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resource project Public Programs
The U.S. urgently needs the perspective and knowledge of females who are Latinx and African American in STEM fields. Providing early STEM interest pathways for these populations that are historically underrepresented in STEM fields is critical to creating gender equity in the STEM workforce. There are profound inequities in STEM fields for women of color that impact their interest and persistence in these fields. This Research in Service to Practice project will build important knowledge about early pathways for reducing these inequities by developing early interest in STEM. Gender stereotypes around who can do STEM are one of the sociocultural barriers that contributes to girls’ loss of interest in STEM. These stereotypes emerge early and steer young women away from STEM studies and pursuits. Exposing girls to role models is an effective strategy for challenging stereotypes of who belongs and succeeds in STEM. This project will explore how an afterschool program that combines narrative and storytelling approaches, STEM role models, and family supports, sparks elementary-age girls’ interest in STEM and fosters their STEM identity. The project targets K-5 students and families from underrepresented groups (e.g., Latinx and African American) living in poverty. The project will evaluate an inquiry-based, afterschool program that serves both elementary school girls and boys and explores if adding storytelling components to the out-of-school time (OST) learning will better support girls’ interest in STEM. The storytelling features include: 1) shared reading of books featuring females in STEM; 2) students’ own narratives that reminisce about their STEM experiences; and 3) video interviews of female parents and community members with STEM careers. A secondary aim of this project is to build capacity of schools and afterschool providers to deliver and sustain afterschool STEM enrichment experiences. Museum-based informal STEM experts will co-teach with afterschool providers to deliver the Children’s Museum Houston (CMH) curriculum called Afterschool Science, Technology, Engineering, Arts and Math (A’STEAM). Although A’STEAM has been implemented in over 100 sites and shows promise, to scale-up this and other promising afterschool programs, the team will evaluate how professional development resources and the co-facilitation approach can build afterschool educators' capacity to deliver the most promising approaches.

Researchers at the Children’s Learning Institute (CLI) at UTHealth will partner with Museum-based informal STEM educators at CMH, YES Prep, a high performing charter school serving >95% of underrepresented groups, and other afterschool providers serving mostly underrepresented groups experiencing poverty. Storytelling components that highlight females in STEM will be added to an existing afterschool program (A'STEAM Basic). This derivative program is called A’STEAM Stories. Both instantiations of the afterschool programs (Basic and Stories) include an afterschool educator component (ongoing professional development and coaching), a family component (e.g., home extension activities, in-person, and virtual family learning events), and two age-based groups (K-G2 and G3-G5). Further, the A’STEAM Stories professional development for educators includes training that challenges STEM gender stereotypes and explains how to make science interesting to girls. The 4-year project has four phases. In Phase 1, researchers, CMH, and afterschool educators will adapt the curriculum for scalability and the planned storytelling variation. During Phase 2, the research team will conduct an experimental study to evaluate program impacts on increasing STEM interest and identity and reducing STEM gender stereotypes. To this end, the project’s team will recruit 36 sites and 1200 children across Kindergarten through Grade 5. This experimental phase is designed to produce causal evidence and meet the highest standards for rigorous research. The researchers will randomly assign sites to one of three groups: control, A’STEAM Basic, or A’STEAM Stories. During Phase 3, researchers will follow-up with participating sites to understand if the inclusion of afterschool educators as co-facilitators of the program allowed for sustainability after Museum informal science educator support is withdrawn. In Phase 4, the team will disseminate the afterschool curriculum and conduct two training-of-trainers for local and national afterschool educators. This study uses quantitative and qualitative approaches. Data sources include educator and family surveys, focus groups, and interviews as well as observations of afterschool program instructional quality and analysis of parent-child discourse during a STEM task. Constructs assessed with children include STEM interest, STEM identity, and STEM gender stereotype endorsement as well as standardized measures of vocabulary, science, and math. Findings will increase understanding of how to optimize OST STEM experiences for elementary-age girls and how to strengthen STEM interest for all participants. Further, this project will advance our knowledge of the extent to which scaffolded, co-teaching approaches build capacity of afterschool providers to sustain inquiry-based STEM programs.

This Research in Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and assessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environments.
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TEAM MEMBERS: Tricia Zucker Gloria Yeomans-Maldonado Cheryl McCallum Lance Menster
resource project Public Programs
Although approximately one-quarter of U.S. students reside in rural communities, rural youth are fifty percent less likely to receive and engage in out-of-school STEM experiences than their urban counterparts. In addition, there has been significantly more investment in understanding and improving informal experiences in urban settings than in rural settings. As a result, there is less known about the characteristics of learning ecosystems and programs that support STEM learning for youth in informal contexts within rural communities. This Research in Service to Practice project aims to address this challenge by exploring the feasibility of a culturally relevant and sustaining STEM program designed specifically for rural youth and their families. Parents and caregivers play a critical role in fostering youths’ interests and persistence in STEM through their own engagement and by connecting them to STEM opportunities and STEM-related fields and career pathways. Through a partnership between the High Desert Museum in Oregon, the Institute for Learning Innovation, Maine Mathematics and Science Alliance, JKS Consulting, and three informal science education institutions, a year-long series of STEM-based workshops and experiences for youth and their families will be co-designed by members of the rural community, informal STEM educators, and STEM professionals and implemented within the rural communities of the participating informal science education institutions—Caddo Mounds State Historic Site Weeping Mary (TX), High Desert Museum (OR), Oregon Coast Aquarium, and The Wild Center (NY). Each series will reflect the cultural knowledge, connections, and resources specific to each rural community. In addition, the informal STEM educators and STEM professionals will receive training on facilitating the culturally sustaining workshops and experiences. Researchers at the Institution for Learning Innovation and the Maine Mathematics and Science Alliance together with the evaluator at JKS Consulting will employ a collaborative design-based research approach to identify and study the STEM learning practices and supports that occur within the program to promote youths’ interests and persistence in STEM. The findings will offer evidence-based insights to the field on how to better engage, reflect, and provide opportunities for diverse rural communities. Ultimately, this research has the potential to advance the current understanding thereby, strengthening rural STEM learning ecosystems and broadening STEM participation among youth in rural communities.

Over a four-year project duration, a collaborative design-based research approach will be employed to address the following research questions: (1) How does culturally sustaining informal STEM programming for families in rural communities contribute to increases in youth STEM persistence? (1a) How might this vary in relation to family and community factors? (2) How does culturally sustaining informal family STEM programming increase community connectivity between STEM-related resources and institutions across informal and formal learning contexts in rural communities leading to a more robust and inclusive STEM learning ecosystem? (2a) To what extent do participating families, informal STEM educators, STEM professionals, and community partners each play a role in increasing this connectivity? The research sample will include 300 families with youth ages 8-11, informal science educators, and STEM professionals across all four sites. Surveys, interviews and observations will be the primary data sources. Analysis of Variance and simple descriptive statistical analysis will be used to analyze the quantitative data. The qualitative data will be analyzed using thematic coding through NVivo. In addition, to complement the research data, JKS Consulting will conduct the formative and summative evaluations of the project to hone effective practices for training informal science learning practitioners in developing and implementing place-based, inquiry-based family learning in rural communities and effective and sustainable practices for engaging rural families in place-based STEM. Findings from the research will be made available and widely distributed in publications, conference presentations, and a multi-part Research to Practice Toolkit designed for parents and caregivers, informal science educators, STEM professionals, and the informal education field at large.

This Research in Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program.
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TEAM MEMBERS: Christina Cid Scott Byrd Deborah Siegel
resource project Media and Technology
Black girls display high interest, confidence and ability in STEM but face multiple barriers including racial, ethnic and gender stereotypes, low exposure to STEM role models, low awareness of diverse STEM fields and financial obstacles to STEM education. It is critical to infuse STEM education with specific and intentional culturally responsive and anti-racist strategies to attract and retain Black girls in STEM. Through this combination of media, role modeling and outreach, Black SciGirls will help increase access to STEM education for Black girls, preparing them for future workforce participation. This project will study the impacts on elementary/middle school Black girls’ exposure to early career Black female STEM professionals as role models. Deliverables include 1) professional development for STEM educators and Black STEM professional women to prepare them to lead STEM programs for girls 2) a PBS series of role model videos of early-career Black STEM professionals and 3) a research study that examines how/if in person and media-based STEM role models increase Black girls’ interest and confidence in STEM, motivation to pursue future STEM studies, and STEM identity. While women make up 47% of the U.S. workforce, they are underrepresented in STEM and only 1.6% are Black women.

The research study will examine how educators’ use of role models addresses a critical barrier for Black girls, seeing women in STEM who look like them. The research study questions are: How and in what ways do Black STEM women role models influence Black girls’ interest in STEM? How and to what extent do role models report changes in their confidence and ability to engage girls in STEM as a result of training in best practices in role modelling? and, How and to what extent are parents engaged in supporting girls’ involvement in STEM, as a result of the participation of role models? The research team will visit participating local SciGirls programs to collect qualitative data, including observations of program activities, interviews, and focus groups. To ensure reliable outcomes and utilize robust theoretical underpinnings, the research will combine pre/post survey data and an in-depth cross-case studies employing qualitative and quantitative data collection. This mixed-methods approach will enable gathering data that comprehensively offers insight into Black girls’ STEM experiences and those of the Black STEM professional women role models and parents who support them. Qualitative data that centers girls’, role models’, and parents’ perspectives will contribute to this identity-centered study. A culturally responsive evaluation will determine the extent to which the project builds educators’ ability to integrate equitable and anti-racist practices to build Black girls’ interest and confidence in STEM studies.

This Research in Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and assessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environments.
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TEAM MEMBERS: Rita Karl Angel Miles Nash Ronda Bullock Adrienne Stephenson Lataisia Jones
resource project Public Programs
Research suggests that when both science, technology, engineering, and mathematics (STEM) education and social-emotional development (SED) are supported in afterschool, summer, and other informal settings, young people can better develop skills for the future such as leadership, decision-making, and relationship-building so they could have successful careers/participation in STEM. However, researchers and practitioners working in the out-of-school time (OST) sector often do so without connections across these fields. The appeal for more integration of STEM and SED in OST program delivery and data collection has remained abstract and aspirational. This Literature Review and Synthesis project is the next step needed to move the OST field toward the intentional, explicit, and evidence-based integration of STEM and SED in research and practice. The project will create shared understanding necessary to improve program content, staff training, and evaluation. This synthesis will support future research on unified STEM+SED that can lead to more effective, equitable, and developmentally appropriate programming. Improved programming will contribute to talent development, address STEM workforce needs, and promote socioeconomic mobility to benefit children, youth, educators, and society. This project is funded by the Advancing Informal STEM Learning (AISL) program which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.

This project will systematically examine what domains and skills at the interface of STEM+SED are most researched among K-12 youth in informal STEM learning environments, compared to formal STEM educational environments. The team will further explore how gender, race, and other intersectional forms of equity can be added to the STEM+SED equation. The project team will search and appraise empirical and gray literature (2001-2020) to identify the most commonly researched domains and skills at the interface of STEM+SED in informal environments serving K-12 youth. The review and synthesis process will include four steps: search, appraisal, synthesis, and analysis. The search will begin with STEM+SED skills in four foundational domains (agency, belonging, engagement, and reflection) identified previously with experts from the fields of STEM and SED. The search will include all existing, eligible references from formal K-12 settings to contrast commonly studied domains and skills (e.g., perseverance, self-regulation, teamwork, complex problem-solving, self-awareness) in formal versus informal learning environments. The study approach will then compare these domains and skills by the demographics variables noted above. Following the creation of a strong catalog of evidence, information will be synthesized using three “pillars” for building coherence in STEM+SED integration: phenomenon (the knowing), implementation (the doing) and assessment (the result). These pillars will be used to organize and critically analyze the literature. Building conceptual coherence through a systematic review and synthesis of literature from the fields of STEM and SED will lead to greater understanding of STEM+SED in OST practice, highlight the most important content and skills to learn in informal environments, and identify when and how youth should learn specific content and skills at the interface of STEM+SED. Applying coherence to the integration of STEM+SED ensures that the principles and practices are layered carefully, in ways that avoid superficial checklists or duplication of effort and build meaningfully upon young people’s knowledge and skills. The long-term goal is to broker connections and alignment of STEM+SED across schools and OST programs. Recommendations and a roadmap to guide equitable, effective STEM+SED research, practice, and policy will result from this research.
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TEAM MEMBERS: Gil Noam Patricia Allen
resource project Media and Technology
This award is funded in whole or in part under the American Rescue Plan Act of 2021 (Public Law 117-2).

Math is everywhere in the world, but youth may see math as disconnected from their everyday experiences and wonder how math is relevant to their lives. There is evidence that informal math done by children is highly effective, involving efficiency, flexibility, and socializing. Yet, more is needed to understand how educators can support math engagement outside of school, and the role these out-of-school experiences can play relative to the classroom and lifelong STEM learning. This Innovations and Development Project seeks to conduct research on a location-based mobile app for informal mathematics learning. This research takes place at 9 informal learning sites and involves iteratively designing an app in which learners can view and contribute to an interactive map of math walk “stops” at these sites. Learners will be able to select locations and watch short videos or view pictures with text that describe how mathematical principles are present in their surroundings. For example, learners could use the app to discover how a painting by a local Latino artist uses ratio and scale, or how a ramp in downtown was designed with a specific slope to accommodate wheelchairs. Research studies will examine the affordances of augmented reality (AR) overlays where learners can hold up the camera of their mobile device, and see mathematical representations (e.g., lines, squares) layered over real-world objects in their camera feed. Research studies will also examine the impact of having learners create their own math walk stops at local informal learning sites, uploading pictures, descriptions, and linking audio they narrate, where they make observations about how math appears in their surroundings and pose interesting questions about STEM ideas and connections they wonder about.

This project draws on research on informal math learning, problem-posing, and culturally-sustaining pedagogies to conduct cycles of participatory design-based research on technology-supported math walks. The research questions are: How does posing mathematical scenarios in community-imbedded math walks impact learners’ attitudes about mathematics? How can experiencing AR overlays on real world objects highlight mathematical principles and allow learners to see math in the world around them? How can learners and informal educators be engaged as disseminators of content they create and as reviewers of mathematical content created by others? To answer these questions, five studies will be conducted where learners create math walk stops: without technology (Study 1), with a prototype version of the app (Study 2), and with or without AR overlays (Study 3). Studies will also compare children's experiences receiving math walk stops vs. creating their own stops (Study 4) and explore learners reviewing math walk stops made by their peers (Study 5). Using a community ethnography approach with qualitative and quantitative process data of how youth engage with the app and with each other, the project will determine how the development of math interest can be facilitated, how learner-driven problem generation can be scaffolded, and under what circumstances app-based math walks are most effective. The results will contribute to research on the development of interest, problem-posing, informal mathematics learning, and digital supports for STEM learning such as AR. This project will promote innovation and have strategic impact through a digital infrastructure that could be scaled up to support STEM walks anywhere in the world, while also building a local STEM learning ecosystem among informal learning sites focused on informal mathematics. This project is a partnership between Southern Methodist University, a nonprofit, talkSTEM that facilitates the creation of community math walks, and 9 informal learning providers. The project will directly serve approximately 500 grades 4-8 learners and 30-60 informal educators. The project will build capacity at 9 informal learning sites, which serve hundreds of thousands of students per year in their programming.

This Innovations in Development project is supported by the Advancing Informal STEM Learning (AISL) program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and assessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environments.
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TEAM MEMBERS: Candace Walkington Anthony Petrosino Cathy Ringstaff koshi dhingra Elizabeth Stringer
resource project Exhibitions
Informal STEM learning environments, programs, and policies can be designed to support and promote neurodiversity through inclusive practices. This project will explore the benefits of informal STEM learning for K-12 neurodiverse learners through a systematic review and meta-analysis of extant literature and research grounded in the theory of social model of ability. This framework is an asset-based approach and aims to promote social, cognitive, and physical inclusion, leading to positive outcomes. Using various quantitative and qualitative methodologies, this project endeavors to collect and synthesize the evidence for supporting and enhancing accessibility and inclusiveness in informal STEM learning for K-12 neurodiverse learners. It will explore key features of informal STEM learning and effective, evidence-based strategies to effectively engage children and youth with neurological conditions such as autism spectrum disorder, attention deficit hyperactivity disorder (ADHD), dyslexia, and dyspraxia, in informal STEM learning environments. The findings of this complex synthesis will provide a timely contribution to deeper understanding of supports for neurodiversity while also highlighting areas that inform further research, shifts in practice, and policy.

The systematic review will occur over a two-year period. It will focus on identifying program elements that promote inclusion of children and youth with neurodevelopmental disabilities in informal STEM learning contexts. Specifically, the review will explore two overarching research questions and several sub-research questions:


RQ1. What program elements (teaching and learning variables) in informal STEM learning settings facilitate inclusion of K-12 neurodiverse STEM learners? Sub-RQ1a: What are the overlapping and discrete characteristics of the program elements that facilitate social, cognitive, and physical inclusion?

Sub-RQ1b: In what ways do the program elements that facilitate inclusion vary by informal STEM learning setting?


RQ2: What program elements (teaching and learning variables) in informal STEM learning settings are correlated with benefits for K-12 neurodiverse STEM learners? Sub-RQ2a: What are the overlapping and discrete characteristics of the program elements that correlate with increased STEM identity, self- efficacy, interest in STEM, or STEM learning?

Sub-RQ2b: In what ways do the program elements that correlate with positive results for students vary by informal STEM learning setting? The research synthesis will consider several different types of studies, including research and evaluation; experimental and quasi-experimental designs; quantitative, qualitative, and mixed methods; and implementation studies.




The research team will (a) review all analyses and organize findings to illustrate patterns, factors, and relationships, (b) identify key distinctions and nuances derived from the contexts represented in the literature, and (c) revisit and confirm the strength of evidence for making overall assertions of what works, why, and with whom. The findings will be disseminated in practice briefs, journal articles, the AISL resource center, as well as presentations and materials for researchers, practitioners, and informal STEM leaders. Ultimately, this work will result in a comprehensive synthesis of effective informal STEM learning practices for neurodiverse K-12 learners and identify opportunities for further research and development.

This literature review and meta-analysis project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
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TEAM MEMBERS: Ronda Jenson Kelly Roberts
resource evaluation Media and Technology
This is a survey we developed in 2018 for our exploratory research study of listeners and their parents/guardians of the children's science podcast, Brains On!. The survey includes questions about who listens, when and where children listen, children's listening behaviors, motivations for listening, activities after listening, household information, and demographic questions.
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resource project Media and Technology
Wireless radio communications, such as Wi-Fi, transmit public and private data from one device to another, including cell phones, computers, medical equipment, satellites, space rockets, and air traffic control. Despite their critical role and prevalence, many people are unfamiliar with radio waves, how they are generated and interact with their surroundings, and why they are the basis of modern communication and navigation. This topic is not only increasingly relevant to the technological lives of today’s youth and public, it is critical to the National Science Foundation’s Industries of the Future activities, particularly in advancing wireless education and workforce development. In this project, STEM professionals from academia, industry and informal education will join forces to design, evaluate, and launch digital apps, a craft-based toolkit, activity guides, and mobile online professional learning, all of which will be easily accessed and flexibly adapted by informal educators to engage youth and the public about radio frequency communications. Experiences will include embodied activities, such as physically linking arms to create and explore longitudinal and transverse waves; mobile experiences, such as augmented reality explorations of Wi-Fi signals or collaborative signal jamming simulations; and technological exploration, such as sending and receiving encrypted messages.

BSCS Science Learning, Georgia Tech, and the Children’s Creativity Museum (CCM) with National Informal STEM Education Network (NISE Net) museum partners will create pedagogical activity designs, digital apps, and a mobile online professional learning platform. The project features a rigorous and multipronged research and development approach that builds on prior learning sciences studies to advance a learning design framework for nimble, mobile informal education, while incorporating the best aspects of hands-on learning. This project is testing two related hypotheses: 1) a mobile strategy can be effective for supporting just-in-time informal education of a highly technical, scientific topic, and 2) a mobile suite of resources, including professional learning, can be used to teach informal educators, youth, and the general public about radio frequency communications. Data sources include pre- and post- surveys, interviews, and focus groups with a wide array of educators and learners.

A front-end study will identify gaps in public understanding and perceptions specific to radio frequency communications, and serve as a baseline for components of the summative research. Iterative formative evaluation will incorporate participatory co-design processes with youth and informal educators. These processes will support materials that are age-appropriate and culturally responsive to not only youth, with an emphasis on Latinx youth, but also informal educators and the broader public. Summative evaluation will examine the impact of the mobile suite of resources on informal educators’ learning, facilitation confidence and intentions to continue to incorporate the project resources into their practice. The preparation of educators in supporting public understanding of highly technological STEM topics can be an effective way for supporting just-in-time public engagement and interests in related careers. Data from youth and museum visitors will examine changes to interest, science self-efficacy, content knowledge, and STEM-related career interest. If successful, this design approach may influence how mobile resources are designed and organized effectively to impact future informal education on similarly important technology-rich topics. All materials will be released under Creative Commons licenses allowing for widespread sharing and remixing; research and design findings will be published in academic, industry, and practitioner journals.

This project is co-funded by two NSF programs: The Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The Innovative Technology Experiences for Students and Teachers (ITEST) program, which supports projects that build understandings of practices, program elements, contexts and processes contributing to increasing students' knowledge and interest in science, technology, engineering, and mathematics (STEM) and information and communication technology (ICT) careers.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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resource research Public Programs
Reframing engineering activities to emphasize the needs of others has the potential to strengthen engineering practices like problem scoping, while also providing more inclusive and socially relevant entry points into engineering problems. In a three-year design-based research project, we developed novel strategies for adding narratives to engineering activities to deepen girls’ engagement in engineering practices by evoking empathy for the users of their designs. In this article, we describe a set of hands-on engineering activities developed through iterative development and testing with 190
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resource research Public Programs
Described by Wohlwend, Peppler, Keune and Thompson (2017) as “a range of activities that blend design and technology, including textile crafts, robotics, electronics, digital fabrication, mechanical repair or creation, tinkering with everyday appliances, digital storytelling, arts and crafts—in short, fabricating with new technologies to create almost anything” (p. 445), making can open new possibilities for applied, interdisciplinary learning in science, technology, engineering and mathematics (Martin, 2015), in ways that decenter and democratize access to ideas, and promote the construction
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TEAM MEMBERS: Jill Castek Michelle Schira Hagerman Rebecca Woodland
resource research Public Programs
Using a design-based research approach, we studied ways to advance opportunities for children and families to engage in engineering design practices in an informal educational setting. 213 families with 5–11-year-old children were observed as they visited a tinkering exhibit at a children’s museum during one of three iterations of a program posing an engineering design challenge. Children’s narrative reflections about their experience were recorded immediately after tinkering. Across iterations of the program, changes to the exhibit design and facilitation provided by museum staff corresponded
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TEAM MEMBERS: Maria Marcus Diana Acosta Pirko Tougu David Uttal Catherine Haden
resource research Media and Technology
Kid-focused STEM podcasts have grown in popularity over the years, but the ISE field lacks knowledge of the impact and value of this medium as a means for engaging children and families in science learning and discovery. This research summary shares the results of an exploratory study of the popular children's science podcast, Brains On!, in an effort to being to fill this knowledge gap. ​The research was guided by three overarching research questions: Who is the audience for Brains On! and what are their motivations for listening to children’s science podcasts? How are Brains On
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TEAM MEMBERS: Amy Grack Nelson Choua Her Scott Van Cleave Juan Dominguez-Flores