Educational makerspaces (EM) and maker education (ME) have the potential to revolutionize the way we approach teaching and learning. The maker movement in education is built upon the foundation of constructionism, which is the philosophy of hands-on learning through building things. Constructionism, in turn, is the application of constructivist learning principles to a hands-on learning environment. Thus maker education is a branch of constructivist philosophy that views learning as a highly personal endeavor requiring the student, rather than the teacher, to initiate the learning process. In
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TEAM MEMBERS:
R. Steven KurtiDebby KurtiLaura Fleming
Equipping today's youth with the skills necessary to compete in the 21st Century workforce is a top priority of our nation's schools, communities, policy makers and businesses. This issue brief examines how afterschool provides kids with the opportunity to develop skills to help them succeed in an increasingly competitive labor market.
Afterschool programs have long partnered with other youth-serving and community organizations to better meet the needs of their students. As interest and momentum grows around STEM programming in afterschool , partnerships become increasingly important in offering high-quality, hands-on STEM experiences for youth. This issue brief demonstrates several models of how afterschool programs are partnering with STEM-rich institutions like science centers and museums, universities and colleges, business and industry, and government agencies. The brief highlights the strengths of each type of STEM
The number of jobs requiring proficiency in the science, technology, engineering and math (STEM) fields is projected to grow by 17 percent between 2008 and 2018, which is almost double the growth of non-STEM occupations. Computing and engineering represent a majority of these STEM jobs, and it is important that students are prepared to take advantage of these opportunities. Afterschool programs represent an avenue to provide robust learning experiences in computing and engineering, especially as schools are under many constraints and pressures that might prevent them from offering these topics
Discovering and understanding the temporal evolution of events hidden in text corpora is a complex yet critical task for knowledge discovery. Although mining event dynamics has been an important research topic leading to many successful algorithms, researchers, research and development managers, intelligence analysts and the general public are still in dire need of effective tools to explore the evolutionary trends and patterns. This exploratory project focuses on developing and validating a novel idea called narrative animation. Narrative animation uses animated visualizations to narrate, explore, and share event dynamics conveyed in temporally evolving text collections. Film art techniques are employed to leverage the animated visualizations in information organization and change detection, with the goals of enhancing analytical power and user engagement. A prototype system called CityStories is being developed to generate narrative animations of events in cities derived from web-based text. If this novel, risky research is successful, it is expected to yield fundamental results in narrative animation that can advance the current paradigm in information visualization and visual analytics by developing novel techniques in using animations for presenting and analyzing dynamic abstract data at a large scale. The pilot system CityStories system is expected provide a novel network platform for education, entertainment, and data analytics. It will engage general users such as students, teachers, journalists, bloggers, and many others in web information visualization and study. Results of this research will be disseminated through publications, the World Wide Web, and collaborations with researchers and analysts. The project web site (http://coitweb.uncc.edu/~jyang13/narrativeanimation/narrativeanimation.htm) will include research outcomes, publications, developed software, videos, and datasets for wide dissemination to public.
Young people’s participation in science, technology, engineering and mathematics (STEM) is a matter of international concern. Studies and careers that require physical sciences and advanced mathematics are most affected by the problem and women in particular are under‐represented in many STEM fields. This article views international research about young people’s relationships to, and participation in, STEM subjects and careers through the lens of an expectancy‐value model of achievement‐related choices. In addition it draws on sociological theories of late‐modernity and identity, which situate
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TEAM MEMBERS:
Maria Vetleseter BoeEllen Karoline HenriksenTerry LyonsCamilla Schreiner
Morehead Planetarium and Science Center has just started working on WILD BLUE: Using Fulldome Technology to Illustrate Aeronautics Principles, targeting school audiences from grades 3-8 as part NASA's CP4SMP+ program. Morehead will partner with NASA Langley Research Center as content advisors and Sky-Skan, Inc as content distributors. WILD BLUE's primary goal is to strengthen STEM education in the United States. WILD BLUE plans national distribution of a NASA-inspired media portfolio that supports formal and informal STEM education. The media portfolio targets grades 3-8, addresses National Science Education Standards, and includes two key deliverables: (1) a fulldome planetarium show that showcases aeronautics history and concepts, NASA's role in aeronautics research and related STEM careers (2) web-based curriculum materials that integrate current NASA curriculum materials, including Museum in a Box and Summer of Innovation activities. All WILD BLUE deliverables include NASA content -- the history, primary research and future plans of NASA's Aeronautics Research Mission Directorate (ARMD); imagery illustrating aeronautics concepts; information about STEM careers with NASA; and commentary from ARMD personnel. This four-year project ensures scientific accuracy, educational value and engaging presentation through an advisory board and an external evaluation process. WILD BLUE expects outcomes that include advancing NASA Strategic Goal 6 (participation, innovation, contribution) and NASA Education Goals, facilitating knowledge of NASA's role in aeronautics research, and expanding participation by underserved students in formal and informal science education.
The Iowa Children’s Museum designed and built a new aviation exhibit, Take Flight: The Science of Aviation, that delivers NASA’s Informal Education Program to the public by providing high-quality active learning experiences for children and their families outside the formal school classroom setting. This exhibit is a vehicle through which NASA and the Museum build public understanding of the key science, technology, engineering, and math disciplines that make it possible for humans to safely fly through the atmosphere.
The Museum has developed the following products/deliverables to support our project goals.
1. Created a comprehensive Take Flight! Exhibit Guide will be developed for three different types of users: Adult and Child Museum Visitors, Educators, and Museum Staff
2. Created revised curriculum for a week-long Summer Day Camp Aeronautics program and girl and boy scout programs
3. Created additional “Fun-tivities” themed around aviation for general public
Partners include University of Iowa Science Education Center, University of Iowa Delta Center for Brain Development , University of Iowa Women in Engineering, University of Iowa Engineering School, Iowa State University Extension, Grantwood Area Education Agency, 21st Century After School Program, Iowa After School Alliance, Mississippi Valley Girl Scouts, Boy Scouts of America, Iowa City and Cedar Rapids Community School Districts, and STEM Regional Networks of Iowa.
Stennis Space Center (SSC) Office of Education and Visitors Center provided relevant education activities and experiences for teachers, students, and the general public. Activities included partnerships with INFINITY Science Center, 4-H of Mississippi, the Boys & Girls Club of America, development and delivery of educator professional development workshops that meet national curriculum standards; inquiry-based activities that emphasized the International Space Station, robotics, aeronautics, and propulsion testing; and development and installation of an interactive exhibit at the Infinity Science Center. The opening of the Infinity Science Center at Stennis Space Center in April 2012 allowed a new opportunity for SSC to partner and expand NASA’s outreach. A commercial-grade playground was professionally installed at the Infinity Science Center, along with OSHA-approved safety matting. The goal of the project was to utilize a commercially available playground and add graphics and quiz-based activities modifications enabling young visitors to INFINITY at NASA Stennis Space Center, the official visitor center for Stennis Space Center, to have an interactive, yet educational, experience.
STEMtastic: NASA in Our Community is a two-year project designed to educate and inspire teachers, students and life-long learners to embrace NASA STEM content. The project will increase awareness of NASA activities, while educating and inspiring students to train for careers that are critical to future economic growth of the country in general, and NASA’s future missions in particular. The Virginia Air & Space Center (VASC) will partner with the Virginia Space Grant Consortium and Analytical Mechanics Associates, Inc. to accomplish this project. VASC will deliver NASA STEM content through (1) STEMtastic Teacher Institutes and Education Modules: (a) a series of two five-day professional development institutes for educators which will result in the (b) development and dissemination of new education modules for grades 4-9; and (2) STEMtastic Exhibits and Demonstrations: new interactive exhibits to used for live demonstrations at VASC; those demonstrations will also be delivered to traditionally underserved schools in the region. All classroom and teaching materials—educator institutes, education modules, exhibit software and demonstration modules—will be developed using NASA content and shared with other institutions to promote the expansion of knowledge about best practices in providing STEM education in both formal and informal education settings. STEMevals, a robust evaluation plan, will be implemented to assess success in each project area. Adjustments will be made along the pipeline to increase effectiveness in reaching the target audience. The project has the potential to reach countless educators, students and museum visitors throughout the U.S."