As part of a National Science Foundation grant, Thirteen/WNET produced and posted online ten short-form motivational animated videos. To evaluate the impact of Cyberchase Do the Math videos, Multimedia Research implemented a pre-post same-sample evaluation with the following goals: (1) to determine the extent to which viewing ten short math videos online motivates further online and offline math-related activities; (2) to evaluate whether viewing ten videos changes interest and confidence in figuring out math-related problem activities; (3) to assess change in math knowledge related to viewing
As part of a National Science Foundation grant for Season 8 of Cyberchase, Thirteen/WNET produced Summer Challenge broadcasts with accompanying online and offline activities to be posted weekly for eight weeks in the Summer of 2010. Summer Challenge learning opportunities included viewing broadcast and online half-hour episodes; viewing short video excerpts; earning points and rewards online by answering trivia questions about episodes; making one's own games; and doing at-home activities. To learn how children engaged in the opportunities and to explore strengths and weaknesses of the online
Funded by the National Science Foundation, Cyberchase: The Next Frontier is a web redesign intended to broaden Cyberchase's audience and engage kids more deeply with the math concepts. Multimedia Research, an independent evaluation group, assessed an early version of the revised website with rising 4th graders, focusing on: Appeal of screens and features User friendliness of screens and site components Transparency of icons, titles and site structure Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to
Research Questions: (1) To what extent do children's and parent's interest in math and science increase as a result of exposure to one or more of the project's components? (2) To what extent do children and parents want to engage further with Mateo y Cientina after initial exposure to the cartoon through one or more of the project's components? (3) To what extent do parents and children think they've learned new concepts about math and science as a result of completing a Mateo y Cientina activity? (4) To what extent do parents and children gain confidence in their understanding of math and
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TEAM MEMBERS:
Sarah MushlinUniversity of CaliforniaColleen Kuusinen
The Listen exhibition at The Exploratorium, which opened in October 2006, deals with the production and physical characteristics of sound, the reception of sound in the ear and its perception in the brain, and the human capacity to interpret and act on the information transmitted by sounds. Summative evaluation of Listen consists of two parts: tracking and timing and exit interviews. Instruments for the studies were developed by Minda Borun. Data were collected by Exploratorium staff members Mary Kidwell, Emily Pinkowitz, Heather Posner, and Deborah Siegel, and were tabulated by Mary Kidwell
Visitors to the Museum of Life and Science (MLS) in Durham can now explore acres of new exhibition space, called BioQuest Woods. To get to BioQuest Woods, visitors walk outside and away from the Museum building a quarter of a mile, passing Loblolly Park, the Farmyard, the trail to the Butterfly House, and Grayson's Cafe. Upon approaching BioQuest Woods, they encounter a fork in the trail where they can choose to enter one of two exhibition areas: Catch the Wind or Explore the Wild. On the backside of either exhibition area, people can choose to take a full loop (which is a total of a half-mile
Impact of GLC On Teachers Over the four years of the project, GLC worked with 171 teachers and 7schools. The program had a dramatically positive impact on the teachers involved. The GLC staff did an excellent job of establishing relationships with participating teachers, teaching them to use Lesson Study techniques and how to use the school garden as a resource for learning and creativity. As a result, teachers' overall attitudes towards teaching improved. Lessons became more flexible and useful across the curriculum. The teachers involved were seen by GLC staff to have made observable
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Minda BorunUniversity of California Botanical Garden
The following three case studies are descriptive and evaluative in nature, and are designed to describe, explain, and portray in some detail three examples of COSIA partnerships. These cases are context bound; the place-based aspect of these cases is critical to the phenomenon being explored. Consistent with the goal for employing a case study approach for COSIA (Communicating Ocean Sciences to Informal Audiences) is the approach if investigating a phenomenon within the context of the places and partners involved. While each of these COSIA partnership sites are involved in other important and
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Mark St. JohnUniversity of California, Berkeley
In recent years academic, engineering, business, and other fields, have launched major research and development efforts into the study and application of nanoscale science, engineering, and technology. In spite of all these efforts and the investment of millions of dollars, the general public has had little access to research findings and knowledge about the application of nanoscience and technology. Several studies have been conducted to assess public knowledge and understanding; they show that a large percentage of the public is not aware of this emerging field (as compared with other fields
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Dawn RoblesTwin Cities Public TelevisionJen HelmsMichelle Phillips
The Salmon Camp Research Team (SCRT) project was created to address the under-representation of Native Americans in information technology (IT) and IT-intensive professions in science, technology, engineering, and mathematics (STEM). The Oregon Museum of Science and Industry (OMSI) is partnering with the Native American Youth and Family Association (NAYA) under the renewed National Science Foundation (NSF) funding to strengthen community involvement and work directly with students year round. An SCRT program website is under development with program information and a social networking page
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Phyllis AultOregon Museum of Science and Industry
Given its ongoing commitment to universal design and the integration of technologies into the museum experience, the Museum of Science decided to employ a handheld Multimedia Tour to accompany Star Wars: Where Science Meets Imagination, an exhibition about the real world meeting Star Wars technologies. With the help of leading tour guide developer, Antenna Audio, a 22-stop tour was produced featuring narration, Behind the Scenes interviews with individuals who had worked on the films, Star Wars film clips, still photos and the ability to send information home. An American Sign Language version
The purpose of this front-end evaluation study was to inform design decisions about the development of an interactive learning system focusing on Earth and planetary science. The design team was led by the Institute for Scientific Research (ISR), and the project was funded by the National Science Foundation (NSF). The aim of the Advancing Content Through Interactive Virtual Environments (ACTIVE) Project is to create an interactive learning environment that allows exploration of the solar system through several senses including touch, sound, and sight. Developers will incorporate NASA Earth and
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Carey TisdalThe West Virginia High Technology Consortium Foundation