, participants will be encouraged to extend their involvement through related investigations on site and participation in community activities and projects that can be done at home. Social media tools such as Facebook and web sites managed by the host institutions will provide recognition for this extended engagement, helping participants maintain ties to the program. Additionally, program resources provide assistance to adult family members in nurturing and sustaining youth interest in STEM activities and careers. A major effort of the project will be development of a new software infrastructure called TaleBlazer for the augmented reality game that will enable teachers and students to develop their own game that incorporates real data collection and scientific model building. The new platform will enhance the game play platform MITAR developed with NSF funding.
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TEAM MEMBERS: Robert Coulter Eric Klopfer
resource evaluation Public Programs
The data collection for this project involves three audiences: (1) a post-event survey completed by participants at the 'Eight-Legged Encounters' event, (2) a club experience survey completed by middle school students in an after school club, and (3) focus groups, observations, and end-of-course evaluations conducted with students in the BIOS 497/897 'Communicating Science through Outreach' seminar class at the University of Nebraska-Lincoln. Data was collected from February to April, 2013 and the evaluation was conducted by the Bureau of Sociological Research (BOSR). Appendix contains surveys
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TEAM MEMBERS: University of Nebraska-Lincoln Eileen Hebets
resource project Public Programs
This project takes advantage of the charismatic nature of arachnids to engage the public in scientific inquiry, dialogue, and exploration. The project has two specific programs: (1) The development, implementation, and assessment of an informal museum event entitled 'Eight-Legged Encounters' which now has more than 25 associated activity stations. These activities encompass stations relating to (a) classification and systematics (e.g., 'What is an Arthropod', 'Create a Chelicerate', and 'Assemble an Arachnid'), (b) spider-specific stations focused on silk (e.g., 'Build a Burrow', 'Cribellate vs. Ecribellate Silk', 'Weave a Web', and 'Catch a Moth'), and (c) research related stations (e.g., 'Microscope Madness' and 'Community Experiment'). In addition, there is a stand-alone module entitled the 'Path of Predators' that includes an activity booklet and eleven stations that walk participants through the eleven living arachnid orders. Each stations has original artwork backdrops, clay sculptures, trading cards, and collectible stamps (participants place stamps on a phlylogenetic tree depicting the current hypothesis of evolutionary relationships among the eleven orders). Most stations have live animals and prizes are given to participants that complete their stamp booklet. 'Eight-Legged Encounters' has been hosted at the Nebraska State Museum (Morrill Hall) twice, with record-breaking attendance (>800 people in
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TEAM MEMBERS: University of Nebraska-Lincoln Eileen Hebets
resource project Public Programs
This project is a full-scale development project that builds upon a pilot program funded by the NSF in 2007 (LEAP into Science/Pilot), developed by The Franklin Institute (FI) in collaboration with The Free Library of Philadelphia. By connecting children’s literature and hands-on science activities in out-of-school settings, LEAP/Pilot has promoted student and family engagement in science and literacy in Philadelphia for over six years. In 2011, a cohort of ten national sites joined the initiative to pilot LEAP into Science resources in multiple out-of-school time contexts and within unique institutional partnerships. The 10 sites, consisting of 27 institutional partnerships representing a diverse group of organizations (museums, libraries, K-12 school districts, universities, and public media). Through continued collaboration in Philadelphia and with these national cohort sites, LEAP into Science: Engaging Diverse Community Partners in Science and Literacy is leveraging the relationships, experiences, and resources initiated in LEAP /Pilot to address the needs of new audiences, meet partners’ requests for enhanced professional development, and study the efficacy of this program in different out-of-school time structures and populations across the country. The result will be an adaptable program that more effectively reaches diverse audiences in science and literacy through community partners, as well as a stronger understanding of implementation for improved sustainability.
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TEAM MEMBERS: The Franklin Institute Science Museum Jessica Luke Dale McCreedy
resource evaluation Public Programs
The Center for Chemistry at the Space-Time Limit (CaSTL)’s outreach program in collaboration with the California Science Project at Irvine (CSPI), housed at the Center for Educational Partnerships at UC Irvine designed, created, implemented, and consistently refined a science program for 8-12 year old students at the Boys and Girls Club(BGC) in Santa Ana, California. The year-long weekly program and 4-day summer camp consisted of hour-long lessons designed to connect to CaSTL’s research goals of investigation at the microscopic level. Appendix includes observation protocol, performance measure
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TEAM MEMBERS: Chemistry at the Space-Time Limit (CaSTL) Lauren Shea Stacey Freeman