In October 2009, the Tennessee Aquarium began an ambitious program, Connecting Tennessee to the World Ocean (CTWO), funded by a grant from the National Oceanic and Atmospheric Administration. CTWO consists of several individual projects, all intended to increase the ocean literacy of Aquarium audiences and to promote their adoption of an ocean stewardship ethic. This formative evaluation report summarizes the extent to which the Aquarium has made progress toward these goals in the first year of the project and provides an information base for identifying opportunities to strengthen
Design Squad, produced by WGBH-Boston (http://www.wgbh.org), premiered on the Public Broadcasting Service in October 2009. Design Squad is a reality television series that encourages kids ages 9-12 years to “show off their smarts as they design and build working solutions for real-world clients—people who are hungry for clever ideas from a new generation of innovators.” Each season, the series culminates in a final episode when the top two scorers compete for a $10,000 college scholarship from the Intel Foundation. The underlying educational goals of Design Squad are to: (1) Increase students'
This report summarizes results from an evaluation of Design Squad's Season 2 Activity Guide and accompanying television shows in middle school classroom settings.
The Solomon R. Guggenheim Museum contracted RK&A for the 2006-2010 study The Art of Problem Solving (APS). The APS study was the second of two studies funded by the U.S. Department of Education's Arts in Education Model Development and Dissemination (AEMDD) grant (the former being the 2003-2005 study Teaching Literacy Through Art) that examined the Guggenheim's long-standing teaching artist in residency program Learning Through Art (LTA). The APS study was designed specifically to determine the effectiveness of the LTA program in teaching problem-solving skills. The APS study measured both
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Randi Korn & Associates, Inc.Solomon R. Guggenheim Museum
In Spring 2009, the Denver Museum of Nature & Science (Museum) contracted with JVA Consulting, LLC (JVA) to conduct a comprehensive process and outcome evaluation of the Passport to Health Program (P2H). The Museum designed P2H, a three-year program funded by the Colorado Health Foundation, to improve health outcomes for fifth-grade students as well as their families and teachers throughout the Denver metro area. This evaluation report offers the findings of the baseline process evaluation and climate assessment, which will serve as a foundation for future evaluation efforts. Using various
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JVA Consulting, LLCDenver Museum of Nature & Science
August, 2009 Communities of Effective Practice, 2008-2009 Evaluation Abstract: The Communities of Effective Practice (CEP) project is a National Science Foundation (NSF)-funded project to develop a professional development model for supporting math and science instructional practices that are culturally responsive within American Indian communities. This report summarizes findings from the Year 3 evaluation (conducted during the 2008-2009 academic year) and discusses these findings within the context of the Years 1 and 2 evaluations. It presents key considerations for developing a Community
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Gina MaghariousKasey McCrackenUtah State University
RK&A was contracted by the Museum of the City of New York (MCNY) in New York City to conduct a program evaluation of its school programs. Specifically, the study explores the degree to which three school programs Traveling through Time, Leave it to the Beavers, and The Grid meet their objectives and reveals strengths and weaknesses of the programming. RK&A designed the program evaluation of MCNY school programs to use evaluation as a learning tool rather than a judgment tool. The evaluation took a close look at how the programs are implemented to make program improvements. The process began
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Randi Korn & Associates, Inc.Museum of the City of New York
WGBHs third season of the PBS Design Squad reality series, designed to inspire a new generation of engineers, got teenagers to think smart, build fast, and contend with a wild array of engineering challenges for real-life clients. Targeted to 9- to 12-year-olds, and fun for people of all ages, this fast-paced TV series is the fuel behind a national, multimedia initiative to attract kids to engineering. The project expaned its reach into the middle school classroom to create the first online community where kids can share their real-world engineering projects and provide a richer video viewing experience with embedded "pop-up" commentary.
Each class K-8 has chosen a species of local animal to study and collect NatureMapping data. K-spiders, 1st-butterflies and moths, 2nd- birds, 3rd-insects, 4th-reptiles, 5th-wildflowers and weeds, 6th-fossorial mammals. We have produce a native plant garden, a field guide that we add to each year, a school mural. We study on the schoolgrounds, at a local creek area, in a local canyon and on a local mountain so the students can compare common animals and plants from 4 different areas.
Monarch is an educational outreach program based at the University of Kansas with a focus on education, research and conservation. To facilitate science education, we promote the use of monarch butterflies in classrooms and for independent studies of monarch biology by students. Through monarch tagging we engage the public in research on the monarch migration and dynamics of the population. Our conservation message is articulated through our Monarch Waystation program that encourages the public to create, conserve and protect monarch habitats.
This article describes how some museums are expanding their partnerships with schools and encouraging teachers to view museums as more than field trip destinations. This article describes the benefits of museum schools, citing the advantages of the symbiotic relationship between the museums and schools, the value of inquiry-based learning, and the professional development opportunities for teachers.