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resource project Public Programs
KID Museum will develop and test a framework for working with community organizations to design learning experiences and create a facilitation guide for integrating cultural appreciation with maker-based learning. Building on its established Cultural Days programming, the museum will partner with four organizations that represent the region's largest ethnic populations. Together, they will plan, design, prototype, and refine new programs and experiences for children ages 4 to 14 and their families. The project team will adapt an IMLS-funded STEM-expert co-development model to develop and present cultural programs both at the museum and in the community. The project team will evaluate and refine the programs through visitor surveys. The museum will share the resulting framework and facilitation guide with other informal learning spaces to support the implementation of similar programs.
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TEAM MEMBERS: Amanda Puerto Thorne
resource project Exhibitions
The Portland Children’s Museum will open a new exhibition, “Drip City,” which focuses on water as a precious natural resource that has shaped the region’s geography, weather, and culture. Following an IMLS-funded evaluation and design process, the museum will engage a local fabrication company to construct and install exhibit components that explore concepts in science, engineering, and art. The museum will also engage community members in the design and testing of associated programs that target families and children ages 0 to 7. Museum staff will evaluate all exhibit elements to ensure they are working properly, accessible as intended, and making children’s learning visible to adult audiences.
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TEAM MEMBERS: Jennifer Fang
resource project Public Programs
The Oregon Museum of Science and Industry will inspire diverse youth and families to use 21st century skills by creating hands-on Design Challenges where visitors work together to design and test multidisciplinary sustainable solutions to real-world problems. The museum will work closely with Oregon MESA, an organization that uses human-centered Design Challenges to teach STEM, invention, and 21st Century Skills to middle and high school students historically underrepresented in STEM fields. Project deliverables will include three Design Challenges; a Design Challenge Collaboration Playbook outlining how to develop Design Challenges using human-centered design in collaboration with MESA youth, families, and staff; and A MESA-OMSI Collaboration Sustainability Plan that lays out how to continue the partnership and programs beyond the grant. The impacts on families will be explored during front-end, formative, and summative evaluation activities.
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TEAM MEMBERS: Andrew Haight
resource project Exhibitions
Sciencenter will develop a touring exhibition, Engineer.Design.Build, to spark interest and build confidence in STEM by providing learning opportunities about the broad impact engineers have on the environment and society. The museum will partner with Cornell University's College of Engineering to develop scientific content which will be reviewed by an advisory board of representatives from the academic, business, and informal science education sectors. Partners from informal learning institutions will provide expertise on the educational content to ensure that it is accessible and engaging for the target audience of 5-11 year olds. Through a combination of focus groups, youth/guest feedback during exhibition development, and experts in girls' engagement in STEM on the advisory board, the museum will ensure that the exhibition and programming are designed to appeal to girls, and accessible to all learners. The project will include front-end, formative, and summative evaluation through observations and mediated interviews, collecting data from youth, families, and school groups.
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TEAM MEMBERS: Michelle Kortenaar
resource project Informal/Formal Connections
Early learning experiences for children have the potential to make a lasting impression on a young person, and ultimately influence their interests, school trajectories, and professional careers. As such, there has been an increasing effort to understand what can make these experiences more or less productive for young people, particularly in science, technology, engineering, and mathematics fields that face ongoing challenges related to workforce development. A better understanding of what happens during and after early engineering activities - and in particular, what contributes to a productive and engaging experience for children between the ages of 3 and 5 - can inform the design of new activities and potentially catalyze greater interest and learning about engineering at a young age. This study seeks to add new knowledge in this area by exploring how and why different elements of engineering activities for young children might be more or less effective for early learners. In addition, the study also examines engagement and interest related to engineering at the family level, acknowledging the essential roles that parents and families play in the overall development of young children. Finally, this study includes a specific focus on low-income and Spanish-speaking families, thereby engaging with communities that historically have less access to early science and engineering learning opportunities and remain persistently underrepresented in these fields. In order to maximize the impact of this research, findings from this study will be shared broadly with parents, educators, and researchers from multiple fields such as engineering education, child development, and informal/out-of-school time education.

This study has the potential to have a transformative impact on engineering education by developing both educational products and conceptual frameworks that advance the field's knowledge of how to effectively engage young learners and their parents/caregivers in meaningful and productive engineering learning experiences. This study seeks to break new ground at the frontiers of early childhood engineering, specifically through a) articulating and refining a new integrated conceptual framework that weaves together theories of learning and development with theoretical constructs from engineering design and b) applying and refining this integrated framework when creating, implementing, assessing, and revising components of family-based engineering activities for early learners, particularly those from low-income and Spanish-speaking families. Unlike many other early childhood engineering programs, this project focuses on the family context, which is the primary driver of learning and interest development at this age. The study therefore provides an opportunity to advance the field by both helping young children build engineering skills and interests before starting kindergarten while also empowering parents to support their children's engineering education at a critical developmental period. Additionally, by enhancing parent-child interactions and supporting a range of early childhood development goals, this project will also contribute to efforts to decrease the persistent kindergarten readiness gap across racial, ethnic, and socioeconomic groups. The research ultimately supports efforts to increase the diversity of individuals who will potentially enter the engineering workforce.
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TEAM MEMBERS: Gina Navoa Svarovsky Amy Corbett Maria Perdomo Scott Pattison
resource research Exhibitions
Computational Thinking (CT) is an often overlooked, but important, aspect of engineering thinking. This connection can be seen in Wing’s definition of CT, which includes a combination of mathematical and engineering thinking required to solve problems. While previous studies have shown that children are capable of engaging in multiple CT competencies, research has yet to explore the role that parents play in promoting these competencies in their children. In this study, we are taking a unique approach by investigating the role that a homeschool mother played in her child’s engagement in CT
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TEAM MEMBERS: Hoda Ehsan Abeera Rehmat Hayaam Osman Carson Ohland Ibrahim Yeter Monica Cardella
resource research Exhibitions
Informal learning environments such as science centers and museums are instrumental in the promotion of science, technology, engineering, and mathematics (STEM) education. These settings provide children with the chance to engage in self-directed activities that can create a of lifelong interest and persistence in STEM. On the other hand, the presence of parents in these settings allows children the opportunity to work together and engage in conversations that can boost understanding and enhance learning of STEM topics. To date, a considerable amount of research has focused on adult-child
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TEAM MEMBERS: Hoda Ehsan Carson Ohland Monica Cardella
resource evaluation Exhibitions
The Miami Children’s Museum (MCM) contracted RK&A to conduct a summative evaluation of the Construction Zone exhibition, which was funded in part by IMLS. The evaluation focused on understanding the overall experience for walk-in visitors to the exhibition. It also explored visitor experiences with three specific exhibits with attention to problem-solving, experimentation with building materials, and collaboration. How did we approach this study? RK&A used two methodologies to evaluate the exhibition: interviews and focused observations. RK&A conducted 51 open-ended interviews with a
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TEAM MEMBERS: Katie Chandler
resource project Exhibitions
Computational Thinking (CT) is a relatively new educational focus and a clear need for learners as a 21st century skill. This proposal tackles this challenging new area for young learners, an area greatly in need of research and learning materials. The Principal Investigators will develop and implement integrated STEM+C museum exhibits and integrate CT in their existing engineering design based PictureSTEM curriculum for K-2 students. They will also pilot assessments of the CT components of the PictureSTEM curriculum. This work will make a unique contribution to the available STEM+C learning materials and assessments. There are few such materials for the kindergarten to second grade (K-2) population they will work with. They will research the effects of the curriculum and the exhibits with a mixed methods approach. First, they will collect observational data and conduct case studies to discover the important elements of an integrated STEM+C experience in both the formal in-school setting with the curriculum and in the informal out-of-school setting with families interacting with the museum exhibits. This work will provide a novel way to understand the important question of how in- and out-of-school experiences contribute to the development of STEM and CT thinking and learning. Finally, they will collect data from all participants to discover the ways that their activities lead to increases in STEM+C knowledge and interest.

The Principal Investigators will build on an integrated STEM curriculum by integrating CT and develop integrated museum exhibits. They base both activities on engineering design implemented through challenge based programming activities. They will research and/or develop assessments of both STEM+C integrated thinking and CT. Their research strategy combines Design Based Research and quantitative assessment of the effectiveness of the materials for learning CT. In the first two years of their study, they will engage in iterations on the design of the curriculum and the exhibits based on observation and case-study data. There will be 16 cases that draw from each grade level and involve data collection for the case student in both schools and museums. They will also use this work to illuminate what integrated STEM+C thinking and learning looks like across formal and informal learning environments. Based in some part on what they discover in this first phase, they will conduct the quantitative assessments with all (or at least most) students participating in the study
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TEAM MEMBERS: Tamara Moore Monica Cardella Senay Purzer Sean Brophy Morgan Hynes Tamara Moore Hoda Ehsan
resource research Public Programs
This poster was presented at the American Educational Research Association Annual Meeting, Toronto, Ontario, CA in April 2019. Young children have been described as immersed in a diverse world of personal stories, with different structures and functions, through family narrative practices (Miller, Chen & Olivera, 2014). Drawing on story schema theory (Mandler, 1978) and linguistic approaches to the analysis of narrative form (Labov, 1982), personal narratives that support learning and remembering must include evaluation of actions, and emotions, to convey what is meaningful and memorable
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resource research Public Programs
This poster was presented at the American Educational Research Association Annual Meeting, Toronto, Ontario, CA in April 2019. The project's goal is to identify and document effective processes for engaging engineering experts to lead inquiry based programs in ways that advance STEM learning opportunities for children and families.
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resource project Public Programs
The EEE project focused on creating approaches for engineering experts to incorporate objects and oral narratives into family STEM programs. The engineering experts included tinkerers, mechanical, nuclear and costume engineers, with varying levels of experience and backgrounds. These experts work with the research team, Museum and Library, to create a workshop or program where children and their families can create a novel project following engineering concepts.
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TEAM MEMBERS: David Uttal Tsivia Cohen Kim Koin Jan Bodja Laura Antolin Graciela Solis