The videogames industry has been flourishing. In 2010 in America alone, total consumer spending on the games industry totaled $25.1 billion (Siwek, 2010), surpassing both the music industry ($15.0 billion) and box office movies ($10.5 billion). It is also one of the fastest growing industries in the U.S. economy. From 2005 to 2010, for example, the videogames industry more than doubled while the entire U.S. GDP grew by about 16 percent. The amount of time young people spend with entertainment media in general is staggering. Youth aged 8 to 18 years old consume about 10.45 hours per day of
This essay intends to present and reflect on the production and reception of sound language styles in a radio programme discussing science called Universidade das Criancas UFMG (UFMG Children’s University). This programme, aimed at children, is broadcast on the UFMG (Federal University of Minas Gerais) Educational Radio Station, located in Belo Horizonte, Minas Gerais, Brazil.
DATE:
TEAM MEMBERS:
Josemir Almeida BarrosDebora d'Avila Reis
Sharing scientific knowledge in conflict zones may not sound like a priority. Still science communicators can contribute to address social issues by inviting people to experience research practice, engaging them in scientific questioning and constructive dialog.
DATE:
TEAM MEMBERS:
Leila PerieLivio Riboli-SascoClaire Ribrault
This white paper discusses how out-of-school providers can inspire more underrepresented youth to become the innovators and problem-solvers of tomorrow. Boys & Girls Clubs of America convened key stakeholders from higher education, government, corporations and nonprofit organizations at the STEM Great Think, the first national thought leadership forum to combine innovation and creativity with STEM programming in the out-of-school time environment. The purpose of the STEM Great Think was to develop a plan for establishing strategic partnerships that advance STEM education during out-of-school
This poster was presented at the NSF AISL PI meeting in Washington D.C. in 2014. The poster describes the impact of Be A Scientist and explores Iridescent's strategic vision.
This article from "The Atlantic" describes ways that teachers are integrating hands-on and experiential STEM learning into the classroom, which include collaboration with informal learning environments through creative field trips.
Twenty-four Learning Labs in libraries and museums across the country are engaging America’s youth in learning settings where they gain skills and following their passions. A new publication, Learning Labs in Libraries and Museums: Transformative Spaces for Teens, describes these innovative teen spaces. The report details the research behind the labs, the practices that support meaningful learning, and the impacts of a movement that grew with support from the Institute of Museum and Library Services and its private partner, the John D. and Catherine T. MacArthur Foundation.
This poster, presented at the 2014 AISL PI Meeting, shows the impact of an afterschool program that brought hands-on, inquiry-based science to ELL students in a low SES area of Southern California. Data sources included observation of lessons, interviews with students, and collection of student work Results demonstrate a shift in student thinking around students' internalization of becoming a scientist and who is capable of being a scientist.
DATE:
TEAM MEMBERS:
University of California, IrvineLauren Shea
resourceresearchProfessional Development, Conferences, and Networks
This presentation was part of the "Twist and Shout: Using physical movement in STEM education" session at the 2014 ASTC Conference in Raleigh, NC. The session shared, showcased, and compiled creative new ways to incorporate physicality into the learning process.
The Exhibit Designs for Girls' Engagement (EDGE) PI poster provides the background for the research, the research questions, the steps we are taking to answer those questions, our audience and deliverables, and the challenges we've faced in the first year.
DATE:
TEAM MEMBERS:
ExploratoriumToni DancstepVeronica Garcia-Luis
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. Madison Area Technical College, in collaboration with the Institute for Chemical Education at the University of Wisconsin-Madison, the American Chemical Society (ACS) and area science centers and museums will create a national program to disseminate the Fusion Science Theater (FST) model which directly engages children in playful, participatory, and inquiry-based science learning of chemistry and physics topics.
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. The project created a bilingual exhibit and surrounding activities to explore the concept of sustainability.
DATE:
TEAM MEMBERS:
Oregon Museum of Science and IndustryMarilyn Johnson