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resource research Public Programs
Three accredited zoos and aquariums in the Pacific Northwest are collaborating on a project aimed at developing tools to assess program effectiveness in encouraging children's empathy towards animals. This short briefing paper outlines the team's initial work to 1) gain a shared understanding and definition of the construct (empathy towards animals) and how it develops during childhood, and 2) review existing research on the link between empathy and beneficial action towards wildlife, and 3) summarize research findings on best practices towards encouraging empathy.
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resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. The United States is facing a crisis: not enough students are being trained in the areas of science, technology, engineering and mathematics (STEM) to support and foster economic growth. In response, the State University of New York (SUNY) and the New York Academy of Sciences (The Academy) are collaborating to train SUNY graduate students and post-doctoral fellows to deliver mentoring and STEM content to underserved middle-school children in afterschool programs
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TEAM MEMBERS: Johanna Duncan-Poitier Jill Lansing Phillip Ortiz Meghan Groome Kristian Breton Stephanie Wortel Mark Stewart Kristine Paulsson Robert Geer Nakesha Smith Deborah Tyksinski Elizabeth Rossi Charles Spuches Brandon Murphy Lorrie Clemo Karen Valentino Angela Kelly Joe Cimigliaro Gwendolyn Elphick Gaylen Moore
resource research Media and Technology
Many science communication activities identify children as their main target. There are several reasons for this, even if, quite often, they are not expressed explicitly, as if children were a somehow “natural” public for science. On the contrary, we can observe a high level of complexity in the children agenda to engage with science, and in the science institution agendas for targeting children. But this does not seem to be followed but the same level of complexity in devising science engagement activities for children. The profound transformation of the scope and understanding of science
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TEAM MEMBERS: Matteo Merzagora Paola Rodari
resource research Public Programs
The letter compares and contrasts thinking about making science accessible and relevant to children in science centres and museums with thinking about communication in social history museums.
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TEAM MEMBERS: Frazer Swift
resource research Media and Technology
Computer Science (CS) education at the middle school level using educational games has seen recent growth and shown promising results. Typically these games teach the craft of programming and not the perspectives required for computational thinking, such as abstraction and algorithm design, characteristic of a CS curriculum. This research presents a game designed to teach computational thinking via the problem of minimum spanning trees to middle school students, a set of evaluation instruments, and the results of an experimental pilot study. Results show a moderate increase in minimum spanning
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TEAM MEMBERS: Britton Horn Hilery Chao Christopher Clark Amy Stahl Gillian Smith Oskar Strom Casper Harteveld
resource research Media and Technology
Games that help players develop an understanding of computer science concepts are a promising alternative to the current emphasis on programming. This workshop will introduce participants to digital and analog games that demonstrate how CS concepts can be integrated with game play and engaging story contexts. Relevant issues such as the use of player data for assessment of learning, the role of narrative in educational games, and the challenges of identifying appropriate concepts for game-based learning will also be addressed.
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TEAM MEMBERS: Elisabeth Gee Kelly Tran Earl Aguilera Casper Harteveld Gillian Smith Yetunde Folajimi Carolee Stewart-Gardiner Stephanie Eordanidis Gail Carmichael
resource research Media and Technology
Computer science and its related fields are rapidly growing. However, there is a significant and rising shortage of women in this career domain. To combat this shortage, we explored the potential of coupling analog and digital games teaching computer science concepts to educate, interest, and engage female youth. For our purposes we created and used an analog and digital game both teaching the same computer science principle, image representation, in an after school program setting with middle school-aged females. Assessments were completed by the girls before and after the analog game version
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TEAM MEMBERS: Stephanie Eordanids Elisabeth Gee Gail Carmichael
resource research Public Programs
This paper introduces an ongoing research project on the use of electronics workshops in engaging underprivileged Latino middle and high school students in STEM – Science, Technology, Engineering and Mathematics. The project focuses on the practice of circuit bending – taking apart and creatively manipulating the circuits of children's toys to produce novel sound output. The main goal of the project is to design, develop and test curricula and materials that inspire learning in adolescents. Second hand, discarded or low cost electronics are used in the workshops as a low cost platform for
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TEAM MEMBERS: Garnet Hertz Gillian Hayes Amelia Guimarin
resource research Public Programs
Since 2009 Vetenskap & Allmänhet (Public & Science, VA) coordinates an annual mass experiment as part of ForskarFredag — the Swedish events on the European Researchers' Night. Through the experiments, thousands of Swedish students from preschool to upper secondary school have contributed to the development of scientific knowledge on, for example, the acoustic environment in classrooms, children's and adolescents' perception of hazardous environments and the development of autumn leaves in deciduous trees. The aim is to stimulate scientific literacy and an interest in science while generating
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TEAM MEMBERS: Dick Kasperowski Fredrik Brouneus
resource research Media and Technology
This essay intends to present and reflect on the production and reception of sound language styles in a radio programme discussing science called Universidade das Criancas UFMG (UFMG Children’s University). This programme, aimed at children, is broadcast on the UFMG (Federal University of Minas Gerais) Educational Radio Station, located in Belo Horizonte, Minas Gerais, Brazil.
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TEAM MEMBERS: Josemir Almeida Barros Debora d'Avila Reis
resource research Public Programs
Sharing scientific knowledge in conflict zones may not sound like a priority. Still science communicators can contribute to address social issues by inviting people to experience research practice, engaging them in scientific questioning and constructive dialog.
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TEAM MEMBERS: Leila Perie Livio Riboli-Sasco Claire Ribrault
resource research Media and Technology
In the last two years SISSA Medialab designed, tested and evaluated two projects aiming at empowering children (in one case) and teenagers (in the other) to act as science journalists in order to promote a personal, critical attitude towards science and technology. The two groups produced a paper magazine and a blog, respectively, in a participatory process, in which adults acted as facilitators and experts on demand, but the youths were the leaders and owners of the products. Special care was taken to ensure inclusiveness, by involving in the project children and teenagers from any social
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TEAM MEMBERS: Paola Rodari Simona Cerrato Anna Sustersic