AHA! Island is a new project that uses animation, live-action videos, and hands-on activities to support joint engagement of children and caregivers around computational thinking concepts and practices. This research is intended to examine the extent to which the prototyped media and activity sets support the project’s learning goals. Education Development Center (EDC), WGBH’s research partner for the project, conducted a small formative study with 16 English-speaking families (children and their caregivers) to test out these media and activity set prototypes. During the in-person video
This poster was presented as part of the 2019 AISL PI Meeting. In this project, the New York Hall of Science, in collaboration with the Amazeum (Bentonville, AR), the Tech (San Jose, CA), and the Creativity Labs (Indiana University), is conducting a design-based research study to develop evidence-based guidance about how museums can use narratives to create more equitable and effective engineering experiences for girls. Through iterative activity development, the project team is exploring ways of using narrative elements (such as characters, settings, and problem frames) to communicate a story
This poster was created for the Advancing Informal STEM Learning (AISL) program Primary Investigator (PI) meeting. The research presented here is a summary of the various informal STEM learning opportunities offered as part of the collaboration between university researchers and museum practionners. We were interested in how museums can advance parent-child engagment in STEM-rich tinkering and reflection. The participants were able to take part of a few different activities that allowed for informal reflection and tinkering at the Tinkering Lab, a musuem exhibit that invites families to take
The Child Trends News Service (CTNS) was created to report on new research about child development, and broaden the public’s access to information that can inform their parenting decisions. CTNS features this new research and research-based parenting practices in video news reports in both English and Spanish. While CTNS reporting is relevant to all parents, it also focuses on issues of specific interest to Latino parents regarding their children—the fastest-growing group of children in the United States.
CTNS is a collaboration between the Child Trends Hispanic Institute, a Child Trends
The Signing Glossaries are six new apps researched and developed for families with at least one member who is deaf and hard of hearing. Each glossary provides access to thousands of signed terms and definitions encountered in visits to aquariums, botanical gardens, natural history museums, nature centers, science museums, and zoos.
Deaf and hard of hearing children typically have literacy levels that lag behind those of their hearing peers, making access to captions, labels, instructions, and information difficult. This, in combination with a lack of interpreters to sign material for them
This poster was presented at the 2019 NSF AISL Principal Investigators Meeting.
The project's goals were to:
Use a series of 6 museum-facilitated family workshops at pre-kindergarten (pre-k) centers to promote informal STEM learning.
Examine 3 conditions in which families and their children most benefit from “doing science and math” together.
Focus on populations that are typically underrepresented in STEM fields – families experiencing poverty and families who speak English and/or Spanish at home
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TEAM MEMBERS:
Tricia ZuckerCheryl McCallumMichael AsselJanelle MontroyArmando OrdunaGisela Trevino
This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by bringing together youth (grades 2-5), their families, librarians, and professional engineers in an informal environment centered on engaging youth with age-appropriate, technology-rich STEM learning experiences fundamental to the engineering design process. The overarching aim is to better understand how youth's learning preferences or dispositions relate to their STEM learning experiences. It also seeks to build community members' capacity to inspire and educate youth about STEM careers. The project team includes the Space Science Institute's (SSI) National Center for Interactive Learning (NCIL), the University of Virginia (UVA) and the American Society of Civil Engineers (ASCE). This team builds on the scope and reach of a prior NSF-funded project called the STAR Library Education Network (STAR_Net). As an extension of this prior work, Project BUILD will collaborate with 6 public libraries (3 urban and 3 rural) and their local ASCE Branches. Two libraries have been selected to serve as pilots: High Plains Public Library in Colorado and the African-American Research Library and Cultural Center in Florida. All partner libraries will develop a plan for recruiting participants from groups currently underrepresented in STEM professions. Project BUILD's specific aims are to 1) Engage underserved audiences, 2) Build the capacity of participating librarians and ASCE volunteers, 3) Increase interest and engagement in STEM activities for youth in grades 2-5 and their families, and 4) Conduct a comprehensive education research project. Program components include the following: 1) Community Dialogue Events, 2) a Professional Development Program for partner librarians and ASCE volunteers, and 3) Development of a Technology-rich Programming Kit and Circulating STEM Kit program. Two research questions will be addressed: 1) What common factors might identify youth who engage in project activities and what factors might differentiate between youth who continue with program engagement and those who do not? and 2) What programmatic factors (i.e. design and composition of program activities, library recruitment, librarian engagement, professional engineer engagement, etc.) might influence youth's initial and continued engagement in project activities as well as youth's reported future career interests? An external evaluation will investigate the quality of the project's process as well as its impact and effectiveness. Benefits to the participating libraries' communities, library and engineering professionals, and the education community will be achieved through 1) Community Dialogue events; 2) Library and Librarian Outreach; 3) ASCE Outreach; and 4) Publication of Research and Evaluation results.
"PLUM RX: Researching a new pathway for bringing active science exploration to urban families" is a project that makes use of public media resources to create innovative opportunities to bring environmental science learning to the hard-to-reach audience of urban families. As part of this project, media producers at WGBH and researchers at EDC worked together to: (1) develop a new pathway for bringing active environmental science exploration to urban families with children ages 6-9; (2) expand PLUM LANDING’s media assets to support urban families and informal educators when engaging in
This report looks across multiple phases of work to discuss the PLUM Rx project’s contribution to broader knowledge about supporting children’s active, outdoor science exploration in informal, urban settings. The PLUM LANDING Explore Outdoors Toolkit that resulted from this work is designed for use by outdoor prescription programs and a broad range of informal education programs serving urban children and families. This report describes (1) the rationale for the design principles that guided Toolkit development, (2) the Toolkit components developed in accordance with the design principles; and
This is the summative evaluation for the My Sky Tonight: Early Childhood Pathways to Astronomy is a National Science Foundation funded Full-Scale Development project that was designed to support informal science education practitioner’s ability to provide astronomy learning for young children ages 3-5 years. Based on prior research and assessment of the field, the project team identified that many informal educators lack the astronomy content, interpretive strategies, and confidence they need to effectively engage audiences of families with preschool-aged children. Three mechanisms were
This study focused on narrative reflections families recorded shortly after they visited the Tinkering Lab exhibit at Chicago Children’s Museum. They recorded their narrative reflections in a multi-media station called Story Hub. Some families brought the projects they had made in Tinkering Lab with them into Story Hub. We asked if families who had their project with them engaged in more STEM-related talk and associations to prior and future experiences than those who did not.
This study was designed to examine narratives that families recorded shortly after visiting the Tinkering Lab at the Chicago Children’s Museum. We view this work as intersecting with the event memory literature concerning variations in parental reminiscing styles for talking about past events (Fivush, Haden, Reese, 2006). The study also connects with efforts to assess learning in museum settings (Haden, Cohen, Uttal, & Marcus, 2016).
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TEAM MEMBERS:
Lauren PaganoDanielle NesiDestinee JohnsonDiana AcostaCatherine HadenDavid UttalPerla Gamez